Originally posted by Mugzeee
Correct me if im wrong though . But all maps large and small have opposing bases at roughly 25 to 30 miles apart at any given time. Even the OZkansas map has that little cluster of AB and VB's at the center of the map. I still dont understand why anyone has so much trouble finding a fight on any map at any time. unless of course they want to climb to 20-30k ft. But even then the climbout time is the same no matter the map or the size of the online roster.
Is there something i am missing?
Yes.
Given that not every pilot is willing to meet as many cons as possible, then: more fields>more take off options>less concentration of planes in the space>less contact probability.
Anyway I was not willing to flame on this subject: people have different wishes (i.e. bomber pilots and safe flying fighters usually prefer huge maps), and the current rotation system is OK to me as well.
The only one i really can't stand is Big Isles, but luckilly I haven't seen it for a while.
@beet1e
I don't think that map size really affects the "interloping" phenomenon: it's more likely to depend of fields distance.
But doubling distances between fields would really kill gameplay for most users: I don't think many people would like to perform 60 miles (realistic) transfers for possibly fighting for 2 minutes. I would not for sure.
It's a game, at last

Best regards
Promet