Author Topic: Maybe time for night again?  (Read 824 times)

Offline Simaril

  • Platinum Member
  • ******
  • Posts: 5149
Maybe time for night again?
« Reply #30 on: July 05, 2004, 12:09:39 PM »
Night does not have to be related to the real time of day. If you give 20hrs day, 1/4 hr dawn and dusk, 1 1/2 hr night and allow to free run, the 22hr cycle would automatically shift to different GMT timess, and you'd still have 90% chance of sunshine -- better than the real world!

However, night may be better suited to the non MA arenas anyway. Adding the limited ground radar, short range accurate fighter radar, true nightfighters, searchlights, etc would be a rush -- but probably unrealistic expectation in light of major work going on elsewhere.
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline BlueJ1

  • Platinum Member
  • ******
  • Posts: 5826
Maybe time for night again?
« Reply #31 on: July 05, 2004, 12:19:10 PM »
mmm searchlights. This may allow for heavy caliber gun emplacments on feild to reach 10k buffs.
U.S.N.
Aviation Electrician MH-60S
OEF 08-09'

Offline WilldCrd

  • Gold Member
  • *****
  • Posts: 2565
      • http://www.wildaces.org
Maybe time for night again?
« Reply #32 on: July 05, 2004, 12:45:38 PM »
Quote
Originally posted by -ammo-
It's just me.  I log in at night after I get the kids to bed and get done with my school work, etc.  All I want is to do is find a really good furball or some symblance of one where I can fly the AC I want.  When the fuel was down to 25%, I couldn't do that, at least for more than a few minutes.

Nightime  just sux for my eyes .  I hate having to work that hard to *see* my virtual enemy.  I just want to relax and have some virtual air to air combat.


I understand where your comming from.
WOW its been sooo long since I've seen a well constructed inteligent aurgument on a topic without the ussual whines and insult hurling....I think I need a drink!!
Crap now I gotta redo my cool sig.....crap!!! I cant remeber how to do it all !!!!!

Offline simshell

  • Nickel Member
  • ***
  • Posts: 786
Maybe time for night again?
« Reply #33 on: July 05, 2004, 01:51:02 PM »
so you wish not to bring night even tho bomber flights came in night after night in WW2 with fighters going after them

if this is a WW2 sim and night is not on

then this game needs to be rename

ACES IN THE DAY
known as Arctic in the main

Offline anton

  • Nickel Member
  • ***
  • Posts: 456
      • http://n/a
Maybe time for night again?
« Reply #34 on: July 05, 2004, 02:02:10 PM »
I'm thinkin-

 night will likely return full force in TOD. It also seems logical that they will want to do some testing for nite settings before TOD is released so it is likely you will see it in MA before TOD is released.

Now this is all speculation on my part, and I base it on the concept that TOD will be set for max realism, leaving MA or "classic" to be the furball/hordesweep it is today.

In the past whenever I wanted some quick fiter action and the MA was dark or horded, I would go to H2H. There are often small team based arenas that cater to wingman tactics, and if you cant find 1.... open your own:D

Anton

Offline mechanic

  • Plutonium Member
  • *******
  • Posts: 11327
Maybe time for night again?
« Reply #35 on: July 05, 2004, 02:58:18 PM »
bring back night, turn killshotter off and give us decent ejection graphics!

then AH2 will be without a problem.

Batfink
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline airbumba

  • Silver Member
  • ****
  • Posts: 1293
Maybe time for night again?
« Reply #36 on: July 05, 2004, 03:08:10 PM »
Quote
Originally posted by mechanic
......ejection graphics!

Batfink



Hey! Hey! ....no porn on the BBS!!!!!You dirty old....i mean , young man!!!


:cool:
I used to be a fatalist,
but that part of me died.

Offline Furious

  • Gold Member
  • *****
  • Posts: 3243
Maybe time for night again?
« Reply #37 on: July 05, 2004, 04:24:58 PM »
Quote
Originally posted by Kev367th
...If this is a 'Sim' and not a game (as advertised), then why should DAR be undestroyable, why should fuel be unporkable etc etc.
Seems as though peolple only want the realism that suits their gameplay, e.g lets have more realistic ballistics and flight models but we don't want anything else that gets in the way, or happens to be inconvenient...

This is a BS arguement.  Sim vs. game.   Holy crap, think about what you typed.

Name one time during WW2 when a single building was bombed and radar was lost for an entire country.

Find one instance of a mission to specifically target fuel bunkers at an enemy airfield.

What you want is cheezey pretend "strat", where any nipple head can use little effort  for large effect.

Offline acetnt367th

  • Copper Member
  • **
  • Posts: 232
Maybe time for night again?
« Reply #38 on: July 05, 2004, 04:27:10 PM »
night time was fun. Would like to see it come back.

There were some like me who had a completely black screen when it went night so I DID use the gamma correction, can't play if you cant see anything. So I adjusted the gamma a little bit until I was able to see a little better and played.

Maybe they could leave the gamma adjustment, re introduce nightt ime and also dramitically shorten the range you could see enemy icons etc.

Oh well - my 2 cents

Acetnt

Offline Kev367th

  • Platinum Member
  • ******
  • Posts: 5290
Maybe time for night again?
« Reply #39 on: July 05, 2004, 04:58:46 PM »
Partly agree Furious.
The whole strat system needs overhauling.
I also agree with Willdcrd comments.
The 'original' whole point of the thread was that it's a shame night may never return. Now we can do custom skins a few night fighters up, or a night fighter furball would be (IMO) kinda fun (especially without using gamma correction).
AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory