Dear HTC,
First off, I want to sincerely thank you for your consistent commitment to improving Aces High. You have an excellent product, offered at reasonable rates and you have not allowed it to stagnate. Unlike many of the other games designers, you seem listen to your customer base, and implement the suggestions that have merit. You are to be commended in these things.
The following are just a few suggestions that I have been thinking about since I started playing that I believe would improve realism in Aces High. I bring them up realizing full well that you won't be able to even think about tweaks like this until all the AH2 performance issues are resolved.
AIRFIELDS
1) Bomb and Rocket Craters should have depth, and running through them should damage or wreck an aircraft. Cratering an airfield should be worth a tiny amount of perks. Field Supplies should accelerate the repair of these craters.
Rationale: During WW2 bombing an established airfield involved not only destroying the facilities but the runways and taxiways.
2) Small and Large Calibre weapons - All airfields should have a number of sandbagged MG positions available for airfield defense, whether these are the twin MG34s of German Airfields or the .30 and .50 Calibre MGs of Allied ones. At the larger airfields players should be able to man the 88mm and higher calibre ack guns.
3) Killing a Player manned ack should count as a kill and the killed player should not be rewarded for getting killed with a "successful landing."
4) Larger Airfields and Towns should eventually get a few fixed player manable Anti-Tank sites and not just AA positions. These should be SCOPED anti-tank guns (that don't elevate enough to engage aircraft) firing AT rounds. Killing a manned AT site should also be a "kill".
5) Perks should be awarded on the basis of each paratroop who successfully enters the map room, so the c47 driver who got 9 paratroops into the maproom gets the majority of perkies, rather than the guy who got the last one in getting all the perks. This would add realism and go some way towards eliminating the bad feelings that result when one player "steals" a capture from another.
NAVAL ELEMENTS
1) PT Boats should smoke when the engines are damaged
2) PT Boats should sink and not just blow-up
3) If all the elevators on a CV are destroyed, it should not be able to launch Aircraft until they are repaired.
4) Consider Adding Mines and allowing the Aircraft in the Game that historically had them to carry and drop them. This way Ports could be "Seeded" as they were in WW2.
Thanks for listening.
- SEAGOON