Author Topic: Why the oil leackages produces always the same canopy stayn ?  (Read 949 times)

Offline clouds

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It seems not so real as it must seems.

Sometimes the windshield could become so dirt that a pilot could land only watching side by side from his cockpit ;)

And last but not least, since in AH2 the normal firing distance is close to 200 yards I think we could hear the sounds of our fire hitting the enemy fuselage from this distance or closer expecially when our fire makes to explode the enemy plane (actually we can only see the explosion without any sound emission). In WB, I remember to hear also the ground explosions even if far away from the battlefields and more when we hit a plane we usually don't see any little pieces detaching from it, we can only see med/large pieces flying away and usually they don't cause any damage to us when we accidentally hit those pieces with our planes. :rolleyes:


What above could be a better realism (remembering in this simulation we've not all the SA and feedback a real pilot could have in his real bird).

I could continue with: Exaust flames at night time flying, contrails, crews in bombers, SAR missions in seaplanes, submarines missions, counter submarine war, and.......lots of interesting things but this will be occasion for other topics if you tell me this could be interesting.
« Last Edit: June 13, 2004, 08:11:03 PM by clouds »

Offline Puck

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Why the oil leackages produces always the same canopy stayn ?
« Reply #1 on: June 13, 2004, 08:19:49 PM »
The oil on your canopy is a pixmap that wraps over the canopy.  It's not a "let's generate some fractal oil streams".  That makes it render much more better; kinda like changing a skin in-flight, as it were.  Did you notice it's right/left symetrical?  :)
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline clouds

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Why the oil leackages produces always the same canopy stayn ?
« Reply #2 on: June 13, 2004, 08:28:48 PM »
I only say if you hit my left cilynders row I'll expect oil will dirt my left canopy side or at most left side and the windshield not the right canopy side.

Was I clear enough ?

Offline Puck

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Why the oil leackages produces always the same canopy stayn ?
« Reply #3 on: June 13, 2004, 08:40:03 PM »
Quote
Originally posted by clouds
I only say if you hit my left cilynders row I'll expect oil will dirt my left canopy side or at most left side and the windshield not the right canopy side.

Was I clear enough ?


Clear enough, just not the way the game is designed  :)
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline clouds

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Why the oil leackages produces always the same canopy stayn ?
« Reply #4 on: June 14, 2004, 02:44:27 AM »
I'm sorry Puck for my ignorance, I don't know if u'r one of the HiTech's staff, anyway I hoped some of those guys could tell me something about my previous post otherwise what I wrote will remain a mere loss of time.

Thanks however.

Offline WilldCrd

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Why the oil leackages produces always the same canopy stayn ?
« Reply #5 on: June 14, 2004, 04:18:23 AM »
Quote
Originally posted by clouds
I'm sorry Puck for my ignorance, I don't know if u'r one of the HiTech's staff, anyway I hoped some of those guys could tell me something about my previous post otherwise what I wrote will remain a mere loss of time.

Thanks however.



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Crap now I gotta redo my cool sig.....crap!!! I cant remeber how to do it all !!!!!

Offline clouds

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Why the oil leackages produces always the same canopy stayn ?
« Reply #6 on: June 14, 2004, 05:26:05 AM »
Oh my god.....I didn't know to be so amusing :( :p

Offline Reschke

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Why the oil leackages produces always the same canopy stayn ?
« Reply #7 on: June 14, 2004, 12:00:29 PM »
Clouds its all a limitation in one aspect or another. At this time I don't know of any flight simulation game that allows you to hear your gunfire hitting the enemy you shot at. Besides I would think wouldn't be realistic at all due to the speeds and sounds of the engines as well.

As for the windshield I think its another limitation based on what they can or can not do at the present time. Sort of like the limitations on what can or can not be done with the skins on aircraft. In IL-2 I think the oil on the windscreen is overdone and seriously limiting to the person playing in that plane. I don't know that its true to life in any respect but it seems blinding unmovable. At least with what I have seen of HTC's version of it you can at least get a feeling that the oil has moved a bit on the screen due to air.

I hope that helps a little.
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Offline BlauK

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Why the oil leackages produces always the same canopy stayn ?
« Reply #8 on: June 14, 2004, 01:03:21 PM »
These oil stains are one nice step towards realism and immersion. Next step would be to model the washing system to those planes that had it. At least some 109:s were able to spray gasoline on the windshield to wash away the the oil!!!

This would be nice especially considering how easily and often 109:s engine seems to lose its oil when it gets hit by whatever ammo.


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Offline clouds

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Why the oil leackages produces always the same canopy stayn ?
« Reply #9 on: June 14, 2004, 03:22:37 PM »
Quote
At this time I don't know of any flight simulation game that allows you to hear your gunfire hitting the enemy you shot at. Besides I would think wouldn't be realistic at all due to the speeds and sounds of the engines as well.


One overall Falcon 4. You can hear your cannon rounds hit the enemy fuselage from far than 800 Yards and can hear also the explosions.

Offline Karnak

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Why the oil leackages produces always the same canopy stayn ?
« Reply #10 on: June 14, 2004, 03:28:14 PM »
Quote
Originally posted by clouds
One overall Falcon 4. You can hear your cannon rounds hit the enemy fuselage from far than 800 Yards and can hear also the explosions.


That may be neat, but it is completely fake.
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Offline clouds

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Why the oil leackages produces always the same canopy stayn ?
« Reply #11 on: June 14, 2004, 03:35:36 PM »
I don't know what kind of Falcon do you have but, I've ran it untill yesterday evening and it's like I said.

Offline Soulyss

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Why the oil leackages produces always the same canopy stayn ?
« Reply #12 on: June 14, 2004, 03:42:13 PM »
In falcon the engines are behind you and especially if you're supersonic, you won't hear them.  

In AH the engine is in front and from what I've been able to determine pilots couldn't hear much beyond their own engine, guns firing and radio chatter.  A possible exception may be an enemy plane exploding within gun range, but much else I imagine would be inaudible.
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Offline Karnak

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Why the oil leackages produces always the same canopy stayn ?
« Reply #13 on: June 14, 2004, 03:48:51 PM »
Quote
Originally posted by Soulyss
In falcon the engines are behind you and especially if you're supersonic, you won't hear them.


Sure you will.  The noise will be transmitted through the airframe and internal air of the aircraft.

Also speed is itself a block to external sound, such as cannon impacts on the target.  I was pulled over years ago on I5 by a patrolman and I noticed he didn't have his sirenes on, when asked he said that was because at highway speeds nobody can hear them.
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Offline Reschke

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Why the oil leackages produces always the same canopy stayn ?
« Reply #14 on: June 14, 2004, 04:53:30 PM »
Its all part of the doppler effect. Go to an automobile race and listen to the engine sounds in the various regions of the track(s). They change drastically and as Karnak said you typically will not hear things like sirens over motors and radio noise.
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Founder and CO VF-17 Jolly Rogers September 2002 - December 2006
"I'm baaaaccccckkk!"