Author Topic: STILL getting lockup/HCL/CTD  (Read 259 times)

Offline Puck

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STILL getting lockup/HCL/CTD
« on: June 27, 2004, 01:00:24 PM »
I'm still getting lockups after about 10 minutes on line.  Everything freezes solid, sits for a couple minutes, then I see a host connection lost.

The game still plays while I'm locked up; if I was headed for a mountain I'll get the host connection lost dialog sooner.  It also seems to happen more in the hanger, but not always.  Occasionally it's preceeded by a sky-blue screen with nothing displayed.

Berry, berry annoying, to say the least.

P4 2.6
GeForce 4 Ti4600 w.new drivers

Maybe I should put my ATI card back in and see if I still get the same behavior...
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline ygsmilo

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STILL getting lockup/HCL/CTD
« Reply #1 on: June 27, 2004, 02:48:13 PM »
Same here still also Puck,  

What kind of connect do you have?

I have DSL via ethernet card.

Is you host delay flat or ekg like?

Offline Puck

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STILL getting lockup/HCL/CTD
« Reply #2 on: June 27, 2004, 06:46:36 PM »
No QT at all.  Completely flat line.

I pulled my nVidia board and darn near burned my hand off.  Not entirely sure the fan in fanning.  Spent 15 or 20 minutes pooping around in a P51 using the ATI card and it didn't freeze up on me.

Could be the video card overheating.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&