Author Topic: Time for friendly collisions?  (Read 1394 times)

Offline Jackal1

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Time for friendly collisions?
« Reply #15 on: June 21, 2004, 12:53:06 PM »
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Originally posted by Red Tail 444
PNG for twenty-four seemed to work very well...PNG for seven days sounds even better :)


lol PNG. Awww the memories. :D
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Offline jetb123

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Time for friendly collisions?
« Reply #16 on: June 21, 2004, 12:55:56 PM »
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Originally posted by SlapShot
I would be willing to go out on a limb here ...

You will NEVER see killshooter turned off and friendly collisions turned on on the MA. It would be total mayhem and more problems than HTC would ever want to deal with.

jetb ... I fly a P-38 with 2000 rounds of .50 cal and 250 rounds of 20MM cannon. It would take very few rounds to shoot you out of the sky right after rotation ... I'll bet you would love that ... and still have more than enough rounds to land 8-9 kills.

 I meant that if ya shoot your own country nothing should happen. Like the bullets hit but dont do any damage to you our him.

Offline fluffy

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Time for friendly collisions?
« Reply #17 on: June 21, 2004, 01:03:56 PM »
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Originally posted by Flossy
'Friendly collisions' is a switchable Arena Setting, which has been used a few times in some snapshots.  The main problem is that as more than one aircraft spawns at a time, they collide with each other as they spawn!  The only way around this in Special Events is to turn collisions on after everyone is up - but of course that would be impractical in the MA.  :)


Good point Flossy - the spawn points!. Perhaps these could be treated in a special way such that collisions do not occur inside hangars.

Offline mechanic

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Time for friendly collisions?
« Reply #18 on: June 21, 2004, 01:26:10 PM »
killshooter off and friendly collisions on!

realism all the way!
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline eskimo2

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Re: Time for friendly collisions?
« Reply #19 on: June 21, 2004, 01:28:33 PM »
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Originally posted by fluffy
Along with the icons, a glaringly 'unreal' element in our beloved game/simulator is our ability to fly serenely through our countrymen's aircraft with no worries. This removes a huge impediment from our consideration which real life pilots were forced to contend with.  Is it time to add friendly collisions to, say, the CT arena?  I understand that this would be too radical a change for the MA, as it would slow down airport traffic considerably.  But the CT is lightly populated now.  To avoid willful crashes we could use the old ramming formula - where the pilot who impacts someone else with his nose dies, whilst those rammed up the rear are spared.  In side to side or top to bottom collisions both parties would share the consequences of the 'accident'. I think this would add a necessary tactical element which had a very big influence on the real air combats of WWII. It would demand more attention and skill from all those flying in the arena, but would that be a bad thing?


Ever flown in formation with a friendly and seen them warp?

Many friendly collisions would be unavoidable.

eskimo

Offline Toad

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Time for friendly collisions?
« Reply #20 on: June 21, 2004, 01:30:14 PM »
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Originally posted by Hooligan
Friendly collisons?

Have you noticed you don't have peripheral vision in the game?

Hooligan


No, Hooli. I've found that a 2D monitor gives me the exact same visual cues and ability to easily move my head around or glance at something that I get in the cockpit! It's amazing!
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline tkor

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Time for friendly collisions?
« Reply #21 on: June 21, 2004, 01:32:47 PM »
Flossy hit the same point I immediately thought of: the spawn points at the airfields would become killing fields. People that spawn at the same time would both die, through no fault of their own, and landing planes would die if someone spawned at touchdown, again through no fault of their own. Now if you wanted to add an ATC and ground controller....
J/K :D

Offline SlapShot

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Time for friendly collisions?
« Reply #22 on: June 21, 2004, 01:48:54 PM »
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Originally posted by jetb123
I meant that if ya shoot your own country nothing should happen. Like the bullets hit but dont do any damage to you our him.


jetb ... you need to do a search on this topic ... killshooter ... collisions.

You will see that this topic has been discussed from every imaginable angle with as many ideas on how to make it work.

It won't happen ... simple as that ... forget about it.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline fluffy

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Re: Re: Time for friendly collisions?
« Reply #23 on: June 21, 2004, 01:59:38 PM »
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Originally posted by eskimo2
Ever flown in formation with a friendly and seen them warp?

Many friendly collisions would be unavoidable.

eskimo


This is a very good point Eskimo, and a valid argument on the con side. I have seen this phenomenon many times, of course, but with proper separation, such as would be strived for in real life, warping aircraft should 'slid' in and out of formation without hitting anyone.  I can't remember actually ever hitting a warping plane, so I feel this might be a low probability event. It would inevitably happen to someone though.

Assuming that spawn points could be sorted by some special rules, airport traffic management would simply require some attention from all pilots - radio comms would become necessary - just as in the real world - such as "Twang requesting (yet another) emergency landing at A8 - I'm coming in damaged, please clear runway" etc.  This might be followed by some short negotiation with, say a buff just initiating takeoff. Anyway, uncontrolled airports seem to work with the cooperation of real world pilots.

Offline RTStuka

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Time for friendly collisions?
« Reply #24 on: June 21, 2004, 02:18:17 PM »
As far as kill shooter goes I think the way it is works best, we all know what would happen if it were turned off..... As for collisons, I was just thinking the same thing the other day when I had about 6 knits chasing me, when I looked back they were flying in and out of each other like crazy, no granted I should probably work on not getting in that situation first but I couldnt help thinking how nice it would be if I could just get them to run into each other, but I also dont think friendly collisons would be practical, first of all the lack of peripheral vision would be a big issue, granted you can move your head but still you do not have the same visual ability when playing on a 2D monitor and it would be very difficult to attempt to keep an eye on the con in front as well as checking all other angles for close friendlies. I understand the point that friendly collisions would require people to maintain distance like it actuall combat, but a point I try to stress as much as possible is that this is not real life, this is just a game that people want to be able to come home from work and play to relieve some stress, I love games that try to be as realistic as possible but I belive HTC has done an amazing job of bringing a combination of realisim and playability to Aces High.

Offline eskimo2

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Time for friendly collisions?
« Reply #25 on: June 21, 2004, 02:19:32 PM »
I think (not sure) that as it stood in AH1, collisions could be turned on for aircraft on the ground, in the air or both.  is this correct?

Air collisions only would solve the spawn and taxi problem.

eskimo

Offline RTStuka

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Time for friendly collisions?
« Reply #26 on: June 21, 2004, 02:21:16 PM »
hahaha I just read eskimos signature, one of the best scenes in a movie ever.

Offline Soulyss

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Time for friendly collisions?
« Reply #27 on: June 21, 2004, 02:21:55 PM »
If I can't jump in front of countrymen and laugh as they turn themselves into flaming wrecks then I'll have nothing else with which to amuse myself with on those slow nights when I  can't seem to kill anything else.
80th FS "Headhunters"
I blame mir.

Offline kj714

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Time for friendly collisions?
« Reply #28 on: June 21, 2004, 02:26:05 PM »
Quote
Originally posted by jetb123
I say turn the killshotter off. When a guy shoots his own country men i think nothing should happen. Nobody would do it cause they dont want to waste there ammo.


We'd all be killing our own countrymen left and right. It would be fun for a week or so.:)

Offline Muddie

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Time for friendly collisions?
« Reply #29 on: June 21, 2004, 02:40:56 PM »
I wonder if code could be written to enable friendly collisions everywhere except on the spawn points?

    Killshooter off (maybe PNG) and friendly collisions on!!!




Quote
Originally posted by Flossy
'Friendly collisions' is a switchable Arena Setting, which has been used a few times in some snapshots.  The main problem is that as more than one aircraft spawns at a time, they collide with each other as they spawn!  The only way around this in Special Events is to turn collisions on after everyone is up - but of course that would be impractical in the MA.  :)