Author Topic: I don't want to make any more 512 maps.  (Read 2776 times)

Offline Citabria

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I don't want to make any more 512 maps.
« on: June 19, 2004, 03:36:47 PM »
seeign as how ah2 has all the 256 maps and seeing as how the action and fights are best on these maps.

am i going to be forced into making the next arena i build in that god awful 512 scale?

or can i make a 256 map?

512 maps most of the stuff in them never gets seen except when a countries outnumbered and getting reset.

its like 2/3rds of the work i do on a 512 map is a waste since the fight stays around the fronts ussually.

add to that the situational awareness via the clipboard map on 512 maps is awful it just is sub par.

so will HTC accept 256 sized maps for the MA?
Fester was my in game name until September 2013

Offline Estes

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I don't want to make any more 512 maps.
« Reply #1 on: June 19, 2004, 03:40:24 PM »
Hey festerbria, send me an email would ya bud.

estes@dotdoubledot.com

Offline BUG_EAF322

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I don't want to make any more 512 maps.
« Reply #2 on: June 19, 2004, 04:15:52 PM »
I'm really tired of the same old furball stories that are on the small maps.

That really gives me a burn out

Offline Wotan

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Re: I don't want to make any more 512 maps.
« Reply #3 on: June 19, 2004, 04:35:50 PM »
Quote
Originally posted by Citabria
seeign as how ah2 has all the 256 maps and seeing as how the action and fights are best on these maps.

am i going to be forced into making the next arena i build in that god awful 512 scale?

or can i make a 256 map?

512 maps most of the stuff in them never gets seen except when a countries outnumbered and getting reset.

its like 2/3rds of the work i do on a 512 map is a waste since the fight stays around the fronts ussually.

add to that the situational awareness via the clipboard map on 512 maps is awful it just is sub par.

so will HTC accept 256 sized maps for the MA?


The problem with the 256 x 256 maps is the amount of water area you have for the cvs. Ndisles does a good job.

Mindinao and the UTE map (my fav btw) really compact the land area for useable water for the CVs. These create relatively tight fronts (I like that btw) but allow very little for the land grabbers.

512 x 512 being 4 times bigger is a huge leap. I think the NDisles does great job in keeping a playable "front" (not to big and not to small) and allowing the use of CVs.

I prefer the smaller maps by far.

Offline NoBaddy

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I don't want to make any more 512 maps.
« Reply #4 on: June 19, 2004, 07:02:20 PM »
Spoke to HT today and asked about maps. He told me they had only redone the small maps so far (I assumed because they were quicker to do than the big ones). That should mean they have a few weeks to redo the big maps for AH2.
NoBaddy (NB)

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Offline XtrmeJ

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I don't want to make any more 512 maps.
« Reply #5 on: June 19, 2004, 07:07:25 PM »
Only small maps centered in the AH2 MA at the moment? That explains all the whinning about hordes ect. It's a new game that just came out, ppl are trying to figure it out without becomming overwhelmingly frusterated. Small maps promote furballs. It's all becoming very clear. :D

Offline Morpheus

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I don't want to make any more 512 maps.
« Reply #6 on: June 19, 2004, 08:04:23 PM »
Quote
Originally posted by XtrmeJ
Only small maps centered in the AH2 MA at the moment? That explains all the whinning about hordes ect. It's a new game that just came out, ppl are trying to figure it out without becomming overwhelmingly frusterated. Small maps promote furballs. It's all becoming very clear. :D


I find it more than amusing to people flying at the most rediculous of alts, sometimes 25k and above. They have absolutly no clue what is going on, how to fly the new planes (which aren't all that different), they are like little lost lambs. And when they do come down they just die or end up on the deck.

I was winging with Dutchie today and we saw this happen more than once. We were lvl'd off at 16k in 38s. Out from our HIGH 6 we see this dot. Well over 25k. Lo and behold here comes this Bishop 38 re-entering the earths atmosphere and ining on us like we were standing still. This 38 makes a few passes loses all his E, all his alt that he once had over us, loses parts of his plane, and dives to the deck and out of sight.

I thought that was goning to be about it for the strato-dweebs but I was wrong.

Here comes Mr King Spit9. Again, 20k+. This time rather than making a few passes and extending he decides to blow his alt advantage, blow his E advantage and then allow us to bow his tail off shortly there after.

I can't help but ask myself what use is it to waste all that gas, all that time and all that alt if you are just going to die to your own stupidity? I have yet to find an answer, except that these guys are just still clueless little lambs. And are the ones I will devote and entire 100% of my flight to killing if I have to.
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Offline Kweassa

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I don't want to make any more 512 maps.
« Reply #7 on: June 19, 2004, 08:05:48 PM »
Maybe it can be different in how one makes them. Maybe its time to take a different approach.

 I've always dabbled on the concept of making numerous, much smaller zones. which I unfortunately was not able to try out since I had not learned to use the terrain editor..

 Imagine something like Trinity, with field distance more or less simular to FesterMA, and something like 6~7 zones per country. That would provide a nice local fight(furball), as well as putting many of the strat facilities within more realistic reach of strat players...

 ..........

 But what intrigues me the most, is the possibility of making non-symmetric maps!

 How about a Historic map with clever field placements for the three countries? Baltic was a good example, but take it to further levels.  

 It would be of incredible pleasure to see the Southern part of England, Northern France, and South/Western Germany in a 512x512 format.

 Of course for the MA, the country in the North, in England's spot, would be the ultimately advantageous one since no direct land assault into that country is possible.

 But maybe that can be compensated by making some of the features less available to that country.

 Such as, the countries in the place of Germany and France would each get something like 3 TGs, but the Northern country in England's spot gets only one....

 Or the Northern country position has a bit less number of fields(mayne 80~90% of other countries) to conquer, or, a vehicle assault would be much smooth and easier once someone sets foot on the Northern, island country, while GV battles and advances are much touger to fight out between the two countries based on the continent.

 We've been for so long, trying to make things "fair" for all of the three countries in the MA, in exactly the same manner, that all of the three positions is basically same ol' same ol. And still, despite all that we've failed to reach perfect balance and there's always a "reset corner".

 Then perhaps, why not intentionally make each of the three countries with different powers and abilities? With different strategic pros and cons?

 We're fooling ourselves if we think the perfect, symmetric design layout of the maps means eaqual fights for all(except Pizza, which is literally "balanced" because all three countries are exactly alike. It is also, bland... however!)

 So, make them asymmetric!

 Make a Southern England, with lesser number of fields to conquer, easier to launch GV invasions once foothold is set... but with greater naval power and access to the seas than the other two, continental countries.

 The continental countries are adjacent, disadvanataged that they must fight, and GV invasions are possible from the start... but they will have larger number of fields to conquer, much harder to advance by foot, and etc etc.

 This might make things much more interesting, as maybe the two, continental countries would each decide to target the Island country, each seeing that it is easier to conquer than the other once foot is set.

 Or maybe the players will decide to duke it out against the adjacent countries..

 While the Island country tries to maintain status quo by using its more powerful naval power, making multiple assaults along the coast lines with larger total number of TGs ... maybe it can decide put all of its TGs to invade just one country, or, spread the TGs out along the coast lines of the two continental countries to defend, while looking for a chance to invade to mainlands.

 It doesn't have to be exactly like the real war maps, just enough resemblance and different characteristics for three countries that it makes the fights really interesting.
« Last Edit: June 19, 2004, 08:21:53 PM by Kweassa »

Offline Xargos

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I don't want to make any more 512 maps.
« Reply #8 on: June 19, 2004, 08:18:48 PM »
I would like to see a large winter mountain map, but I realize it would be hard on the graphics.
Jeffery R."Xargos" Ward

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Offline BUG_EAF322

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I don't want to make any more 512 maps.
« Reply #9 on: June 19, 2004, 09:13:55 PM »
Lol morph that was me i was a bit busy chatting than i suddenly saw u both whille the uber rocket extended perfectly and i missed some shots ofcourse  i got in that tricky 2 on 1 situation so i decided to get out.

1 on 1 i could have done more but u both good and wingin.

Offline Overlag

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I don't want to make any more 512 maps.
« Reply #10 on: June 19, 2004, 10:31:20 PM »
yes, small maps are great now...but what about when we get back to 700 players?:eek:
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Citabria

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I don't want to make any more 512 maps.
« Reply #11 on: June 19, 2004, 10:42:16 PM »
wont be 700s till winter
Fester was my in game name until September 2013

Offline Mugzeee

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I don't want to make any more 512 maps.
« Reply #12 on: June 19, 2004, 10:49:01 PM »
Do as you wish. I personally like the 512 Maps.
As for furballin. It seems that they have no problem finding themselvs.
PS...OZkansas. Is by FAR imo...the best map ACES HIGH has ever seen. Very pleasing the the eye. And gameply always seem just fine. wtg

Offline Grimm

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I don't want to make any more 512 maps.
« Reply #13 on: June 19, 2004, 10:52:27 PM »
Quote
Originally posted by Kweassa


 But what intrigues me the most, is the possibility of making non-symmetric maps!

 


I cant say how one would decided and make it all work,  but I do like the basic Idea,  it would give each starting position a certain flavor.

Offline Kweassa

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I don't want to make any more 512 maps.
« Reply #14 on: June 19, 2004, 11:30:00 PM »
CC kindof what I was hoping.

 Maybe I better start practicing the terrain editoe :D to see if this concept works.