Point is, I would be dissapointed if HT has dumbed it down to make it easier for newbies.
Thats not what I came looking for in AH.
I don't know the real life difficulty of taking off real Warbirds.
But intuitively this seems to easy.
But if HT/Pyro states this is realistic, I'll accept that then.
As of this summer I do know the real life difficulty of taking off towed gliders (instant fm experten alert :-/ ).
Its more difficult than this.
(at least for me, each takeoff require my full attention)
I have one history book claiming more pilots were killed during takeoff / landing in 109 than in actual combat.
I believe the P51 should be easier and markedly different in comparison to Spit and Me109 because it has a wider landing gear.
In V0.33 the P51 was different.
I'll try to make a wider statement:
I believe given immortality, unlimited instant retries and learning from their mistakes (ie, as if playing a PC simulation), _anyone_ can learn to fly a real life Warbird (thats for you -jedi- :-) ).
That is the kind of simulation I'm looking for, one that strives to recreate the behaviour of real life WW2 warbirds on a PC, without making playability compromises.
I wouldn't expect to be able to keep up with my favorite tv show while taking off)
What *does* HT/Pyro strive for ?
Reading the website:
"...each modeled in intricate detail..."
"...use of real world tactics..."
"...don't model complexity for the sake of it...", fine with me (I dont wanna crawl around and inside, checking every bolt-lock and wire pre takeoff...)
"...we don't shy away from those factors we feel are inherent to the real experience...", I hope so.
PS
What *was changed* from 0.33 to 0.34 ?
Pyro has stated torque is unchanged, so thats not it.
Pyro stated (from memory) gear was 'adjusted', I perceive the gear oleos (?) compress much less than before, so thats my guess what was changed.
Because he wouldn't have made the spit and me109 gears as wide as the P51 right ?
scout
(realism-nazi)