Originally posted by ATC
Make a training arena for this crap. The Main should not have any "relaxed Realisim" settings.
I used to say that, and still agree largely with the thoughts but...
AH, and particularly the MA is rife with compromises to realism. The most glaring example would be in the department of engine management. we have only a throttle seting and a WEP key. Engine damage is not even modeled except for battle damage. In the "realism" department a pilot would have to constantly manage (and do it well if he wanted to get home) these types of things;
cowling flaps or radiators
air/fuel mixtures
prop pitch
prop rpm
engine rpm
manifold pressure
multiple power adders (German planes in particular)
Air traffic at bases is another glaring example, people land when/where/how they want, no concern with other planes in the pattern or on the tarmac. Many don't even consider the gamieness of a neon sign over your head that indicates not only the type of aircraft but the exact closure rates from 3+ MILES away.
I could probably be talked into having full engine management in the game. I could also be talked into a CT like icon system. The ATC thing would be annoying to say the least and you'd have to do a LOT of arguing to convince me we need that (and friendly collisions for those who ignore the ATC) in our game.
The point being this is a game, and it is a game that caters more to gamers than simmers (at least in the MA) although I'm sure that'll get me flamed. If you want to attract gamers you need to make it more like Quake (okay, so I am out of touch with the latest FPSers avvailable) and get the less experienced folks to the point where they can fly without crabbing along due to a rudder that is out of trim. I have no problem with the availability of these 'aids', since they offer the user no advantage. Just be glad we don't have 10K spawn points and KOTH type maps
