Originally posted by hitech
SlapShot: You got my curiosity up. How do you think E6B change anything in realism?
HiTech
Prior to the E6B, when I was running low on fuel, I would need to make a concious decision as to what I thought I had left in my tank, by looking at the analog gauge and knowing approximately how much fuel my plane digested. This would be my guesstimated safe bingo point. Safe bingo point, for me, would be turning around and flying back to the base without worrying about fuel consumption.
With that in mind, I would sometimes be forced to RTB beyond the safe bingo point (in my mind) so I would, by feel, work the throttle and rpms guesstimating what it would take to get back to the airfield. When I did get back, the achivement factor went thru the roof. Many a time, I ran out of fuel on the runway or on final and having the momentum and glide slope to put it down.
Now with the E6B, I can slide that page out and know exactly how far back to throttle and how much rpms to cut back to. In an instant, the E6B tells me how long till I run out of fuel and how far the fuel will take me. Instant and exact info compared to good 'ole guesstimation and feel.
Again, all this relies on loitering around for a period of time after the safe bingo point. If I am 3/4 of a sector away and I only have 1 tick left of fuel on my Spit V, I know there is no way in hell that I am taking that bird home ... E6B or guesstimating wont' get me there.
I do understand that pilots did have the circular E6B sliderule to figure this out, but not only did they have to do that, but they had to fly the plane at the same time and also watch for enemies.
HT ... don't get me wrong ... I have no complaints about the addition of the E6B, I vary rarely use it, I just don't see how it really adds to the "realism" aspect of the game.
If you slid out a page that made us fill in some information (don't know what E6B needs) and then hit a "calc" button ... that to me would be more "real" than the instant feedback that the E6B provides.