Author Topic: AH2 Gunnery alert  (Read 1993 times)

Offline Mugzeee

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AH2 Gunnery alert
« on: June 11, 2004, 07:26:05 AM »
There has been much reference to "Hit Bubbles" in threads that deal with the "Gunnery" of AH2. Most feel it tougher. Many say it isnt.
Quote
Originally posted by Kweassa
HT, Pyro, and Skuzzy all say that AH never had 'hit bubbles' - neither AH1 nor AH2.

So unless HT, Pyro and or Skuzzy say different from here on out..... CAN IT!!!!!   LOL
Although there MUST be something different. Because Most guys are telling me that gunnery is tougher for them. Some say it isnt here on the BBS...but most in game feel that it is harder. There has been reference to the Icon Counter causing this along with tracer smoke and maybe a few other factors.
What is the model character that scores hits?
« Last Edit: June 11, 2004, 07:30:29 AM by Mugzeee »

Offline Ghosth

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AH2 Gunnery alert
« Reply #1 on: June 11, 2004, 07:34:14 AM »
Gunnery really hasn't changed, just everything else that it rely's on has.

Icons, range,  visual cues, hit sprites are all changed/different.

So for some people gunnery is still very similar for others I suspect its a relearn from scratch.

My advice, go back to basics, start in a spit/zeke, get close,  blow em up.
Relearn how much lead, distances, etc.

Then work your way back to your fav ride.

No its not easy, but hey, its made a whole new game out of it in many respects.

Offline Mugzeee

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AH2 Gunnery alert
« Reply #2 on: June 11, 2004, 08:57:10 AM »
I have concluded that the slight changes in th FM is the cause for the gunnery whoes. Why...because i have noticed that the nose of most planes i fly have become a litle more bouncy when trying to fine tune the aim. Noticably different than it was in AH1. And yes...my stick settings are the same as the ones in AH1. (All at default). The slight differences in FM in AH2 coupled with the default stick settings may well be a place to start. And ill bet if we work with our stick settings we can smooth out the problems. Now...where to start with the Stick setting Sliders? welp...im not sure. But if i find something that helps me. Ill pass it along here.

Offline Shuckins

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AH2 Gunnery alert
« Reply #3 on: June 11, 2004, 09:17:06 AM »
Haven't noticed that big a difference myself, but I had heard before I started flying in AH II that gunnery was supposed to be more difficult, so I concentrated on it from the start.  The amount of lead needed for deflection shots appears to be about the same.  You're going to have to draw a finer bead on your target to score a kill, but I don't believe it's going to be that big a transition for anyone except indifferent flyers.

Spray 'n' pray may be curtailed somewhat.

Offline LLv34_Camouflage

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AH2 Gunnery alert
« Reply #4 on: June 11, 2004, 09:30:16 AM »
I've long ago come to the conclusion that AH1 has hit boxes. In other words, the size of the hit box is bigger than the actual 3D shape of the plane.

In AH2 it seems that the size of the hit box is equal to the size of the 3D shape.  Therefore, the planes are now harder to hit.

All in all, the gunnery in AH2 is a huge improvement!  Very similar to IL2FB and WW2OL now! Me likey. :)

Camo
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Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline slimm50

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AH2 Gunnery alert
« Reply #5 on: June 11, 2004, 09:30:32 AM »
Haven't heard the term "hit bubble" since AW days.

Offline Pyro

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AH2 Gunnery alert
« Reply #6 on: June 11, 2004, 09:47:10 AM »
AH has never used a "hit bubble".  AFAIK, that's only ever existed in AW.  What has changed between AH1 and AH2 is the hit resolution.  AH1 had finite hit resolution and AH2 doesn't(for all practical purposes, I really don't know if it works down at the micron level).

Offline Paul33

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AH2 Gunnery alert
« Reply #7 on: June 11, 2004, 10:19:55 AM »
Hit resolution?

Offline 1K0N

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AH2 Gunnery alert
« Reply #8 on: June 11, 2004, 10:26:02 AM »
Quote
Originally posted by Pyro
I really don't know if it works down at the micron level).


I spit coffee on that one..you knew eventually someone will ask..

IKON

Offline DoctorYO

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AH2 Gunnery alert
« Reply #9 on: June 11, 2004, 12:30:05 PM »
I like the New gunnery..  seems more bullet dispersion with range..  Thats more accurate to RL than AH1..

Keep up the good work...


;)



DoctorYO

Offline Kweassa

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AH2 Gunnery alert
« Reply #10 on: June 11, 2004, 12:41:05 PM »
Never heard of that concept before..

 what's a "hit resolution"????

Offline Mugzeee

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AH2 Gunnery alert
« Reply #11 on: June 11, 2004, 01:15:00 PM »
Quote
Originally posted by Pyro
AH has never used a "hit bubble".  AFAIK, that's only ever existed in AW.  What has changed between AH1 and AH2 is the hit resolution.  AH1 had finite hit resolution and AH2 doesn't(for all practical purposes, I really don't know if it works down at the micron level).
So there was a change in the "Hit resolution" settings? As for the "Micron" level. The community will let you know. :D

Offline Pyro

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AH2 Gunnery alert
« Reply #12 on: June 12, 2004, 02:18:39 PM »
Hit resolution is not quite the right term.  I guess target resolution would be a more accurate description.  In AH1, there was a granularity to it which you don't have in AH2.

Offline Pooh21

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AH2 Gunnery alert
« Reply #13 on: June 12, 2004, 02:54:24 PM »
Yesterday, me d3a,target f4u d25 or so in front,his fuselage filled my gunsight, fire three second burst at point blank, 1 or 2 scattered hits,so tighten grip on stick and squeeze off short 1 sec burst no hitsprites and he blows up.
Bis endlich der Fiend am Boden liegt.
Bis Bishland bis Bishland bis Bishland wird besiegt!

Offline _Schadenfreude_

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AH2 Gunnery alert
« Reply #14 on: June 12, 2004, 02:59:13 PM »
Quote
Originally posted by Pyro
Hit resolution is not quite the right term.  I guess target resolution would be a more accurate description.  In AH1, there was a granularity to it which you don't have in AH2.


So was it easier to hit a plane in AH1? Ah2 is a huge improvement btw...