Originally posted by Lephturn:
The problem I see is that you want to award points if the mission is "successfull". That would not be trivial to determine. [/B]
A mission could be scored using the same catagories that are already installed. Fighter, Attack, Bomber.
(Now as I go a bit further, take in account this might be a little complicated to score correctly, dunno..I'm just a player)
A successful mission would require that A) you be a part of the mission (duh) and B) that you land after the mission or bail successfully in friendly territory (if you don't make it back how can u be successful?). Therefore getting INDIVIDUAL points for the mission. The benefit is that some kind of multiplier could possibly be used to distinguish Mission points from normal flying perk point.
Attack and Bomber missions would be self explanatory..you destroy..land..perk point + the multiplier.
Fighter missions ie; escort or free range missions could be done the same way as the rest OR their points could be determined upon how many returning ships came home that they were there to escort. Since free ranging missions could possibly be misused possibly restrict mission points for fighters to the escort only position.
Some might argue that a mission can be successful even if u died but I'm tring to cut down possibly loop holes that ppl could use to gain points w/o much effort.
Simplified example
You take bomber mission, gain 2.5 perk points and land (2.5 x 4 = 10)..you bail in friendly territory (2.5 x 1.5 = 3.75)
Escort mission, gain 2.5 perk points, land and 4 of 5 bombers land at ur worth of .25 points apiece (2.5 x 2 +.25(x4) = 6)..bail (2.5 x 1.5 + .25(x4) = 4.75)
Like I said..simple math example only

Wingnut