Author Topic: Ok what will the new gunnery do to gameplay?  (Read 5728 times)

Offline Maniac

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Ok what will the new gunnery do to gameplay?
« on: March 30, 2000, 12:59:00 AM »
Hi there.

Djust curious here, since pyro found that the bullets suffers from twice as much G-forces as they should, what will the results be from setting the 'correct' G-forces for the bullets?

Obviously the bullet 'drop' will be less, so long range shooting should be an bit easyer right?

This is an straight up question to HTC, will it be easyer to get long range kills then today? and are _all_ different bullets/cannons affected by this?

I know we all here on the board want more specifics on this matter. . .

Regards.

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[This message has been edited by Maniac (edited 03-30-2000).]
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Offline Hristo

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Ok what will the new gunnery do to gameplay?
« Reply #1 on: March 30, 2000, 03:57:00 AM »
Punt

Offline Saintaw

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Ok what will the new gunnery do to gameplay?
« Reply #2 on: March 30, 2000, 04:26:00 AM »
Let's test it 1st shall we  

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[This message has been edited by Saintaw (edited 03-30-2000).]
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Offline Maniac

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Ok what will the new gunnery do to gameplay?
« Reply #3 on: March 30, 2000, 05:13:00 AM »
Saw this is not beta anymore, HTC should not have to have us test it first, they should be able to answer the questions i asked above with ease. . .

Regards.



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Offline RAM

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Ok what will the new gunnery do to gameplay?
« Reply #4 on: March 30, 2000, 07:32:00 AM »
I agree 100%, Maniac...or Long range shooting is somehow turned down, or I'll again begin to think in dropping my account.
If I am going to die from 2.0K i'd rather go hunting rats

Offline Fariz

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Ok what will the new gunnery do to gameplay?
« Reply #5 on: March 30, 2000, 07:56:00 AM »
No RAM, stay with game pls, it will be borring to fly without your comments on the channel 1 <G>.

Do not worry, lethality shall stay same. Deflective will be easier, and those who still aproach buffs on their level 6oc will suffer even more... Probably will take some time to get used to new models, so accuracy may even fall first week, but then you will forget that this change was ever made.

One thing which I want to know if acks will fire twice higher? With new gravity they shall, so I imagine that lazer-guided acks killing us at 16k <G>


Fariz

Offline Maniac

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Ok what will the new gunnery do to gameplay?
« Reply #6 on: March 30, 2000, 08:27:00 AM »
Fariz,

U are of course right about lethality being the same, but with reduced bullet drop it should be easier to hit at long ranges, and this should result in more long distance kills then we see now. . .

Regards.

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Offline Dingy

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Ok what will the new gunnery do to gameplay?
« Reply #7 on: March 30, 2000, 08:41:00 AM »
 
Quote
U are of course right about lethality being the same, but with reduced bullet drop it should be easier to hit at long ranges, and this should result in more long distance kills then we see now. . .

Hmm...Im not so sure Maniac.  The change in gravity will only affect the bullet impact point and will require a change in aim.  I dont think they said anything about changing the amount of round dispersion or ballistic energy for each shell.  

I think this will be a minor change for all of us.  You wont have to lob shells as high to hit distant targets.  Besides anyone who takes shots from 800+ walks the bullets into the target anyway.  

-Ding

Offline Fury

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Ok what will the new gunnery do to gameplay?
« Reply #8 on: March 30, 2000, 09:06:00 AM »
I'm not a physics major but it seems the change might do one or more of several things.

1) Affect aiming only -- the bullets will not drop as much, requiring less leading for farther-out targets.

2) Affect aiming and actual hits.

3) Affect hits.  It seems like if there is double gravity on the bullets, then the actual speed/velocity of the bullets are also currently being affected by this double gravity.  Therefore if you halve the gravity on the bullets, it seems they will reach further if I aim the same way I do now.  If they reach further then won't they be travelling faster?  With less gravity on the bullet, it seems to me that not only will it travel further but it will be travelling faster than it is today.

I'm trying to come up with an example that makes this clear.  Let me try.

I currently start shooting at d1.2.  I need to lead my target a bit in order to score some hits.

With the change, I no longer need to lead my target as much to score the hits from that distance.  Since I no longer need to lead the target so much, wouldn't it be true that my bullets are flying faster (less arch required) and thus have a little more impact when hitting, when shooting from the dame distance as now?

The d1.2 is example only.  Physics majors are invited to reply.  Possibly the double gravity does not affect velocity.

Like I said I'm not a physics major.  I think it will be #2 above.

Fury

Offline Hristo

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Ok what will the new gunnery do to gameplay?
« Reply #9 on: March 30, 2000, 09:45:00 AM »
This one is too important to be just ignored by the designers. Please ?

Offline Toad

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Ok what will the new gunnery do to gameplay?
« Reply #10 on: March 30, 2000, 09:58:00 AM »
From an old physics class I remember that if you fire a level rifle and at the same instant drop an identical projectile from the same height, both projectiles will hit the ground at the same instant.

Gravity acts on both projectiles in exactly the same way.

One, however, lands at your feet, the other one lands 2 or 3K away, depending on the round in question.
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Offline ra

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Ok what will the new gunnery do to gameplay?
« Reply #11 on: March 30, 2000, 10:07:00 AM »
<<<it seems to me that not only will it travel further but it
                                will be travelling faster than it is today.>>>

I ain't no fizics major but I'll speculate about the effects of gravity on bullet speed.
With gravity being cut in half, bullets on an upward trajectory will decellerate more gradually, bullets on a downward trajectory will decellerate more quickly.  Bullets on a horizontal trajectory will have no speed differences with 1/2 gravity.  The effect on speed overall will probably be very slight.  

What worries me is the effect on long range shooting which is already pretty easy.  I wish HTC would revisit the entire gunnery model and make sure all significant ballistic criteria have been taken accurrately into consideration.  If we've had double gravity up till now, what other problems might there be?

ra

Offline mx22

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Ok what will the new gunnery do to gameplay?
« Reply #12 on: March 30, 2000, 10:19:00 AM »
 
Quote
Originally posted by Fury:
With less gravity on the bullet, it seems to me that not only will it travel further but it will be travelling faster than it is today.

Fury,

Bullet would not travel faster. It will fly in a more straight pattern. What this means is when you taking snapshot, you won't have to lead target as much as you do now. Now when you shooting at distand targets, things will be more or less the same as now - bullet speed stays the same, so you still end up with spraying around in hope that you'll hit the target.
I don't understand why people are so scared of this change affecting long distance shooting. You still have to lead (not as much as now, but you still do lead) target at distance and if he's not flying straight you will end up wasting a lot of your ammo in hope of scoring few hits.

mx22

[This message has been edited by mx22 (edited 03-30-2000).]

Offline Fury

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Ok what will the new gunnery do to gameplay?
« Reply #13 on: March 30, 2000, 10:35:00 AM »
Toad, ra, and mx....those all sound like valid comments and do ring some sort of bell with me (seeing I took physics about 20 years ago it's a very dim bell).

At the risk of being flamed for changing the subject I'd like to try one more example.

Lets say my bullet starts to feel the effect of gravity at d600 -- so it begins to arc downward.  It seems to me that the act of arcing downward would have some affect on the lethality of the bullet if I were to shoot from d700 with a slight lead, because the bullet has already begun the downward arc.

Now if the gravity is currently two-fold, then it might be safe to assume that now my bullet will not start it's downward arc (gravity will not affect it) until d1.2.  If I shoot at the same d700 target, my bullet will now still be travelling without the affects of gravity pulling it down into an arc.  What I made out of this example was that now there would be much less lead readuired to shoot, and also since my bullet will not begin it's arc until well past the target, the hits would be more lethal.

That's where I was coming from.  Possibly the effects of gravity are so small that the actual lethality is not affected at all, and possibly I am all wet.  Also I possibly should get back to work  

Sorry for changing the subject here, if anyone from HTC can shed light like has been requested that would be swell.

Fury

Offline Fury

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Ok what will the new gunnery do to gameplay?
« Reply #14 on: March 30, 2000, 10:39:00 AM »
You know my whole little comment seems to depend on the fact that gravity will affect the velocity of the object....and I don't think it does.  Even though it is changing directions (arching) this does not necessarily mean that it is slowing down at all (even though to me it may seem that is true).  Sorry to ramble so much.

Fury