Originally posted by AKIron
Whew, lot to refresh myself on. Looks pretty much the same as it did when I played a year or so ago. You guys aware of any changes to the game in the last year?
Lots of changes since this time last year.
1. Ore distribution system changed.
2. Player-conquerable stations in 0,0 regions
3. Research agents added.
4. Highway system changed.
5. Ship manouvreability and speed now based on mass/inertia.
6. Class based speed mwds and ABs introduced.
7. Elite frigates (Covert Ops and Interceptors introduced)
8. No more cruise missiles on frigates or torpedoes on cruisers \0/
9. Large turret tracking nerfed thus forcing fleets to use frigates for defence against opposing frigates.
10. Sentry guns added to 0,4 to 0,1.
11. Deployable mobile warp disruptors introduced.
12. NPC faction ship AI vastly improved and kill bounties increased accordingly.
13. "Tech 2" technology stack introduced.
14. Game stability vastly improved.
15. Player attributes can now be enhanced via the use of cybernetic implants.
Probably more but that's what springs to mind at first. The changes to weapons and small ship fitting requirements have made PvP combat great.
A new player can be in a frigate and contributing to his side with a week or 2 of skill training. Teamwork and communication is now just as important as experience and/or having the biggest ship and guns. Case in point; on Sunday night, 4 of us from my corp took down a Scorpion class battleship (value 60-70 mil) from an opposing corporation using a pair of cheap cruisers and 2 frigates.