Author Topic: I don't want to make any more 512 maps.  (Read 2853 times)

Offline sax

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I don't want to make any more 512 maps.
« Reply #30 on: June 20, 2004, 10:48:13 AM »
Quote
Originally posted by hitech



So cit, thanks for your work in creating the terrains. I hope you continue in your efforts.


HiTech


Amen:) Any form of support Fester or other map designers needs either publicly or financially  to create new maps should be all players burden.
It's HT's game but they give us enuf latitude to institute change by our efforts. Using resources such as the few map makers only makes good sense.
« Last Edit: June 20, 2004, 10:50:59 AM by sax »

Offline Sundowner

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I don't want to make any more 512 maps.
« Reply #31 on: June 20, 2004, 11:12:25 AM »
quote:

==============================================


quote:
--------------------------------------------------------------------------------
Originally posted by hitech



So cit, thanks for your work in creating the terrains. I hope you continue in your efforts.


HiTech
--------------------------------------------------------------------------------



Amen Any form of support Fester or other map designers needs either publicly or financially to create new maps should be all players burden.
It's HT's game but they give us enuf latitude to institute change by our efforts. Using resources such as the few map makers only makes good sense.


__________________
Sax
13th Tas

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Ditto!!

Thanks!  :aok

Sun
Freedom implies risk. Less freedom implies more risk.

Offline DrDea

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I don't want to make any more 512 maps.
« Reply #32 on: June 20, 2004, 11:21:09 AM »
Its like the kraits in Air Warrior.They put out the SAC program and that one wow'ed everyone.Great usage of player base.:)
The Flying Circus.Were just like you.Only prettier.

FSO 334 Flying Eagles. Fencers Heros.

Offline Mugzeee

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I don't want to make any more 512 maps.
« Reply #33 on: June 28, 2004, 03:52:43 PM »
Quote
Originally posted by Citabria
add to that it looks like the new ah2 maps have quadrupled the workload in terms of laying out texture terrain patterns and objects etc. making a 512 map an even bigger nightmare.

But your name alone(Fester) dictates that nightmares are fun. :D

Offline Howitzer

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I don't want to make any more 512 maps.
« Reply #34 on: June 28, 2004, 04:25:30 PM »
Personally I think that Fester's maps are the best in the game.  I really hope you make some more, and if you need any help I'd be more than happy to pitch in.  Drop me a line at: mgrabruc@direcway.com if you are interested.  Hope you all are having a good day.  :)


--Mike/Howitzer

Offline Killjoy2

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I don't want to make any more 512 maps.
« Reply #35 on: June 28, 2004, 06:34:49 PM »
Cit - Would it be possible to start with a 256 map to get your feet wet and expand it in modules?  You could just leave 3/4 blank until you ad another part.

Offline APDrone

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I don't want to make any more 512 maps.
« Reply #36 on: July 06, 2004, 05:29:16 PM »
Was just looking at OzKansas and noticing the amount of free space in the corners.

Since Tank-town and furball island are some popular areas on other maps, why not incorporate those into OZKS. Say, set aside 9 or so grids in each corner.  

Tank-town
Set up invincible ack at spawn points to dissuade campers.

Furball Island. Make airfield ACK indestructible to dissuade vulchers.

PTsville Water world with PTs and LVTs battling it out.  Maybe in a forest of squids?

Fleetopolis: CAs and DDS duking it out in epic fleet battles. No planes.. just ships. Might need more than 9 grids to make this work.

Of course, make all fields and ports at these sub-worlds uncapturable.

Even if necessary to set up a 60,000' mountain range around each corner.

Problem here is, of course, that they would need their own field type ( to specify them as uncapturable ) and then the software would need to be changed so as not to factor in those fields when calculating reset for the base capture crowd battling it out in the center of the map.

Just a thought.
AKDrone

Scenario "Battle of Britain" 602nd Squadron


Offline Overlag

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I don't want to make any more 512 maps.
« Reply #37 on: July 06, 2004, 06:57:15 PM »
Quote
Originally posted by APDrone
Was just looking at OzKansas and noticing the amount of free space in the corners.

Since Tank-town and furball island are some popular areas on other maps, why not incorporate those into OZKS. Say, set aside 9 or so grids in each corner.  

Tank-town
Set up invincible ack at spawn points to dissuade campers.

Furball Island. Make airfield ACK indestructible to dissuade vulchers.

PTsville Water world with PTs and LVTs battling it out.  Maybe in a forest of squids?

Fleetopolis: CAs and DDS duking it out in epic fleet battles. No planes.. just ships. Might need more than 9 grids to make this work.

Of course, make all fields and ports at these sub-worlds uncapturable.

Even if necessary to set up a 60,000' mountain range around each corner.

Problem here is, of course, that they would need their own field type ( to specify them as uncapturable ) and then the software would need to be changed so as not to factor in those fields when calculating reset for the base capture crowd battling it out in the center of the map.

Just a thought.


sounds like DA...just a thought....... :rolleyes:
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline kj714

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I don't want to make any more 512 maps.
« Reply #38 on: July 06, 2004, 07:14:11 PM »
Quote
Originally posted by MoRphEuS
I find it more than amusing to people flying at the most rediculous of alts, sometimes 25k and above. They have absolutly no clue what is going on, how to fly the new planes (which aren't all that different), they are like little lost lambs. And when they do come down they just die or end up on the deck.

I was winging with Dutchie today and we saw this happen more than once. We were lvl'd off at 16k in 38s. Out from our HIGH 6 we see this dot. Well over 25k. Lo and behold here comes this Bishop 38 re-entering the earths atmosphere and ining on us like we were standing still. This 38 makes a few passes loses all his E, all his alt that he once had over us, loses parts of his plane, and dives to the deck and out of sight.

I thought that was goning to be about it for the strato-dweebs but I was wrong.

Here comes Mr King Spit9. Again, 20k+. This time rather than making a few passes and extending he decides to blow his alt advantage, blow his E advantage and then allow us to bow his tail off shortly there after.

I can't help but ask myself what use is it to waste all that gas, all that time and all that alt if you are just going to die to your own stupidity? I have yet to find an answer, except that these guys are just still clueless little lambs. And are the ones I will devote and entire 100% of my flight to killing if I have to.


That happens to me in a 38 and a couple of others from time to time, step away for a smoke or go afk for whatever reason, stay away too long, and come back to a 20k alt, usually right over the base I was heading to. That Spit V sure can climb now too. It's not always purposeful, but I do agree some like it that way it seems for whatever reason.

Offline kj714

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I don't want to make any more 512 maps.
« Reply #39 on: July 06, 2004, 07:21:19 PM »
Quote
Originally posted by Xargos
I would like to see a large winter mountain map, but I realize it would be hard on the graphics.


That would be cool. I was always partial to the desert style maps myself, don't really know why.

Offline kj714

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I don't want to make any more 512 maps.
« Reply #40 on: July 06, 2004, 07:23:37 PM »
I have more afk time now too, seems like alot of Fokkers disappeared on us. It's usually only me, AZDiablo and Elec on nowadays.

Offline SirLoin

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I don't want to make any more 512 maps.
« Reply #41 on: July 06, 2004, 08:23:22 PM »
Hey Fester..Make a nice winter map and I'll send ya a case..:cool:
« Last Edit: July 06, 2004, 08:25:23 PM by SirLoin »
**JOKER'S JOKERS**

Offline Tilt

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I don't want to make any more 512 maps.
« Reply #42 on: July 07, 2004, 04:32:06 AM »
Quote
Originally posted by Kweassa

 It would be of incredible pleasure to see the Southern part of England, Northern France, and South/Western Germany in a 512x512 format.

 


2 weeks............currently under way for Battle of Britain scenario starting Aug 1st
Ludere Vincere

Offline dedalos

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I don't want to make any more 512 maps.
« Reply #43 on: July 07, 2004, 08:42:20 AM »
LMAO

16K is OK but 20K makes you a clueless litle lamb?
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Sox62

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Re: Map making
« Reply #44 on: July 07, 2004, 09:30:55 AM »
Quote
Originally posted by Birdo
Perhaps HTC would be served well hiring a full time map maker/editor.... one that would not only make new maps...but do the fine tuning of maps that are already in existence...   I would gladly pay a few extra bucks per month for that kind of service.



You are suggesting that the prices be raised so someone can be hired to do work that is already being done for free?

Brilliant.