Author Topic: Vox & Text channels  (Read 202 times)

Offline Tilt

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Vox & Text channels
« on: June 18, 2004, 09:55:29 AM »
With channel 1 gone could we now have two vox channels and 3 text? each vox would have channels 1, 2 blocked but 3 & 4 etc enabled.

Then folk can choose squad, range or not or other.
« Last Edit: June 18, 2004, 09:58:53 AM by Tilt »
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Offline Seeker

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Vox & Text channels
« Reply #1 on: June 18, 2004, 09:57:23 AM »
Can we squelch range?

Offline Tilt

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Vox & Text channels
« Reply #2 on: June 18, 2004, 10:03:38 AM »
Quote
Originally posted by Seeker
Can we squelch range?


Presume

/.squelch 3

only takes out range text?
Ludere Vincere

Offline Seeker

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Vox & Text channels
« Reply #3 on: June 19, 2004, 06:35:30 PM »
Quote
Originally posted by Tilt
Presume

/.squelch 3

only takes out range text?


Unfortunately; yes.

Which I don't want to do; I just can't abide the VOX

Offline XtrmeJ

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Vox & Text channels
« Reply #4 on: June 19, 2004, 06:38:58 PM »
I second the notion. Squelch range would be a good feature.

Offline Xargos

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Vox & Text channels
« Reply #5 on: June 19, 2004, 09:22:36 PM »
Squelch range would be a nice feature.  I would like to see 3 vox channels.  1 for range, 1 for squad and another for progamable such as 167.
Jeffery R."Xargos" Ward

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Offline B17Skull12

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Vox & Text channels
« Reply #6 on: June 19, 2004, 10:45:10 PM »
ToD might have 3 if ya think about it.  1 for squad, 1 for range, and another for mission.
II/JG3 DGS II