Author Topic: Bye Bye Suicide Fuel Porker. :)))  (Read 1873 times)

Offline beet1e

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Bye Bye Suicide Fuel Porker. :)))
« on: May 31, 2004, 05:36:41 AM »
I've just downloaded the AH2 Beta36 update. I read through the changes, which were mostly fixes, but when logging on I found some more changes - fuel strat changes. The new way is going to be thus:
  • 50% of fuel bunkers destroyed will disable drop tanks at that field.
  • 90% or more of fuel bunkers destroyed will pork fuel to 75%.
So no more 25% suicide fuel porks. :D

And the AH2 whine list potential grows and grows - lol! What are some of these guys going to have left to do in the game any more?! I guess some of them are just going to have to learn to fly properly. ;) Their tactics will have to change to fighting, instead of preventing the other side fighting!

I was in a mixed mood yesterday afternoon. On the plus side, I was flying 109F4 and doing OK. Since getting combat trim sorted out I can make turns which would not have been possible before. I got a N1K in a tight turn, and had to pull so much lead for the shot that the bogie was not visible when I fired, so I wasn't sure what part I would hit, if any. He's smoking and burning, but as I egressed, I am nailed with a 575yd spray shot. :mad: But I took heart in the fact that AH2 is going to do away with those long range spray shots. And the fuel strat amendment announcement was icing on the cake!

Offline Pooh21

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Bye Bye Suicide Fuel Porker. :)))
« Reply #1 on: May 31, 2004, 08:02:14 AM »
Gunnery is harder but if you aim you can still hit. I got 2 1.1k(on my end) hits on a temp with my Il-2
Bis endlich der Fiend am Boden liegt.
Bis Bishland bis Bishland bis Bishland wird besiegt!

Offline Shuckins

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Bye Bye Suicide Fuel Porker. :)))
« Reply #2 on: May 31, 2004, 08:39:10 AM »
The fuel strat changes will mark a watershed moment for this game.  They will help drive a stake through the heart of the horde mentality.  Most of us don't mind being outnumbered so long as we are still able to fight.

From my short experience with beta, it also seems that bases and cvs have also been "hardened," making them more difficult to capture or sink.  

These changes make it apparent that HiTech and crew HAVE been listening to the constructive criticisms made on these boards.

Kudos to them!  :aok

Regards, Shuckins/Leggern

Offline Replicant

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Bye Bye Suicide Fuel Porker. :)))
« Reply #3 on: May 31, 2004, 08:43:28 AM »
Quote
Originally posted by Shuckins
The fuel strat changes will mark a watershed moment for this game.  They will help drive a stake through the heart of the horde mentality.  Most of us don't mind being outnumbered so long as we are still able to fight.

From my short experience with beta, it also seems that bases and cvs have also been "hardened," making them more difficult to capture or sink.  

These changes make it apparent that HiTech and crew HAVE been listening to the constructive criticisms made on these boards.

Kudos to them!  :aok

Regards, Shuckins/Leggern


Whereas I used to pork fuel to stop/slow down the horde!  So I guess it works both ways; you can't stop a horde/gangbang attacking you now, whereas porking fuel could make them fight another front and give you some breathing space.

I anticipate quicker resets.
NEXX

Offline Shuckins

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Bye Bye Suicide Fuel Porker. :)))
« Reply #4 on: May 31, 2004, 08:58:59 AM »
Replicant,

I can see where you're coming from on that.  I don't necessarily disagree.  However, it seems to me that the horde was always about base captures and winning the reset.  That will be more difficult with the new changes.  Therefore we may see the use of the mass gangbangs diluted somewhat when AHII goes live.

I also strongly suspect that the horde gains numbers from newbs and score hounds logging on, checking the rosters to see which country has the most numbers and bases, and immediately switching to what they perceive to be the "winning side."  There may not be any way to bring that completely under control...seeing as how there will always be those who like to play games from positions of overwhelming strength.  There seem to be quite a few players with that character flaw.

By the way...there were more than 100 players on line in beta Sunday night.  But a few minutes after I logged on, a storm knocked out power before I could engage the enemy.

Bummer.

Regards, Shuckins/Leggern

Offline lazs2

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Bye Bye Suicide Fuel Porker. :)))
« Reply #5 on: May 31, 2004, 09:06:43 AM »
I have been hitting at 600 yards fairly easily in AH2 and I am not a very good shot.  Those who are good will be hitting even farther.

The fuel thing is great.

Being able to switch countries at will is great too... I have turned over a new leaf and embraced the real AH strat.. I have decided to go with whatever country has the most numbers to avoid frustration.   Eventually I will be able to pat myself on the back for the increase in skill I now have.  

I find that surviving those 3 vs 1 fights are getting easier now that I am on of the three instead of the one.

lazs

Offline Shuckins

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Bye Bye Suicide Fuel Porker. :)))
« Reply #6 on: May 31, 2004, 09:12:50 AM »
lazs,

Oi...ya TRAITOR ya! ;)

Regards, Shuckins/Leggern

Offline lazs2

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Bye Bye Suicide Fuel Porker. :)))
« Reply #7 on: May 31, 2004, 09:18:16 AM »
shuckins can attest to the fact that my new conversion to AH strat works.

lazs

Offline slaker

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Why Is There No Tactical or Strategic Reason To Avoid Suicide?
« Reply #8 on: May 31, 2004, 09:31:18 AM »
I detest the suicide field pork syndrome.  I belong to a small attack squad, and 'strating' fields is one of the few attack missions that actually have an impact on the tactical situation in arena.  Our goal is always to fly smart and survive, which is not an easy thing to do in a arena full of pilots who 'bore in' knowing they are going to die and just re-plane.  It seems to me  that the solution would be to assess a greater strategic penalty for losing airplanes.  Currently there appears to be no tactical or strategic motivation to land a sortie, other that personal pride and score.  Why is there no limitation on the supply systems ability to supply fighters to the front line?  If the fighters had to be trained or trucked in (and be subject to interdiction), that would seem to reduce the gang bang syndrome.  I already know the reason why this is not done, but I had to float the idea.:aok

Offline AKWarp

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Bye Bye Suicide Fuel Porker. :)))
« Reply #9 on: May 31, 2004, 09:53:19 AM »
See, I completely disagree....I think the resource porking is a valid tactic...just as it is in real life.  Of course, I see no reference to spawn point camping, which runs rampant in GV situations, but again, just another tactic.   It's these various methods that make the game engaging to me.  I see a lot of whines about the ability to do this or that, seems to me some folks would prefer no GV's, no fleets, nothing but aircraft so they can play furball all day to their hearts content without ever actually worrying about something as mundane as resources, naval invasions or heaven forbid, ground vehicles!

There are flight sim games out there like that, but this isn't one of them.  It's multi-faceted with muliple tactics and methodologies for fighting an enemy.  As much as I get friustrated over some things, I for one, hope HT doesn't make some silly changes to slake the whining of a minority few....

Offline beet1e

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Re: Why Is There No Tactical or Strategic Reason To Avoid Suicide?
« Reply #10 on: May 31, 2004, 10:03:36 AM »
Quote
Originally posted by slaker
It seems to me  that the solution would be to assess a greater strategic penalty for losing airplanes.  Currently there appears to be no tactical or strategic motivation to land a sortie, other that personal pride and score.
Yes, I agree entirely. This is partly why I *like* the Pizza map. The "strategic penalty" for losing a plane is that you have to fly for longer to get back to the fight, instead of being able to re-up and get back 1˝mins later. That seems to deter many from forming a conveyor belt of steamrollers. Of course, the reverse also applies: You can have 8 kills and then find you don't have the fuel to RTB to land 'em.

AKWarp I see what you're saying, and fuel porkage did happen in WW2 (ever see that Torbruk movie with Gregory Peck?). But in AH, it has got out of hand and has become the raison d'ętre of hordes of "pilots".

Lazs! Whaddya mean you're not a good shot? In RL I've seen you hit an individual shotgun cartridge lying on a bank of earth 20 yards away, using your .44 Magnum.

Offline FDutchmn

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Bye Bye Suicide Fuel Porker. :)))
« Reply #11 on: May 31, 2004, 10:04:15 AM »
gents, gents!  This is to give the beta testers a chance to evaluate the new modelling of the fuel consumption.  The burn rate has been turned up quite dramatically that having a base with 25% fuel will negate this evaluation.

NOBODY has said that this burn rate will stay or this strat set up will stay.

However, if this strat setup stays, it will discourage targetting fuel at the base because it will cause only minimal impact.  Which means, you need more vulchers to keep a base capped.  But then, as I said, nobody said this is final.

Offline lazs2

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Bye Bye Suicide Fuel Porker. :)))
« Reply #12 on: May 31, 2004, 11:34:13 AM »
this is kinda funny.... make a penalty for dieing so that everyone is even more timid and there is even less action?   Hard to believe that there could be any less action or that anyone would want any less..


pizza?  farther fields?  the penalty for being being bored should be... be even more bored?

what's wrong with just moving the fields a little closer like 3/4 of a sector and making them easy to capture so that they can be captured and recaptured rapidly?   the action would move quickly and even those like myself who feel strat is beyond silly would appear to be "participating" because we would be part of the action.

lazs

Offline Chortle

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Bye Bye Suicide Fuel Porker. :)))
« Reply #13 on: May 31, 2004, 11:37:22 AM »
Replicant, I see what your saying too.

In my experience though, if the horde meet resistance at one base they grow dispirited and try the next closest nme base.

Repeat this a couple of times and you find all bases close to the action are down to 25% and you dont have any option but to lift off at the vulch base or spend 30 mins getting to the fight from the nearest base where fuel isnt porked.

With no less than 75%, some people are going to feel it's ok to get shot down a few times if finally you've the fuel to get up to meet the incoming nme without a huge disadvantage.

So, perhaps it will result in more planes meeting on more equal terms, which I think is a good thing.

While I'm at it, I've noticed how any team can steamroller across a piece of turf in Pizza by hitting fuel if they've the zone base. Soon as the zone changes and they cant pork the next line of bases without slowing themselves down, it gets much more interesting.

Offline Shane

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Bye Bye Suicide Fuel Porker. :)))
« Reply #14 on: May 31, 2004, 12:16:28 PM »
so now beet1e will be happy he'll always have the fuel to grab alt and/or run with a bogey 600 off his 6 until his help arrives.
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