Author Topic: Possible carrier solution.  (Read 235 times)

Offline miko2d

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Possible carrier solution.
« on: January 02, 2001, 11:56:00 AM »
 This proposal should (IMHO) be a good compromise between implementation difficulty and players' wishes on "disappearing" fleets and short-lived carriers.

 1. Carrier can be sunk only when all the rest of the ships in the fleet are sunk.

 2. While any escorts are alive, all damage dealt to the carrier is applied to one of the escort ships with following modifiers:
  a) The torpedo damage is reduced proportionately to the ratio of the lengths of the ships - if a DD is 1/5 as long as the carrier, it should be 5 times as hard to hit, so it is only fair that 1/5th of the damage applies.
 b) The bomb and shell damage is reduced proportionately to the ratio of the area of the ships - if a DD has 1/25 deck (side) area of a carrier, it should be 25 times as hard to hit with a bomb (shell), so so it is only fair that 1/25th of the damage applies.

 miko

Offline SKurj

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Possible carrier solution.
« Reply #1 on: January 02, 2001, 12:09:00 PM »
Hey good idea..

All ships must be sunk before the carrier goes down  

It would suck to hit the CV and no rewards be given, so the distribution of damage is a decent compromise.

And about that CV damage... too weak a ship IMO (at least from a playability standpoint)

AKskurj

Hans

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Possible carrier solution.
« Reply #2 on: January 03, 2001, 03:03:00 AM »
How about hitting the CV shuts down the flight ops temporarily instead of sinking.  Similar to bombing hangars at an airfield.

The firepower needed to shut off the launching of aircraft equals the firepower needed to sink the tub.

So,

Unescorted CV = Sunk

Escorted CV = Not fit for flight ops for 5 minutes while crew conducts repairs.

Hans.

SwampRat

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Possible carrier solution.
« Reply #3 on: January 03, 2001, 04:42:00 AM »
Quote
Originally posted by Hans:
How about hitting the CV shuts down the flight ops temporarily instead of sinking.  Similar to bombing hangars at an airfield.

Escorted CV = Not fit for flight ops for 5 minutes while crew conducts repairs.

Oh gee Hans you are so in for it!  This should be interesting to watch.

Pepino

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Possible carrier solution.
« Reply #4 on: January 03, 2001, 05:01:00 AM »
I know It is too early to ask for, but I would suggest a more sophisticated damage model for the fleet. i.e., a torp hit fore or amidships=slow the boat 1/3, 2/3 or full stop (and fleet, if boat hit is CV) possible fuel leak, same torp aft=lost rudder, deck bomb hit=unable flight operations if the boat hit is CV (temporarily, or permanently, depending on weight, until reach base port for repairs), turret damage otherwise, and so on... I don't care that much for the eye candy, that is, I would like smoke and fuel effects, but I'm more focused on the modelling of the thing. Now is pretty much all or nothing.

Also, I would add fuel issues for the TG, and able Ports for refuelling TG.

And Subs  

OK OK, Not the time for a Christmas List, but since It's still very close....

Cheers,

Pepe

Pepino

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Possible carrier solution.
« Reply #5 on: January 03, 2001, 05:24:00 AM »
And...well maybe just a nonsense, and too demanding for the host, but, what if the CV gets sunk we have a disbanded group, where individual boats can be manned (and taken control of, just like any other vehicle)?.

Cheers,

Pepe

eskimo

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Possible carrier solution.
« Reply #6 on: January 03, 2001, 08:42:00 AM »

                          How about hitting the CV shuts down the flight ops temporarily instead of sinking. Similar to bombing hangars at an
                          airfield.

                          The firepower needed to shut off the launching of aircraft equals the firepower needed to sink the tub.

                          So,

                          Unescorted CV = Sunk

                          Escorted CV = Not fit for flight ops for 5 minutes while crew conducts repairs.

                          Hans.

sounds like another great idea.

eskimo

Offline SKurj

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Possible carrier solution.
« Reply #7 on: January 03, 2001, 09:18:00 AM »
Or....

How about hits on the CV take systems down while there are escorts present, and only then is the damage distributed to the other ships.  BUT once all systems (guns for now) are out on the CV have any more hits to the CV start taking out systems (guns) on the escorts.  Just thinking that a hit on the CV sure distribute the damage but not sink the scorts.
Have it so that no ship can be sunk without direct hits.

AKskurj

Offline miko2d

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Possible carrier solution.
« Reply #8 on: January 03, 2001, 11:23:00 AM »
 Guys, all your suggestions are nice. The problem with them is that they are more complex to implement so they will not be done.

 In my suggestion it is like that:

Carrier hit:
 if escorts > 0 {
    select last Escort
    set damageMultiplier according to the Escort type
    apply escort damage x multiplier  
 }
 else {
    apply carrier damage
 }

miko