Author Topic: Air tactics request  (Read 736 times)

Offline frank3

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Air tactics request
« on: May 30, 2004, 07:12:18 AM »
Can anyone supply me with a list of air tactics and how to do them?

Thank in advance

Offline Sikboy

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Offline Sikboy

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Offline Cobra412

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Air tactics request
« Reply #3 on: May 30, 2004, 12:44:49 PM »
Frank I've got this book Sikboy is referring you to.  I do have to say that it is very detailed.  I'm just curious before you just go buy something like this what exactly are you looking for?

If your just curious about attack doctrines and the basics on how to employ them this is a good book.  But one thing to remember it is a book and the maneuvers in them are "text book" stuff.  Nothing I have ever seen in AH has ever come close to this stuff.  People seem to fly completely different in AH compared to this book.

Here's some basics on what this book has to offer.  It will teach you the basics on intercept terminology, forward-quarter intercepts, single-side offsets, stern conversions and their hazards, trail intercepts, double attack doctrine, loose-duece doctrine, welded wing doctrine, shotai formation, vic formation, line abreast formation, eschelon formation, finger four formation, modified vic "section and stinger", and energy tactics and management.  These are just a little bit of what this book will have in store for you.  If you are planning on using this as a squad based training I will tell you right off they need to be disciplined and very patient.  I tried to implement this kind of training and it just didn't happen.  It takes alot of practice and knowing your wingman inside and out.

Offline Badboy

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Air tactics request
« Reply #4 on: May 30, 2004, 03:05:19 PM »
Quote
Originally posted by Cobra412
Nothing I have ever seen in AH has ever come close to this stuff.  People seem to fly completely different in AH compared to this book.


Almost everything I see in Aces High comes close to that stuff, even though quite often I see it used inappropriately. Seeing good basic fighter manoeuvres is quite common, seeing good two ship tactics is much less common, but still there often enough. Of course there are plenty of folk in the arenas who fly badly, but those who don’t aren’t flying completely differently to that book at all, even if they don’t always know it. When I’m online I see and recognise that stuff all the time, and I can spot the well executed manoeuvres and the blunders, quite quickly, almost without thinking.  

The secret is in being able to recognise what you see in the game, through your monitor, a two dimensional window to a three dimensional virtual world, and then being able to relate that to what you see drawn flat and lifeless on the pages of that book. It’s hard enough when you know exactly what you are looking for, even harder when you don’t. Trying to do it in reverse, and learn from the book and then apply it within the game, is even more difficult, but quite possible with time and patience. It is far easier to learn when you see it presented in three dimensions, which is why aircraft on sticks are such a popular teaching aid, also when diagrams are required, they are better drawn in perspective, or three dimensionally.

Otherwise, it's all there to see, everytime you log on :)

Badboy
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Offline SpitLead

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Air tactics request
« Reply #5 on: May 30, 2004, 04:17:29 PM »
Cobra,

I've  done and seen done others many known maneuvers in AH.  The High Yo-Yo, the Low Yo-Yo, the Barrel Roll, the Scissors, the Immelman to name the commone ones.   I'd suggest just doing a simple internet search for these as a start and read up on them.  Some of the PC games I've played even include some writeups of basic ACM in their handbooks and manuals.  Just a suggestion.  Good luck!

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Offline Jester

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Air tactics request
« Reply #6 on: May 30, 2004, 08:06:13 PM »
We have some basic German Tactics on our squad FLIGHT MANUAL. Go to the JG 54 website at the link below in my signature - go to the OPERATIONS OFFICE and then click on FLIGHT MANUAL.

Don't forget to sign the Guestbook.   ;)
Lt. JESTER
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WEBSITE:  www.VF10.org

Offline Cobra412

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Air tactics request
« Reply #7 on: May 30, 2004, 09:37:05 PM »
I'm not necessarily talking about the basic maneuvers that all are aware of.  I'm talking using some of the tactics and merges.  I've seen only a few that use some of these tactics.  Single side offsets, hooks and such aren't very common.  You find very few folks who will try it.  What I was trying to get at earlier is the tactics employed in the MA aren't like the ones in this book.  These are texted book engagements and rarely ever work with the folks we fly against.  Reason being is not all of them react in  a text book way.  Majority close the angle to nearly 0 and force a head on initial merge.  It's rare you see the element of surprise used in the MA.  The CT on the other hand due to distance tracking it can be done.  One thing that is nice is the new sun  model in AH 2.  With it alone I can see alot of folks using it like it should be used.

Offline frank3

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Air tactics request
« Reply #8 on: May 31, 2004, 09:04:13 AM »
Quote
Originally posted by Cobra412
Frank I've got this book Sikboy is referring you to.  I do have to say that it is very detailed.  I'm just curious before you just go buy something like this what exactly are you looking for?

If your just curious about attack doctrines and the basics on how to employ them this is a good book.  But one thing to remember it is a book and the maneuvers in them are "text book" stuff.  Nothing I have ever seen in AH has ever come close to this stuff.  People seem to fly completely different in AH compared to this book.

Here's some basics on what this book has to offer.  It will teach you the basics on intercept terminology, forward-quarter intercepts, single-side offsets, stern conversions and their hazards, trail intercepts, double attack doctrine, loose-duece doctrine, welded wing doctrine, shotai formation, vic formation, line abreast formation, eschelon formation, finger four formation, modified vic "section and stinger", and energy tactics and management.  These are just a little bit of what this book will have in store for you.  If you are planning on using this as a squad based training I will tell you right off they need to be disciplined and very patient.  I tried to implement this kind of training and it just didn't happen.  It takes alot of practice and knowing your wingman inside and out.


That's basically what Im looking for, I organize missions (without icons) in my room and I want to learn my team some basic tactics as to survive and to win the war against superior planes for a change.

Sikboy, that book you showed looks pretty good, but actually Im looking for something....that I don't have to buy :)
Maybe a site with these kind of tactics (like the Immelman turn, Lufbery cirkle but then abit more complicated ones)

Offline Badboy

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Air tactics request
« Reply #9 on: May 31, 2004, 12:48:33 PM »
Quote
Originally posted by Cobra412
I'm not necessarily talking about the basic maneuvers that all are aware of.  I'm talking using some of the tactics and merges.  I've seen only a few that use some of these tactics.  Single side offsets, hooks and such aren't very common.  You find very few folks who will try it.

Such tactics are common, at least among the more experienced players. Find a good pilot in the combat theatre and almost every merge will begin with an attempted offset or hook type maneuver, often by both pilots. In the main arena, it is less frequent because of the higher proportion of inexperienced players who don’t know how to create or use turning room, and prefer to rely on high aspect gunnery, which can of course be quite appropriate in many cases.

Quote
 
What I was trying to get at earlier is the tactics employed in the MA aren't like the ones in this book.  These are texted book engagements and rarely ever work with the folks we fly against.

I disagree, and although Shaw doesn’t make it clear, none of the material in that book is meant to be used in a scripted fashion, engagements should not be carried out in a move – counter move manner, like a game of chess. Maneuvers during air combat should be employed in a fluid and dynamic manner, so that a maneuver might only be partially complete when another more appropriate one is begun. The successful pilot is the one who can actually recognise the need to change, and pilots who become locked into a maneuver with a “I’ve started it so I’ll finish it” mind set are going to be continuously outside of the OODA loop. That kind of dynamics can make individual maneuvers hard to spot for beginners, so it’s easy for them to think they aren’t there at all.

Quote
    Reason being is not all of them react in a text book way.  Majority close the angle to nearly 0 and force a head on initial merge.

Firstly, there is no such thing as a “text book way”, because fighter pilots who are properly trained, don’t think about air combat as though it was a sequence of set piece maneuvers. It is easy to fall into the trap of thinking that you have a well practiced set of maneuvers and all you need to do is use the right one for any given situation. If you ask ten pilots who think like that, to solve a problem, you will probably get one answer, but if you present ten pilots who understand the dynamics of air combat, with the same problem, you may get at least ten different answers, maybe more :)

The bottom line is, if you expect to see maneuvers in any engagement, real or virtual, that look as they are laid out in Shaw’s book, you will sometimes be disappointed. But they still happen, and in almost every engagement! One of the things I used to do when I taught this, was to examine films (Called ACMI for Air Combat Maneuvering Instrumentation in the real world, but in Aces High we use the films from the arenas) of engagements and then talk guys through them, identifying each maneuver and explaining why it was or wasn’t appropriate. More often than not a fight was lost because one of the guys did a maneuver as though it was a set-piece, a stock response, when in fact it was the wrong thing to do. They knew the name of the maneuver, and what it looked like on the page, and how to do it in the air, but didn’t properly understand the why or when to do it, or spot when it wasn’t working quickly enough to do something more appropriate. They were also largely unable to recognise their opponent’s maneuvers, or why they were being done, and generally responded with some home-spun set-piece response. Almost every film I’ve ever been shown by a new pilot contains examples of that kind of flying. If you have a film where it looks as though an engagement didn’t include any real world tactics, you probably just need to have it pointed out and explained.
 
Quote
It's rare you see the element of surprise used in the MA.  The CT on the other hand due to distance tracking it can be done.  One thing that is nice is the new sun  model in AH 2.  With it alone I can see alot of folks using it like it should be used.

Agreed.

Badboy
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Offline Cobra412

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Air tactics request
« Reply #10 on: May 31, 2004, 02:19:44 PM »
Badboy thats what I was trying to get at.  In ways you can use these but not exactly the way the book shows you.  Once the initial merge has happenend and the first maneuvers have been done it's all "on the fly" responses.  I'm mainly talking about wingmen tactics not necessarily the one vs. one similiar or dissimiliar tactics.

The majority of the time what we see from wingmen is the drag.  One will attack aggressively while the other takes on a standoff position.  Once the initial pilot has almost finished his/her attack the other will then come in preparing for most likely evasive maneuver.  

I know I use the hook quite often do to the fact it doesn't take much to implement with how some fly in here.  You'll always find that one person who will press the merge nose on at almost a 0 aspect angle with almost 0 ft in seperation.  I essentially use them to my advantage and dive out gaining speed and seperation so I can come up on their cold side at the time of the merge.

I  know what ACMI is because I work on fighters as an avionics tech.  We don't use ACMI pods though anymore we use the ARDS pods for that now.

I learned the hard way after trying to implement this stuff exactly how it was shown that it can't be done.  You can try something simliar to them but what I was trying to get at is these "text book maneuvers" are only for reference.  They show you how you could do these but more often than not it seems he doesn't have the cons reacting similiar to how we in here react.  When it comes to the 2 vs. 1 then yes majority of the time they play out the same way on the initial merge.  When it comes to the 2 vs. 2 no to an extent.  It happens with some squads but not all folks.  It seems more often than not these guys get in the habit of welded wing tactics opposed to the double attack or loose deuce.  You do see the loose deuce from some squads but I know the side I fly on I haven't seen them implemented.

Offline SpitLead

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ACM Basic Tactics
« Reply #11 on: June 02, 2004, 10:28:04 PM »
Frank3

As I said before, if you're looking for good descriptions of basic ACM then try some simple internet searches using the key words.  It's easy AND free and you'd not have to slog thru all kinds of other non-essential crap to get to them like reading a whole book.  I would bet money someone, somewhere has posted this kind of stuff.  Try it and see if it works.  What have you got to lose?  The merge is very important to say the least and is your best crack at setting you up for the kill.  If my initial merge doesn't work I often just disengage and try again.  Also, it's vitally important to know the strengths and weaknesses of your plane and your opponents plane.  Too many times I see guys in boom and zoom planes trying to turn fight.  It just doesn't work.   Think of a dogfight as like boxing a prize fighter or playing a chess match.  You feel him out at the merge and see what kind of opening he has. If they best you in the merge then try to recover with a maneuver.  Try to think 1-2 maneuvers ahead if possible but like Cobra (I think) said after the merge it's basically on the fly but recognzing your opponents maneuvers will be helpful in the fight.  And, I disagree with the comment made that there is little "surprise" in the MA.   I get many kills that way - especially picking out thoses planes that are trying to shoot down someone else and are pre-occupied.  Since there are no "wingmen" to watch your back often times this is the easiest kill.  Yea, the Check 6 calls help but often they don't get them or they're too late.  Hope this helps.

Offline Cobra412

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Air tactics request
« Reply #12 on: June 02, 2004, 11:15:28 PM »
Spitlead what I meant by suprise is the suprises that come when not actively engaged in combat.  Folks can jump someone constantly if they have a tendency to have tunnel vision.  If they only pay attention to whats in front of them then yes you can "surprise" them.  It's rare to catch someone offguard while in route to an area.  Yes you catch some AFK and every once in awhile you might catch a brand new person but it doesn't work with intermediate or advanced pilots in here.  If our icons were below 3k then yeah it might happen and if they were below 2k you'd guarantee it might happen.