TOD, as a distinct collection of events, (for lack of a better phrase) never made much sense to me. We would quickly grow bored with static events (Oh gawd no, here comes #6 again.)
TOD as a dynamic event maker [functionally dependent on numbers, skill level of participants, map and most importantly, a bit of randomness] sounds like a hoot. It also sounds like a very hard problem to solve.
Every drug company has a stated goal of 'An Aids Vaccine' or 'A Cure for Cancer.' The pharmaceutical industry hasn't realized its goal yet (obviously.) I think HTCs concept of TOD is a similar goal. It may happen and it may not. It doesn't mean they misrepresented the facts ... just a hard problem.
It is extremely important for a company to have tough goals, otherwise the company becomes very boring to its employees. We want HTC to be working on hard problems.
curly