Author Topic: The new terrain model has made GVs a lot of fun  (Read 649 times)

Offline emodin

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The new terrain model has made GVs a lot of fun
« Reply #15 on: June 16, 2004, 11:37:05 PM »
Quote
Originally posted by Sikboy
On second thought a good 5 ton truck might be more what I'm thinking... anyone have a good website for GV research? I was on a wild goose chase with Google.

-Sik


here

Oh, and on the subject of artillery, a Priest would be a good choice (M7 w/ 105mm Howitzer).

As for targetting with artillery, we actually already have a system in place for this: the "Ground" mode for Shore Batteries and Ship guns.  

The one problem (that I see) with this is that there is no way for an individual player to see how they are doing when it comes to spotting where the rounds land.  One option would be to have a spawn point for the vehicle, that lets the player jump from the vehicle towards an enemy base as an infantry unit (when a certain distance from it-kinda like the LVTs spawning near shore), and spot and call in rounds from a "binoculars" sight, with the ability to adjust fire by clicking on the terrain left or right of their initial designated fire plan.

Just a thought.
« Last Edit: June 16, 2004, 11:43:59 PM by emodin »

Offline AKleadbutt

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The new terrain model has made GVs a lot of fun
« Reply #16 on: June 17, 2004, 02:08:40 AM »
I would think the option of using the range settings while in a ship gun by clicking on the map for range's is an idea. Then allow a longer zoom option from a target window. If you are shooting from behind a hill your limited to range targeting using the map and then another GV to call out ranges. (which you can do now since many of the bases have a road going to them and BAM a tunnel to hide in to call ranges. Plus hiding in trees and calling ranges will work also now with new cover.)

The idea of getting a group of guys to setup long range artillery on hilltops that are out of normal GV range would be a hoot and really add to GV hunting.