Author Topic: Buffs: Artificial horizon  (Read 129 times)

Offline SMERSH

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Buffs: Artificial horizon
« on: October 14, 1999, 10:32:00 PM »
I had lots of fun with a buff today - it's one of the must fun evenings of flight simming I've had for a long while.

But it's very hard at 26k feet to operate without a functioning artificial horizon instrument, just wondering when it's going operational.

And can't wait for multiplayer multistation buffs to keep those pesky fighters off  

Smitty

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Buffs: Artificial horizon
« Reply #1 on: October 16, 1999, 11:04:00 PM »
here here....I have become a fan of the 17 here and would like to see the horizon functional.  It would make turning that beast a little easier instead of dropping out to F3 mode to see where you were going or by hitting page up to raise yourself up..

Schitty Smitty

Offline PapaFox

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Buffs: Artificial horizon
« Reply #2 on: October 31, 1999, 04:18:00 PM »
Working artificial horizons are surely in the cards for the bufs as well as the fighters. I've heard that real clouds are in our future. The horizons will be necessary for flying in clouds. My guess is it's just a matter of time.

Offline ft

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Buffs: Artificial horizon
« Reply #3 on: November 01, 1999, 02:45:00 PM »
I for one would like real horizonsof some kind visible at alt. While it might not be 100% realistic to have a horizon clearly visible to the sides at 30k, IMO it is a necessary compromise since we don't have a realistic view system either.

Right now, when flying around inside that big blue sphere, it is way too easy to get spatial disorientation in combat. You have to break eye contact with the enemy to figure out what your attitude is - and "lose sight, lose the fight".

Artificial horizons? Those would be caged during ACM anyway - or broken.

Give me a sky gradient and I'll be happy. That's not even unrealistic, the sky is not the uniformly blue we're seeing at altitude in real life.

Cheers,
  /ft