Author Topic: Redrawing base graphics  (Read 298 times)

Offline Tilt

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Redrawing base graphics
« on: June 09, 2004, 06:10:58 AM »
My sons system has his base (field grass, runway, strat dirt etc) consatntly  "redrawing".

Ie the floor rendering divides its self into 3 or 4 parts and then wipes and redraws those parts constantly............

This occurs even when all sliders are to "performance"...........

Yet this does not occur on my lap top which (a part from CPU) is considerably more challenged..............

Seems strange that a vid card of 16MB should outperform one of 128MB so I am wondering if this effect is a bug related to the radeon card.


His core dxdiag is below

Operating System: Windows 98 (4.10, Build 2222) A
Language: English (Regional Setting: English)
System Manufacturer: n/a
System Model: n/a
BIOS: n/a
Processor: AMD Athlon(tm) Processor, MMX, 3DNow, ~1.3GHz
Memory: 256MB RAM
Page File: 50MB used, 1742MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0b (4.09.0000.0902)

Card name: RADEON 9200 SERIES
Manufacturer: ATI Tech. - Enhanced
Chip type: RADEON 9200 SE (5964) Rev 1
DAC type: Internal
Device Key: Enum\PCI\VEN_1002&DEV_5964&SUBSYS_7CA60000&REV_01\000800
Display Memory: 127.0 MB
Current Mode: 1024 x 768 (32 bit)(default refresh rate)
Monitor: PHILIPS 107E5


My lap top core dxdiag is below

perating System: Windows XP Professional (5.1, Build 2600) (2600.xpclnt_qfe.021108-2107)
           Language: English (Regional Setting: English)
System Manufacturer: TOSHIBA
       System Model: Satellite Pro 2100
               BIOS: v1.40  
          Processor: Mobile Intel(R) Celeron(R) CPU 2.00GHz
             Memory: 256MB RAM
          Page File: 157MB used, 461MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0b (4.09.0000.0902)


Card name: NVIDIA GeForce4 420 Go (Toshiba)
     Manufacturer: NVIDIA
        Chip type: GeForce4 420 Go
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0175&SUBSYS_00011179&REV_A3
   Display Memory: 16.0 MB
     Current Mode: 1024 x 768 (32 bit) (60Hz)
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Offline TequilaChaser

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Redrawing base graphics
« Reply #1 on: June 09, 2004, 08:18:55 AM »
I see that when close to a base/taking off once I am  about 2k away, the field quits redrawing.


AthlonXP 1700
win98se
dx9
Ati Radeon 64 DDR ( cat 4.3 drivers )
256 meg mem
1024x768 ( 32 bit mode) 120 mhz refresh
HP P1100 monitor
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Offline DieAz

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Redrawing base graphics
« Reply #2 on: June 09, 2004, 11:49:32 AM »
I get the same constant redrawing too..


 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030618-0119)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
       System Model: Dimension 4600i              
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 A09
          Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)
             Memory: 1022MB RAM
          Page File: 280MB used, 2181MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0b (4.09.0000.0902)
     DxDiag Version: 5.03.0001.0902 32bit Unicode


---------------
Display Devices
---------------
        Card name: All-in-Wonder 9000 Low Profile
     Manufacturer: ATI Technologies Inc.
        Chip type: MOBILITY RADEON 9000 AGP (0x4C66)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_4C66&SUBSYS_4F721002&REV_02
   Display Memory: 64.0 MB
     Current Mode: 1280 x 1024 (32 bit) (75Hz)
          Monitor: Default Monitor
  Monitor Max Res:
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.6394 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail