Author Topic: Convergence Range AH2  (Read 638 times)

Offline bustr

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Convergence Range AH2
« on: July 08, 2004, 01:03:34 PM »
I may be the slowest witted player in AH, but last night I set all of my fighters convergence to 250-275. Then waited to pull the trigger at 200.

I actually got kills in the LA7 for the first time in 6 months. Everything else I flew, 200, pull the trigger. BOOM. I flew a G10 against 4 B17. Waited till 200 in fast slashing passes...boom. All 4 down. The last one was kinda hard seeing it thru the oil on my windscreen.

OK,,OK. If I can get 200 behind something, yes it will go boom. It just got so simple last night. My light bulb went on, I went Oh! and now I'm not so frustrated.:)
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline TweetyBird

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Convergence Range AH2
« Reply #1 on: July 08, 2004, 03:47:51 PM »
On the subject of convergence, some say convergence works in the the horizontal and the vertical - i.e., aside from placing your guns so the bullets cross (converge) at a certain point, the guns are also pitched up so they cross you piper in the vertical at that yardage (compensating for gravity).

Well what if you're real fast or real slow? Would that screw up the the vertical convergence setting. Seems it would. The bullets would be faster than a slow plane and should fall across the piper  farther away than slower bullets. And then what if you're in a 45 deg bank? - would you have to pull less lead if you have the convergence set way out?

Anyone know if convergence really changes the pitch of the gun?

Offline 214thCavalier

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« Reply #2 on: July 08, 2004, 05:16:48 PM »
Yes it does.

Offline AKFokerFoder+

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Convergence Range AH2
« Reply #3 on: July 08, 2004, 06:53:22 PM »
I now set any gun from any planeset at 200.  Seems to work best for me.

And I almost never shoot when the icon is mover D200, just a waste of ammo for me.

BTW my gunnery hit % has went up from a 7.5% in Tour 52 to about 9% in tour 54.  That is about a 20% increase.

The new gunnery model makes the game much more playable. :aok

Offline Kweassa

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« Reply #4 on: July 08, 2004, 07:35:03 PM »
Ditto here. Definite difference I notice.

 One interesting experience was the deacking process - I've strafed the ack guns with a P-47, and was frustrated because it won't go down. But then, when I strafed with a mere 109 with puny guns, the acks went down on the first pass.

 This was so peculiar, that I've decided to check convergence ranges on the P-47, and try various settings for ack strafing.

 Well, waddayaknow.. when the firing range is off, all the bullets you fire from a wing armed plane like the P-47, tends to miss. AA guns are very small targets, and all the bullet streams land on either side of the ack, but never the ack itself. Only at a certain, single distance where the convergence was set, the acks were hit and went down.

 I think it'd actually be better to aim slightly off the center when strafing acks, if you are in a plane with wing armament, to acount for the problems met with convergence.

Offline MetaTron

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« Reply #5 on: July 09, 2004, 02:47:31 AM »
I'm still using 425 on everything and I kill all they way out to 800. At 800, though, a lot of rounds are wasted. At 400 yards one small tickle will kill any fighter, and seriously damage buffs. Both inside and outside of 425 it takes more sustained fire, but not much.

Offline meddog

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« Reply #6 on: July 09, 2004, 11:51:50 AM »
Metatron how do you get 60+ kills with out dying?.  Without resorting to the borish phases like "you must be cheating" , "they must mostly be vulches", "you must only fight in hordes when you have 3:1 odds or better"  or "you let others be the bait and then you cherry pick" etc, etc. How ever as  being a CO of a squad, it's kind of hard to believe you can rack up 60:1 K/d ratio and be a team player?   What techniques and skills do you use or have masterd way better than anyone else:confused: I've gotten as high as 12:1 K/d ratios for air 2 air but eventually I get a bad streak and get killed 4 or 5 times in a night
Yes I know I suck, other wise youuuuu would be dead so stop bragging.

Offline Urchin

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« Reply #7 on: July 09, 2004, 12:20:17 PM »
Quote
Originally posted by meddog
Metatron how do you get 60+ kills with out dying?.  Without resorting to the borish phases like "you must be cheating" , "they must mostly be vulches",

"you must only fight in hordes when you have 3:1 odds or better" or "you let others be the bait and then you cherry pick"

 etc, etc. How ever as  being a CO of a squad, it's kind of hard to believe you can rack up 60:1 K/d ratio and be a team player?   What techniques and skills do you use or have masterd way better than anyone else:confused: I've gotten as high as 12:1 K/d ratios for air 2 air but eventually I get a bad streak and get killed 4 or 5 times in a night


You answered your own question.  That and he sticks to the runstang so he can run if he loses his E-advantage.

Offline bustr

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« Reply #8 on: July 09, 2004, 12:22:34 PM »
MetaTron, if I may ask. What planes are you flying with convergence set to 425? And do you set all guns to the same point or stagger? 12.5mm and 20mm having differing balistics, they would be impacting at differing points bleow and beyond 425.

Now that I am consitantly killing other planes, I have a little more time to spend thinking about the abstracts of gunnery.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Magoo

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« Reply #9 on: July 09, 2004, 01:19:41 PM »
Just to add my 2 cents...

Convergence is more important now, I suggest everyone find a setting that matches their style, however...

Waiting till 200yds out is generally a good policy as this technique will minimize any issues of convergence, poor gunnery (momentary and chronic), perceived and real weakness of some armaments, and minimize ammo duration issues with the planes with the shorter clips.  The Yak9-U in particular benefits greatly from this. Have I forgotten anything? I might add that you never see the RL gun cam films where the attacker is not firing up close. Very often the attacker is scary close, as in parts coming off the victim and hitting the attackers plane. My game ID isn't Magoo for no good reason :D

The single best aspect of good SA you can focus on, to improve your K/D ratio, is to restrict your operations to areas where you have friendly dar. I know that when I leave my dar my survival rate is greatly diminished...

Magoo
A bandit on your six is better than no bandit at all!

Offline -MZ-

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« Reply #10 on: July 09, 2004, 01:46:31 PM »
The view angle of the 'Convergance Hanger' makes it difficult to get multiple guns lined up close.

Offline MetaTron

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« Reply #11 on: July 09, 2004, 02:23:56 PM »
I fly the P51. Urchin is guessing and going by the way I used to fly while learning the P51. The P51 is a great turn fighter now, and I up from fields under attack, which helps the time ratio. 90%+ of the guys you run into don't know how to fly, turn, shoot, use the alt they have, or especially how to fly on the edge of stall. Now I use the pony the same way I used to fly the La7. Grab a little bit, turn to engage, and use angles properly. I try not to HO, but a lot of niki's know how to turn into a rope and then things go wrong. I refuse to vultch in fighter mode, so Urchin is completely wrong there, too.

Offline bustr

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« Reply #12 on: July 09, 2004, 03:04:47 PM »
MetaTron,

Thank you. With .50's I will experiment on my P47's converging all 8 to about 300.

I set my mixed 20mm and 12.5mm so that the 12.5 is 50d shorter that the 20mm. At 250 for the 20mm it seems to focus the 12.5mm into the same hit cone from 200d convergence.

I'm not sure about 30mm. At 200d it seems to be hit or miss. Is the elevation higher to hit at 250 than for the 20mm and 12.5mm? I flew the Yak-T by accident defending a feild once. At 200d dead 6 to cons I was only hitting with the 12.5mm. But on front quartering snap shots where I aimed high in front of the passing con, I took their tails off with one tap on the trigger.

I didn't realise I was in the wrong yak until I landed and got the 2 kill credit.:)
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Ghosth

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Convergence Range AH2
« Reply #13 on: July 09, 2004, 04:54:39 PM »
Setting the convergience longer on the 37mm will help it hit in the same place as the MG's.

I've been doing a lot of testing proving it.

Works for 30mm also.