Author Topic: New Patch Ruined Gameplay  (Read 1485 times)

Offline XtrmeJ

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New Patch Ruined Gameplay
« on: July 16, 2004, 09:36:35 PM »
Nothing but warps now, its simply unplayable it's so bad. Had not a single problem until this patch. And it's not my system before ya start.

Offline DipStick

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New Patch Ruined Gameplay
« Reply #1 on: July 16, 2004, 09:53:54 PM »
Sure hoping I wouldn't see any of these posts. I'm at work and won't find out the effect on MY system until morning. Sorry to hear it XJ. Maybe next patch... :(

Offline Estes

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New Patch Ruined Gameplay
« Reply #2 on: July 16, 2004, 09:54:41 PM »
Works fine for me.

Offline Polaris

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New Patch Ruined Gameplay
« Reply #3 on: July 16, 2004, 11:06:53 PM »
Fine for me as well.

Offline Hades55

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New Patch Ruined Gameplay
« Reply #4 on: July 16, 2004, 11:12:25 PM »
warps have nothing to do with the new patch.
Just test it offline, and you will see.....
The htc server had some problems with udps last hours.

Offline Jayclark

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New Patch Ruined Gameplay
« Reply #5 on: July 16, 2004, 11:23:44 PM »
The patch is wonderful. No studders, frames a hell of a lot higher. All smooth and better than AH. Justed hosted a 6 hour game with no problems. Good job HTC.

Offline Widewing

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New Patch Ruined Gameplay
« Reply #6 on: July 17, 2004, 12:08:43 AM »
I find it a significant improvement over patch 5. I preloaded the textures and it runs as smooth as silk.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Flit

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New Patch Ruined Gameplay
« Reply #7 on: July 17, 2004, 12:17:15 AM »
yep, workin better for me too

Offline Xargos

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New Patch Ruined Gameplay
« Reply #8 on: July 17, 2004, 12:20:33 AM »
XJ, mine seems to be running better.  Sorry your having problems, might just be your settings.
Jeffery R."Xargos" Ward

"At least I have chicken." 
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Offline Kev367th

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New Patch Ruined Gameplay
« Reply #9 on: July 17, 2004, 12:23:20 AM »
Mine working good.

Intersting part of fixes -
"Made a change to the effect of obliquity on the armor penetration model. Impact angle has a more
pronounced effect on a projectile's armor piercing capability."

No more bouncy rounds on a M3?
AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory

Offline 2bighorn

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New Patch Ruined Gameplay
« Reply #10 on: July 17, 2004, 01:01:00 AM »
Works smoothly now, but CTDs are still here although not as often, in fact, I get few offline as well.

Offline Fruda

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New Patch Ruined Gameplay
« Reply #11 on: July 17, 2004, 01:09:30 AM »
Running very smoothly here.

Offline TweetyBird

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New Patch Ruined Gameplay
« Reply #12 on: July 17, 2004, 01:13:18 AM »
How much system memory do you have available (hit cntrl-i it will show you)? Trying to access memory that isn't there will send you to the desk top, and the fact that the release notes asks you to manually check the available system memory, suggests the program doesn't.

I assume the program finds textures by hard coded offsets (maybe not, but that would be the most efficient), and if you choose to load textures without enough sys memory, it will hit an address error when you meet certain textures. That could account for sporatic ctd's. Dunno.
« Last Edit: July 17, 2004, 01:30:51 AM by TweetyBird »

Offline 2bighorn

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New Patch Ruined Gameplay
« Reply #13 on: July 17, 2004, 01:35:00 AM »
I got 1024mb total with about 512mb in use, with 84mb of textures loaded.

Video mem has only about 64mb in use of total 128.

Edit:
« Last Edit: July 17, 2004, 01:55:09 AM by 2bighorn »

Offline XtrmeJ

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New Patch Ruined Gameplay
« Reply #14 on: July 17, 2004, 04:18:47 AM »
Yah I fixed it, running smooth now. I don't really see any difference in each patch, it's always been running fine accept for this lil charade that accured. Patches don't seem to do much, its always good, I'm just waiting for some new A/C's and GV's. Then I'll be even better!