Author Topic: Who we gonna lose to AH2?  (Read 4261 times)

Offline beet1e

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Who we gonna lose to AH2?
« Reply #75 on: June 07, 2004, 05:56:09 PM »
Quote
Originally posted by MoRphEuS
For one I dont know what in the world you are getting your panties in a bunch for beetle. HT and his crew have taken a big leap forward here. I think you just want to be right more than anything else.
Not getting my panties in a bunch. Just to clarify:
  • We were led to believe in July 2002, that a mission based arena would be part of 1.11.
  • That didn't happen - big disappointment from my end, because it meant the usual pork-n-auger gameplay recipe would continue. And Morpheus, you yourself have said that your gameplay days are numbered if what you see in AH2 continues.
  • Waited for AH2, but were told that not even this would have the long awaited TOD. By now, large sections of the community are pissed off with the pork-n-auger gameplay.
  • AH2 imminent - lots of improvements - graphics, FM, gunnery... a few cosmetic alterations needed perhaps.
  • projection - AH2 gameplay likely to be like the pork-n-auger AH1 gameplay. We can hope that the kidz/tardz will be the ones who cannot afford to upgrade, and that they won't migrate to AH2.
  • Fuel porkage issue addressed - so gameplay pattern might improve.
But I am holding out for TOD. The whole random nature of the MA - grab the best plane for the job - detracts from WW2 simulation, IMO...

Offline Mugzeee

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Re: MUGzeeeeeeeeeee
« Reply #76 on: June 07, 2004, 06:14:47 PM »
Quote
Originally posted by kamori


Yor Max Texture size needs to be 512 for a 128 card ..or at the automatic settings picked up by AHII.

Kalamorixgf
Thanks for the tip Kamori.
BUT...i have had every setting everywhere my Vid Card and AH2 allows. 128 was a last ditched effort.:)
« Last Edit: June 07, 2004, 06:33:09 PM by Mugzeee »

Offline acetnt367th

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Who we gonna lose to AH2?
« Reply #77 on: June 07, 2004, 09:17:27 PM »
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Originally posted by Mugzeee
see...Like that
Nice personal jab. And totally not necessary.


Mugzee,

I am sorry that you see it like that but I've seen pretty much the same comments from Gixer in so many threads and just had to say that then. I apologise for my comments.

Regards

Acetnt

Offline MOIL

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Who we gonna lose to AH2?
« Reply #78 on: June 08, 2004, 12:33:43 AM »
Quote
Originally posted by 2stony
I'm not moving to AHII until I upgrade my vid card as my current card won't work. I've been looking into Il-2, so I might go that way if I don't like AHII.


:confused:


Thats like saying, "I can't really afford the new Ford focus right now, so I'm gonna look into getting a Mercedes until then":rofl

Offline mars01

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Who we gonna lose to AH2?
« Reply #79 on: June 08, 2004, 08:11:47 AM »
IL2 you say,

I went that route for a little while.  The Graphics are amazing hands down, the only sim where the sky feels like sky.  Not talking flight model.  Talking about the feeling you get when your really up there.

The server side of IL2 sucks compared to AH.  If HTC gets the graphics up to speed, which I think they are well on their way, IL2 will be a non issue.  Fun game and nice change of pace tho.

Offline Kev367th

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Who we gonna lose to AH2?
« Reply #80 on: June 08, 2004, 08:40:38 AM »
Having actually "played" AH2 for some 5-6 weeks a few observations.
1) Stutters can be reduced or eliminated by setting "Max texture load per frame" to 1.
2) Yup the FM and gunnery are different.
3) Latest patch fixes a lot but has caused other problems and not addressed other probs.
4) Most vid card problems eg z-buffer fixed by updated drivers.
5) It is on the right track but I think it would be a mistake to rush to release it.

Hope we don't lose too many of you!!!!
Although losing a few Rooks wouldn't be a bad idea (jk).

Kev367th
AMD Phenom II X6 1100T
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Offline Zanth

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Who we gonna lose to AH2?
« Reply #81 on: June 08, 2004, 08:48:10 AM »
It does not take a lot of computer to play.  If you bought a system without a AGP port (shame on you!) you can still do quite well with a PCI card - even a Geforce2.   PCI geforce2 cards start out at UNDER $30 fedex delivered no less (newegg.com).

I was flying with a 1.33 gig athlon thunderbird and a PCI geforce2 mx 64 meg until about 3 weeks ago and was plenty happy.
« Last Edit: June 08, 2004, 08:53:02 AM by Zanth »

Offline beet1e

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Who we gonna lose to AH2?
« Reply #82 on: June 08, 2004, 10:02:50 AM »
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Originally posted by mars01
Talking about the feeling you get when your really up there.
Please! This is not one of those "adult" forums. :p

Offline mars01

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Who we gonna lose to AH2?
« Reply #83 on: June 08, 2004, 10:22:38 AM »
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Originally Posted by: Beetle
I thought the AH1 graphics were fine, and better than WB3 for damn sure. To my mind, some sort of controlling influence over gameplay is needed. I voiced my concerns over this somewhat repeatedly over the past two years. A lot of people laughed. They're not laughing now.
Beet you should check out IL2 FB then you probably would understand why AHI graphics were not fine.;)

Offline sling322

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Who we gonna lose to AH2?
« Reply #84 on: June 08, 2004, 11:31:51 AM »
How hard is it to understand that plans change Beetle?  Yeah they originally said that 1.11 was going to be the release of AH: TOD.  But along the way the determination was made to write a new graphics engine and upgrade all of that before a huge effort was put into the TOD part of the game.  The advent of AHII is only going to make it that much easier to bring about the TOD part of the game in my opinion.  By doing it this way, they cut out the possibility of having to re-write a bunch of code in the TOD part of the game to upgrade it to AHII.  

It seems completely logical to me....but then again, I aint looking to bash the developers at every chance I get.  I really wonder sometimes why some of you even stick around.  If you hate the game and the development and the graphics and what not that much, why put yourself through all the grief.  I liken this to the same folks that call radio shows like Howard Stern, etc and ***** about what he does on the air.  If you dont like it...dont listen.  Nobody forces you to leave your radio on that station.

Offline Superfly

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Who we gonna lose to AH2?
« Reply #85 on: June 08, 2004, 12:32:21 PM »
Sling, stop making sense.  This is not the place for that kind of thinking!

And to re-iterate again (see my above post, Sling), we never said AH1 was going to have "Tour of Duty".  Find me a sentence that says we are going to add to Aces High 1.11 a new style of gameplay **CALLED** "Tour of Duty".  We orginally were going to implement something very similar to TOD, but guess what?  PLANS CHANGE!  And we made that very clear when those plans changed.

Beet1e, maybe you'd be happier some where else until TOD is added to AH2.  You are obviously burned out with our current product.
John "Superfly" Guytan
Art Director
HiTech Creations, Inc.

"My brain just totally farted" - Hitech, during a company meeting

Offline AKcurly

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Who we gonna lose to AH2?
« Reply #86 on: June 08, 2004, 01:02:46 PM »
TOD, as a distinct collection of events, (for lack of a better phrase) never made much sense to me.  We would quickly grow bored with static events (Oh gawd no, here comes #6 again.)

TOD as a dynamic event maker [functionally dependent on numbers, skill level of participants,  map and most importantly, a bit of randomness] sounds like a hoot.  It also sounds like a very hard problem to solve.

Every drug company has a stated goal of 'An Aids Vaccine' or 'A Cure for Cancer.'  The pharmaceutical industry hasn't realized its goal yet (obviously.)  I think HTCs concept of TOD is a similar goal.   It may happen and it may not.   It doesn't mean they misrepresented the facts ... just a hard problem.  

It is extremely important for a company to have tough goals, otherwise the company becomes very boring to its employees.  We want HTC to be working on hard problems.

curly

Offline Zanth

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Who we gonna lose to AH2?
« Reply #87 on: June 08, 2004, 01:08:42 PM »
One day we will be on the bridge of our submarines wondering what all the fuss was about.

Offline mars01

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Who we gonna lose to AH2?
« Reply #88 on: June 08, 2004, 01:20:34 PM »
Good Points Kurly,

I also wonder how they plan to implemet the gameplay.

Offline beet1e

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Who we gonna lose to AH2?
« Reply #89 on: June 08, 2004, 04:07:33 PM »
Quote
Originally posted by SUPERFLY
Beet1e, maybe you'd be happier some where else until TOD is added to AH2.  You are obviously burned out with our current product.
No. But I am (like many others, if you would care to look around the boards) burned out with the gameplay. I can live with the graphics, which I always thought were more than adequate. Living with the current gameplay will be a much greater challenge.

And Sling, I have never bashed the AH developers - quite the opposite in fact. But I admit to being disappointed about the postponement of TOD. I would have thought that AH was a modular design, with graphics modules completely separate from other code such as "mission generators", or whatever they are to be called in TOD. I was involved in IT for many years, and remember participating in the development of a commercial application to be deployed in various European countries. All the text was modularised, such that language could be set by varying a parameter - ie not hard coded into the programs, and changing the language selection did not necessitate a complete system rewrite. (Very tempted to add a rolleyes, but will show restraint!)