Hi gents.
I've noticed in AH2 sounds inside every cockpit are low, too low compared with the ones in AH1.
In AH1 you could know the position of an inbound plane just hearing its engine sound.
It is not so in AH2, why ? (I use the sounds to max loud without hearing inbound planes).
When you are in back side view while chased by and enemy plane that is firing at you (and he has not tracers enabled) you can't see his muzzle flashes and you can't hear his weapons sound too, why ? (so you can't take the correct evasives because you know when he is firing at you too late when you are hitted).
I've noticed in Falcon4, when you hit another plane you hear the impact sound of the rounds over the enemy fuselage. why you don't implement this even in AH2 ?
WWII's planes like modern ones, many times shows contrails while they are turning hard, and these are very well seen from far away. These are a very good cue to estimate the enemy direction of travel, why you don't implement this stuff ?
And last but not least, I would preferred a pan view during padlocking instead of snap views because snap views are confusing and there is not a cue on the canopy that give you a clear perception of where are you watching to in relation to your plane direction and most of all to the ground position. Actually padlock views are totally not useful.
Thanks for any reply