When a gun is fired in AH, each bullet has a slightly different initial angle, to represent various real-life causes of bullet dispertion(eg: gun flexing on its mounts).
If a target board was placed downrange, firing a large number of bullets would describe a circle, with impacts evenly spread out inside it.
As the target board was placed further away, this circle would obviously get larger, but the impacts would still be evenly dispersed within it.
If an a/c entered that circle, it would have the same probability of having a hit scored on it if it was in the centre, or only at the edge.
Do you think that makes achieving hits at long range easier, or harder?
Imagine a graph of radius vs bullet strike "density". Currently it would be a horizontal line, indicating that impacts are evenly spread out. What HTC are doing is to increase the number of impacts nearer the centre of the circle. So a new graph would look like the right half of a "bell curve", with a higher "density" of impacts at distances closer to the centre of the circle.
What that will mean is that a target at the edge of the circle will have a lesser probability of taking a hit than one which is directly in the centre.
Do you think that will make long range gunnery easier, or harder?