Author Topic: AH2 Gunnery alert  (Read 1978 times)

Offline Mugzeee

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AH2 Gunnery alert
« Reply #15 on: June 12, 2004, 03:03:53 PM »
Quote
Originally posted by Pyro
Hit resolution is not quite the right term.  I guess target resolution would be a more accurate description.  In AH1, there was a granularity to it which you don't have in AH2.

So it was like Sloppy resolution in AH1..and AH2 is finer? Like the difference between a 1st grader coloring outside the line's of a picture in a  coloring book, compared to a 8th grader coloring the same picture?

Offline Morpheus

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AH2 Gunnery alert
« Reply #16 on: June 12, 2004, 07:49:14 PM »
For me its really not that much different. I had noticed myself bouncing the nose a bit when I was taking my shots. This was killing my shots so once I stopped this I began to see the same results I had in AH1.

Pull up the nose, burry the con into the nose, shoot and when he comes back out he's cut in two or is a burning wreck.
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Offline Boozer2

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AH2 Gunnery alert
« Reply #17 on: June 12, 2004, 09:49:51 PM »
Roger, smaller hit grains :)

Offline Eagler

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« Reply #18 on: June 13, 2004, 01:05:47 AM »
AH1 bullet size = O

AH2 bullet size = .
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Offline LWACE

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AH2 Gunnery alert
« Reply #19 on: June 13, 2004, 01:09:03 AM »
hhhmmm, ive been playin AH2 alot for the past while, havent playd AH1 in months. I couldnt hit crap for a looong time in AH2 i mean shots that in AH1 were easily nothin, planes right in front of me flyin level 3-400 out.

So i went back to AH1 to see if it was just me or what,(btw in AH2 i fly G-6 or 10 alot of the time) so i up a G-6 in AH1 and land 8 kills mostly air to air.

whatever changed definetly messed me up, but the last couple nights in AH2 i have been gettin "it" back and landing hits alot more, i think you just gotta keep at it and it takes awhile to adjust.

Offline MetaTron

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AH2 Gunnery alert
« Reply #20 on: June 13, 2004, 11:56:01 AM »
Gunnery is also, largely, dependant upon the users frame rate and system speed isn't it? I recently upgraded to a faster hard drive and video card, and things certainly improved for me. I can't say I see any difference in gunnery in AH2. Planes do seem to fall apart more quickly. Bombing is tougher, and rockets require more discipline (targets are also harder to see).

I do, regretably, see a lot of 'experts' falling from the sky in induced stalls. :D

Offline beet1e

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AH2 Gunnery alert
« Reply #21 on: June 13, 2004, 01:33:58 PM »
Two possibilities for why some folks are finding the gunnery harder.
  • Ammo Dispersion. In AH2, it's still possible to get a few hits at 600/800 yards. What has changed is that it's no longer possible to shear off wings at that range on a routine basis. I come from a WB background, and since about 1999 the gunnery in that game changed so that you had to get to within about 200yds to stand any chance of getting a result. Further than 300 yards and you were just wasting ammo. I have been critical of the way folks in AH1 were able to shoot with laser accuracy and lethality at 800 yards or more - totally unrealistic IMO, and yet I was seeing it every day. I think what's happened now is that the disciplined guys who always closed in to realistic ranges to shoot (300yds max - even closer with the 109G 30mm spud cannon) are not seeing much change. The guys who are finding it tough are the S&P guys who routinely fired from 600yds - or more.
  • System Performance. MetaTron beat me to it, but as many of us found out when WB 2.6 came out (1999) you had to get to the fast side of the 300MHz (lol) wall. I upgraded twice, secondly from 450MHz to 1.2GHz. The difference it made was amazing.

Offline Hyrax81st

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AH2 Gunnery alert
« Reply #22 on: June 13, 2004, 01:38:49 PM »
Quote
Originally posted by Eagler
AH1 bullet size = O

AH2 bullet size = .



and it seems...

The size of my planes arse  = O

The size of my enemies arse = .

heh heh...

Offline eilif

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« Reply #23 on: June 13, 2004, 01:54:51 PM »
Wouldnt it be the new fm thats causing most of the gunnery issues, if the planes fly different, even if just a little bit, couldnt that cause your aim to be off, just a little bit?

Offline Zanth

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« Reply #24 on: June 13, 2004, 02:28:14 PM »
I think the new FM is it, expecially the rudder.  I have almost stopped using the rudder altogether, otherwise nose/bullets end up all over the place.

Offline Curval

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« Reply #25 on: June 13, 2004, 03:10:30 PM »
Quote
Originally posted by Hyrax81st
and it seems...

The size of my planes arse  = O

The size of my enemies arse = .

heh heh...


lol...ummm, I won't say it, but I'm sure many will think it.  ;)
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Offline pellik

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AH2 Gunnery alert
« Reply #26 on: June 14, 2004, 02:18:18 PM »
I figured out my problems with gunnery to be caused by a loss of my internal calibration process. A large part of my gunnery is built on being able to know what shots work and what shots don't. With the changes to hit sprites I have very little feedback as to when I get hits, and as such I can't calibrate and say 'at this speed I need to aim here'. My first day in AH2 I was really tearing things up, and then the next week I was lucky to get a hit from dead 6 at d200 as I lost my "settings" from AH1. Aiming hasn't changed, nor what happens to the bullet after its fired, but when success isn't seperated from failure it's much more difficult to duplicate.

-pellik

Offline bustr

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AH2 Gunnery alert
« Reply #27 on: June 14, 2004, 04:19:06 PM »
I have found the AHII gunnery model as of B43 to have improved my accuracy in both versions.

Offline in AHII I pulled up the .target and tested at d300 and d600. It seems to me(IMHO) at 600d in AHII a little bit of rudder gets more scatter of the shot patterns than in AHI.

In response, I find myself not shooting until d400 and less while specifically concentrating on keeping my planes nose as tight as possible while shooting. I tested on the target putting a little wiggle and bounce in the stick. Got holes all over the target. beet1e's ammo dispersion theory has merit from my testing.

So with the smaller beebee diagram from Eagler we have to get more beebee's into one spot now to effect the same damage we did in AHI with fewer big beebee's?

PYRO - any chance of a general overview comparison of the 2 models?
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Offline TweetyBird

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« Reply #28 on: June 14, 2004, 07:02:21 PM »
>>Hit resolution is not quite the right term. I guess target resolution would be a more accurate description. In AH1, there was a granularity to it which you don't have in AH2.
<<

Well if the target resolution isn't the same as the display resolution that creates a hit bubble :)



Now if as you said, the target hit resolution was finite, the size descrepancy of the the bubble size to display size would be great at longer distances. Maybe thats why its harder to hit those 6-800 yard shots in AH2 :) The new gunnery makes for better fights I think.
« Last Edit: June 14, 2004, 07:08:34 PM by TweetyBird »

Offline Curval

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« Reply #29 on: June 14, 2004, 07:42:57 PM »
Thanks Tweety...you explained that well.  Now I can sort of understand what the heck everyone is talking about...as well as resolving the hit bubble thing.  :D
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