I'm finding some SERIOUS shortcomings with the 109 skin. It's just not laid out in a manner that allows proper modification.
1) there is no spinner!!!!!!!!!
2) There is only the port side of fuselage, and only a 1-digit space for a number. Either allow us BOTH sides of the fuselage (to properly flip the numbers) or allow us a larger space for numbers.
3) The squad badge is in the wrong place. Should be further up. If you put the badge on the fuselage side then you have to "fill in" the badge spot with fuselage color, but if oyu have a complex camo pattern this will be VERY hard to match up.
MY RECOMMENDATIONS (this would make the skin editing best for us skinners)
1) Show both sides of the fuselage, so we can customize each side
2) Make the squad badge like the "squad.bmp" and "squad_a.bmp" files, so that you can put it over camo and have an alpha channel, or just remove all together and we'll put hte squad badge directly on each side of the fuselage.
3) Make the aircraft numbers like the "squad.bmp" and "squad_a.bmp" files so that we can put numbers over complex camo patterns without having to line up the backgrounds. This will also allow for more than one digit to be displayed, and will prevent it from being flipped if oyu put it on the fuselage starboard side (like I tried to do as it is now)
4) Separate file for spinner
Just my thoughts. Am I missing anything?