Author Topic: Texture cache  (Read 186 times)

Offline GODO

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Texture cache
« on: June 03, 2004, 07:01:34 PM »
I would like to have options to choice the texture quality based on object type or plane model, for example:

A6M5: Unlimited
A6M2: Unlimited
P51D: Unlimited
TigerI: Unlimited
Terrain/Sea: Unlimited
Ground objects: 256
Damage effects: Unlimited
Rest of planes/vehicles: 128

This may be a good way to save vid memory and perhaps would help to decrease stutters.

Having an option to "see" only default camos for every plane may help too. Actually flying near four P51s each one with a different camo is worse than flying near four 109s, four zekes and four spits (every type with same camo).