Author Topic: Do we need ammo indicators???  (Read 1513 times)

Offline Westy

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Do we need ammo indicators???
« Reply #15 on: June 07, 2004, 08:09:14 PM »
"It would be nice for the non-American players if there was an option to run the game in metric."

And wouldn't that be "native" and also realistic?  I don't believe Germans, Japanese, French, Italians or the Russians use MPH.

Offline Tilt

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Do we need ammo indicators???
« Reply #16 on: June 08, 2004, 06:54:24 AM »
Quote
Originally posted by Karnak
Westy, I disagree with you inregards to instrumentation.  A German, Japanese or Russian pilot did not need to do mental calculations in his head when he looked at his airspeed indicator and saw 470kph indicated.




Actually you learn to think in the other units when using those AC that use them.............. further you mostly end up looking at the dial position rather than using the unit numerical.
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Offline Batz

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Do we need ammo indicators???
« Reply #17 on: June 08, 2004, 07:01:42 AM »
Karnak after a couple sorties it gets simple enough that you dont even think about it.

Actually as an American I find metric more intuitive. Maybe thats because until Ah most flight games I played and flying Axis aircraft it has become natural....

Offline Kweassa

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Do we need ammo indicators???
« Reply #18 on: June 08, 2004, 07:13:47 AM »
I don't mind if the planes all stay Imperial miles and yards and feet and etc etc... it is possible to change the cockpits and "dress them up" to merely LOOK historic, with all the default range/speed system in use. What I mean, is a cosmetic 'mock-up', except the numbers on the gauges correspond to miles and feet. This has been tried by some creative individuals, and we've seen how incredible AH planes look.

 Would creating a historic 'mock-up' cockpit for each of the planes, be so disruptive to AH2 performance?

Offline Halo

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« Reply #19 on: June 08, 2004, 08:09:23 AM »
Whatever happened to the United States' push to go metric?  Don't hear much about that anymore, although apparently vehicle speedometers still include some smaller and fewer metric numbers on them.

Didn't WarBirds have the option of using imperial or metric gauges?  If possible, would seem like a logical Aces High solution for its internationale clientele.  I don't remember if metrics were an option in WB gun ranges.  

While most players surely would appreciate gauges in their native number system without having to translate, having a choice of imperial or metric could also allow more historical immersion and education for all players.
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Offline T1loady

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Do we need ammo indicators???
« Reply #20 on: June 08, 2004, 08:45:51 AM »
As far as the metric/feet call, I have flown  (I’m in the USAF as a Loadmaster on C-130's) in over 40 different countries and nearly every country with the exception of former Soviet(which uses the metric system, all use Feet for altitude, Knots Indicated Airspeed and wind in miles per hour for air traffic control. I know that this is a "historical" game, but as long as you know the parameters in which you need to keep the aircraft (i.e. don’t let the airspeed in the 190A8 get below 300KIAS) what does it matter which unit you are using. I there is a strong push to make the aircraft as accurate to the historical flight model as possible, but can we really ask the design team to rewrite all the code in the aircraft performance. The nice thing about keeping all the aircraft in the same measuring system is it allows someone like me to fly and compare the aircraft without a bunch of conversion.  I may be way off base here, but those are just my thoughts..
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Offline hitech

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Do we need ammo indicators???
« Reply #21 on: June 08, 2004, 11:19:56 AM »
T1loady : You just hit apon why it is like it is.

The primary resone is.
Communication.

Does it realy make sense to have 2 people flying together each using different units? Think of a simple thing like calling out bogie at 10k, next question will be feet or meters?

HiTech

Offline Wmaker

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Do we need ammo indicators???
« Reply #22 on: June 08, 2004, 11:31:00 AM »
I also do agree on removing ammo counters from the planes that didn't have them and for changing the counters on planes that had them to more realistic ones (ie. exact number of the rounds left does not get displayed).

I think doing this would follow the same analogy as the new fuel consumption model in AHII. The planes that had loner range/ammo counters would get the historical advantage they enjoyed.
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Offline Kweassa

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Do we need ammo indicators???
« Reply #23 on: June 08, 2004, 11:49:14 AM »
I totally agree on that need HT..

 but how about the cosmetic mock-up part? Using feet and yards as standard, but just making the instruments and cockpit graphics bare resemblance to the historic thing?

 I understand you once said that it'd hit the performance too much for AH1, but I was kinda hoping AH2 could handle that. :o

Offline hitech

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Do we need ammo indicators???
« Reply #24 on: June 08, 2004, 11:54:11 AM »
Not that simple, is just a matter of where you wan't to spend the total texture size budget. Pluss the down load size budget.

HiTech

Offline Kweassa

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Do we need ammo indicators???
« Reply #25 on: June 08, 2004, 11:56:58 AM »
CC.. I understand :(

Offline Rino

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Do we need ammo indicators???
« Reply #26 on: June 08, 2004, 01:06:17 PM »
Quote
Originally posted by Seeker
Tilt said...

My view is that if the AC did not have it in RL then we dont really need it here...........

Iagree, and could we have instruments calibrated in their native format too, please?


     While we're at it, could we model shock cooling an engine, or
better yet, have your seat burst into flame when shot down?

     Perhaps a noose around your neck for GLOC?  There's no
practical limit to the realism we could have!
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Offline SlapShot

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Do we need ammo indicators???
« Reply #27 on: June 09, 2004, 10:18:47 AM »
While "not" showing the ammo counters would make things more realistic, I believe that it would also cause more people to "RTB" before they need to, which would result in less engagements and fighting.

We should be asking for things that encourage fighting and engagements ... not preventing them ... intentionally or unintentionally.

Leave the ammo counters alone.
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Offline Morpheus

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Do we need ammo indicators???
« Reply #28 on: June 09, 2004, 10:29:34 AM »
Yep, it would be just another excuse for people to either disengage and run for home or other friendlies or just not fight at all.

I like them the way they are. No one up until now has really complained about them and I dont think this really changes how many feel.
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Online Shane

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Do we need ammo indicators???
« Reply #29 on: June 09, 2004, 10:43:22 AM »
Quote
Originally posted by Westy
"I mean reall, does it matter??"
Yes it does.  If one is interested (as I am) in "flying" online in as close to possible a simulated WWII airplane digfighting in WWII era aircombat then one would want it to be as accurate as possible.
Anything less is a___, well, a "game" using "game" vehicles "clothed" in WWII airplane skins for appearances sake.


stick to boxed sims. any MMPOG *is* exactly that, a game.

don't you remember this?  "Players are rats."

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