With larger towns, 15 min FH down time, and different base layouts, strategic targets are arguably more important than ever in AH2. Wiping out resupply from the zone city can slow an advancing horde, or give your own team more time to finish a base capture.
Current burn rate settings limit Buffs' ability to cover the map strategically. Some bomber squads are willing to take an hour to travel the 7-8 boxes these runs can require, but report that they uniformly have to ditch due to the fuel burn on the return flight.
Current maps are smaller, too, so the problem will only be worse when the bigger maps begin to show up.
This seems a poor reward for players willing to sacrifice the time for important team goals.
I'd argue that even in MA, Buffs should be able to reach most any point in the map and return. Could the Buff burn rate be reduced to 1.75 or 1.5 to allow these long range runs to end in landings, and further encourage their use? I cant imagine that these change would impact play balance in any other way, as the subset willing to push ranges tp the wall will remain small.