Author Topic: Ok what will the new gunnery do to gameplay?  (Read 5726 times)

Offline Westy

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Ok what will the new gunnery do to gameplay?
« Reply #15 on: March 30, 2000, 11:06:00 AM »
I mentioned this issue in anopther topic yesterday.

 Basic physics. Numbers used for clarity of explanation and are not real.

 A round fired on the planet Earth will travel 1 mile under 1 gravity.
 
 A round fired on Planet X will travel 1/2 a mile under twice the gravity.

 "If you fire a level rifle and at the same instant drop an identical projectile from the same height, both projectiles will hit the ground at the same instant"  - is absolutley correct. As long as both objects are tested with the same gravitational force.
 
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Offline popeye

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Ok what will the new gunnery do to gameplay?
« Reply #16 on: March 30, 2000, 12:30:00 PM »
Fury,

Gravity affects the trajectory of the bullet from the moment it leaves the barrel.  However, it only changes the trajectory in one direction -- toward the center of the earth.  Since we are shooting at targets moving in three dimensions, from a platform also moving in three directions, it is not so easy to say what the affect of a changed gravity will have on aiming.

I doubt many of us actually "think" about the affect of gravity when shooting -- except for the long range tail shot.  Most of the time, we aim based on the trajectory of the tracers, and on experience.  The same method will apply to the "new" gravity, and we will all quickly adapt.

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Offline mx22

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Ok what will the new gunnery do to gameplay?
« Reply #17 on: March 30, 2000, 12:39:00 PM »
 
Quote
Originally posted by Fury:
What I made out of this example was that now there would be much less lead readuired to shoot, and also since my bullet will not begin it's arc until well past the target, the hits would be more lethal.

Yes, you will have to put less lead when shooting, but when target is far from you, you still don't know about the right angle of lead needed. When bullet strikes target, it's its velocity on impact that is important. Now since speed will not be changed, your bullet has the same speed as before and has to travel same distance to target.

As with Westy's example, the only reason for a bullet to travel less distance under double gravity is because it will hit ground at half the distance of normal gravity (due to planet making bullet's vertical downward speed double. Imagen there is no ground, bullets will end up at the same distance from you, but bullet under double gravity will be located lower then the one affected by normal gravity).
What this leads us to, is when we shoot now, we have to have more lead on target, but horizontal speeds of bullets stay the same. The only difference is that vertical speeds will be different. Now does it matter if when bullet strikes, it cuts through straight, or makes its way downward? I guess it all depends on which part of the plane bullet hit. And I don't think that AH calculates this kind of stuff anyway.

mx22

CANNON

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Ok what will the new gunnery do to gameplay?
« Reply #18 on: March 30, 2000, 01:38:00 PM »
 Unless you guys work for HTC i suggest u dont know what your talking about.

 This is like the NBA anouncing they are going to cut the weight of the ball in half. I Think an explanation is in order, big time.

Offline Pyro

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Ok what will the new gunnery do to gameplay?
« Reply #19 on: March 30, 2000, 01:42:00 PM »
We've been testing out the fix and haven't noticed a significant difference.  While the bullets don't curve down so drastically at long range, it seems like that effect was giving a larger target planform at long range.  HT thinks it also makes dispersion effects look greater, but I haven't really noticed.


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Offline hitech

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Ok what will the new gunnery do to gameplay?
« Reply #20 on: March 30, 2000, 01:48:00 PM »
As far as i can tell from the flying ive done in 1.02 hitting a longer ranges hasn't changed do to the gravity bug fix. It's just that the aim point is different.

CANNON
As far as an explination there realy isn't one,it was just a bug that I found when I was working on the tank stuff. The bug was simple, I was adding gravity into the acceration of the bullet twice.

But I do find it interesting that with all the debate over gunnery and lethalities, no one noticed that bullets were droping to much.

HiTech

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Ok what will the new gunnery do to gameplay?
« Reply #21 on: March 30, 2000, 02:01:00 PM »
 Prompt and concise. Salute HTC.

Offline Toad

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Ok what will the new gunnery do to gameplay?
« Reply #22 on: March 30, 2000, 02:57:00 PM »
 
Quote
Originally posted by hitech:


But I do find it interesting that with all the debate over gunnery and lethalities, no one noticed that bullets were droping to much.

HiTech

Jeez, HT, haven't you figured that one out yet?

That's because 99% of the complainers have no clue with respect to what they're talking about!

 

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[This message has been edited by Toad (edited 03-30-2000).]
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Offline Westy

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Ok what will the new gunnery do to gameplay?
« Reply #23 on: March 30, 2000, 03:09:00 PM »
ooops

[This message has been edited by Westy (edited 03-30-2000).]

Offline Westy

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Ok what will the new gunnery do to gameplay?
« Reply #24 on: March 30, 2000, 03:12:00 PM »
 I usually take gravity into consideration more on deflection shots Popeye. Six shots, to me, are easy and much less complicated. It's those high AoA shots that kill me  

 Notice too much of a drop? I guess it wasn't a problem for me, HiTech. I've never seen ballistics modelled online before and I only learned to pull lead on a bogy as needed.
 I'll have to relearn again. that's no big deal  

 I for one am happy to hear that this fix won't contribute to an increase of reports from long range kills because I for one can't stand hearing them.
 My intitial thought was indeed doom & gloom-ish in thinking that rounds with less gravitational pull downward would end up with a longer forward trajectory which might contribute to some REAL long distance kills -
not to mention the increase of complaints posted in here.  I've not found I'm being killed by long distance shots at all.
 Had a moment of worry that this might change.
 
 -Westy


Offline Kieren

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Ok what will the new gunnery do to gameplay?
« Reply #25 on: March 30, 2000, 03:21:00 PM »
Westy-

Would you like to see some film of an La5 tearing the tail off my B17 at 1.0-1.2?  

Offline Gman

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Ok what will the new gunnery do to gameplay?
« Reply #26 on: March 30, 2000, 03:24:00 PM »
In reference to the gravity vs bullet thingy-

One thing everyone has forgot I think is that the bullet travels on a ballistic flight path.  It doesn't come straight out of the muzzle and travel along the same parrallel axis that the barrel is on, it pops up, then eventually drops and intercepts the plane that a laser from the barrel would make, and then begins to fall below the point of aim.

I know this is how it works with small arms....does anyone know if larger mg's and cannons behave differently?  I would think they wouldn't, but I'm sure somebody here knows

Offline Pongo

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Ok what will the new gunnery do to gameplay?
« Reply #27 on: March 30, 2000, 03:33:00 PM »
It pops up? maybee in relation to the sight, but in relation to the barrel?

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Offline Gman

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Ok what will the new gunnery do to gameplay?
« Reply #28 on: March 30, 2000, 03:47:00 PM »
Absolutely in relation to the barrel.  When I find an on-line diagram showing/explaining this I'll put it up, since putting into words isn't coming to me.

Offline Skorpyon

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Ok what will the new gunnery do to gameplay?
« Reply #29 on: March 30, 2000, 03:50:00 PM »
HT... I have noticed the quick drop rate mostly on high angle of attack shots, but having never flown any other sim, thought this must be somewhat normal.  It didn't look right on the screen, but I figured what the hell do I know??  Glad to see I wasn't just imagining things, and that as usual you guys are continuing to crank out improvements on an already excellent product.  The anticipation of 1.02 has grown that much stronger.  Keep it up gang!!!

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[This message has been edited by Skorpyon (edited 03-30-2000).]