It's silly that there's no way to injure the fuel, AND it's silly that FH, BH, and VH come back up as quickly as they do.
There should be a way to decrease the fuel at an airfield, maybe letting the fuel drop to 25% was too far, but not being able to drop it at all is also too far. So maybe HT should've made AH2 just a little less similar to AH1, where the first fuel depot killed the drop tanks, then the destruction of just over half of all tanks dropped the fuel to 75%, and ALL fuel destroyed was 50% fuel available.
The only reason why porking fuel and barracks and stuff like that is attractive is that the hangers don't stay down for long enough. If the hangers stayed down for an appropriate amount of time, they'd be the important target that they should be.
The effect of killing the town buildings, the fact that there's so many more buildings in a town, is a WAYY good change. But it exacerbates the town regeneration problem. The problem is that each building has it's own regeneration time. Thus, if a single building gets rebuilt, the troops can't capture. This isn't the problem for real, but the problem is that if you drop a bomb on a spot that a building would be in, that building should be down for even longer, for a period of time that it would've been down as if it was up when the bomb hit.
AH2's strat values could contribute so much more than they do now, with just a little lovin'.