Author Topic: b17 gun convergence  (Read 506 times)

Offline AKcurly

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b17 gun convergence
« on: July 05, 2004, 12:31:38 AM »
You cannot set the b17 gun convergence from the GUI.  I had to exit & manually edit the config file.

curly

Offline hubsonfire

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Curly, how did you do this?
« Reply #1 on: July 05, 2004, 12:44:52 PM »
Been irritated by the convergence too. How'd you do this? which file needs edited, and what proggy did you use? Sincerely appreciate the help, tx
mook
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Offline AKcurly

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Re: Curly, how did you do this?
« Reply #2 on: July 05, 2004, 03:43:51 PM »
Quote
Originally posted by hubsonfire
Been irritated by the convergence too. How'd you do this? which file needs edited, and what proggy did you use? Sincerely appreciate the help, tx


Go to the settings folder (on my system, it's c:\program files\htc\aces high II\settings) and open the file b17g.cfg using notepad.

Enter the convergence settings in feet.  For example, with the B17, I wanted 650 yards, so I entered
1950.0000
1950.0000
1950.0000
1950.0000

Since there 7 gun positions on the b17, I'm not sure I understand why there are only 4 entries.  

With the P51d, I can set the convergence in the game at say 300 yards and I find in the file p51d.cfg

900.00
900.00
900.00
750.00

3 pairs of guns, 3 settings.

Anyone figure out why the b17 only has 4 settings?

curly

Offline Waffle

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Re: Re: Curly, how did you do this?
« Reply #3 on: July 05, 2004, 03:48:08 PM »
Quote
Originally posted by AKcurly


Anyone figure out why the b17 only has 4 settings?

curly


single guns don't have a convergance?

Offline AKcurly

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Re: Re: Re: Curly, how did you do this?
« Reply #4 on: July 05, 2004, 05:30:41 PM »
Quote
Originally posted by Waffle BAS
single guns don't have a convergance?


Not that I know of.   I'm no expert, but I believe convergence refers to the point where the bullet streams come together, so to speak.

curly

Offline hubsonfire

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b17 gun convergence
« Reply #5 on: July 05, 2004, 06:14:46 PM »
I thought the convergence for buffs referred to the point at which all guns aimed when fired simultaneously. Even with the dual gun positions in the ball, upper, tail, and chin turrets, I figured the guns were close enough together to effectively fire at the same point. Could it be that the convergence is mainly for the elevation? Granted, on a shot to either the 9 or 3 oclock positions you spray a wide area, but a burst toward the 12 or 6 oclock positions has most of the guns arrayed in what is effectively a straight line.

Maybe I'll up one in a bit and do some testing. Anyways, I'm just glad to be able to set the convergence. Thanks again for the tip, Curly, I'd have never thought to manually edit the .cfg file.
mook
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Offline TalonX

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Convergence vs Aim
« Reply #6 on: July 06, 2004, 11:58:25 AM »
Single guns don't converge.......obviously.

Of course, I wonder if "convergence" also sets elevation (you have to aim higher at 1000 yards than 200 yards).   If "convergence" truly only adjusts side to side, then you'd only need convergence for multiple weapons.
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Offline 13Promet

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b17 gun convergence
« Reply #7 on: July 06, 2004, 01:11:29 PM »
Quote
Of course, I wonder if "convergence" also sets elevation


It does.