Author Topic: Air field Fuel Targets (Porking fuel)  (Read 3422 times)

Offline JRCrow

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Air field Fuel Targets (Porking fuel)
« Reply #90 on: July 22, 2004, 01:08:17 AM »
Quote
Originally posted by phookat
What I mean is, why is it a problem that offensive operations have become more difficult?


Still think you missed what I said.

I said porking the fuel makes offensive operations more difficult.

Atleast I think I did, hell the way I type who knows.  None the less that is what I meant

In ther words if I take out your fuel, it makes it more difficult for you to agress against me.  This can allow me to pick the battle at a place of my choosing, like your front lawn instead of mine.  Follow?


Offline mars01

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Air field Fuel Targets (Porking fuel)
« Reply #91 on: July 22, 2004, 01:08:20 AM »
Are you talking about the Snapshots and such?

I have flown a few of them.  The problem is that the action is either all or nothing and doesn't out weigh the time spent flying.

There is no reward for flying like a squadron or even an emphasis on it.

I think there is alot that can be done here, but you have to have it all coordinate to maximize the action.  I find that the current TOD duplicates closely what it must have been like in real life.  Alot of boring flying around and seldom spirts of hair raising action.  The problem is I want the action not the boredom.  I'll watch TV for that.

As for the AI, it would take some work, but that would set this game heads and shoulders apart from everything else out there.

Offline Karnak

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Air field Fuel Targets (Porking fuel)
« Reply #92 on: July 22, 2004, 01:14:00 AM »
Quote
Originally posted by straffo
If you want to taste the effect of the 25% go offline get a Yak9U with 25% shot all the drones and land.

Good luck :)


I just did this for the heck of it.

I took off using full power.  E6B said I had 6 minutes of fuel at that setting.

After using full throttle to climb to 3,000ft (drone alt) I turn and went after the drones.

For the entire time if killed the drones my throttle varried from full to idle.  More time on idle than full.

I exploded 12 drones and damaged 1 before running out of ammo.  I was aided by the point where some drones spawned.  Discounting those semi-freebies would result in 10 exploded and none damaged.

I then landed.  When I came to a stop I had 3 fuel remaining.  Enough for 5 minutes at idle and a lot less than 1 minute at full power.
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Offline straffo

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Air field Fuel Targets (Porking fuel)
« Reply #93 on: July 22, 2004, 02:32:36 AM »
Quote
Originally posted by JRCrow
I use to do it alot in AH1, though I am sure it would be a bit worse now.


your better than I :)

thanks Karnak ,you pointed the weak point of my example.

I thought of killing drone over an enemy field !

Not over the take off field.
« Last Edit: July 22, 2004, 02:38:23 AM by straffo »

Offline DipStick

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Air field Fuel Targets (Porking fuel)
« Reply #94 on: July 22, 2004, 04:29:55 AM »
Quote
Originally posted by mars01
When you are talking about the "War Effort", I couldn't give a crap.  I and many others don't care about the reset.  Big freaking deal.  It has been proven the main deciding factor in winning the war is numbers, plain and simple.

This statement has the Furball Underground's "Seal of Approval".

Carry on...
« Last Edit: July 22, 2004, 04:37:23 AM by DipStick »

Offline mjj09

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Air field Fuel Targets (Porking fuel)
« Reply #95 on: July 22, 2004, 08:59:04 AM »
Quote
Originally posted by mars01

 Yeah and you are talking about ending the simulation, and everyone shuts down their computers and goes home.  Not the point of the game.  Fighting is the point of simulating air combat during WW2.  If you pork the fuel the fighting stops and the simulation ends. :aok

Sorry for being so long winded and thanks for following along lolh:D [/B]


It is suppose to be simulating the airwar during WW2, they went after factories and fuel/ammo dumps. The point of simulating air combat is not only fighting but winning the war. That is why they allow you to capture bases. If they wanted it just to be dogfights all the time, the game would be hella lame and people would get bored after a few minutes of playing.

If the other team cannot protect their field, they don't deserve to take off after 2/3s of it is on fire. By the time the fuel is completely down, the field is capped so it is going to be extremely hard to take off from it anyway.

Offline phookat

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Air field Fuel Targets (Porking fuel)
« Reply #96 on: July 22, 2004, 09:53:51 AM »
Quote
Originally posted by mjj09
Now since this is a 'game' some things have to be changed. Such as:

1.) Once you die you can 'come back'
...
4.) Everything destroyed at a base is restored within a few hours instead of a few DAYS, WEEKS, and/or MONTHS
5.) Bases do not have to be supplied with ammo and fuel on a daily basis or in AH's case, every few hours.


Ask yourself why these things have to be changed.  Why not make it so you can't come back when you die?

Offline phookat

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Air field Fuel Targets (Porking fuel)
« Reply #97 on: July 22, 2004, 09:57:19 AM »
Quote
Originally posted by JRCrow
In ther words if I take out your fuel, it makes it more difficult for you to agress against me.  This can allow me to pick the battle at a place of my choosing, like your front lawn instead of mine.  Follow?


We are now talking about a defensive fuel pork.  Are we agreed then that offensive fuel porking is not a good thing?

As far as defensive porking...see my response above.  Porking is not a good solution to hordes, because it has other bad effects.

Offline phookat

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Air field Fuel Targets (Porking fuel)
« Reply #98 on: July 22, 2004, 09:59:16 AM »
Quote
Originally posted by mjj09
If the other team cannot protect their field, they don't deserve to take off after 2/3s of it is on fire.


Turn it around.  The team that cannot take a base in the face of fighter opposition does not deserve the capture.

Quote
Originally posted by mjj09
By the time the fuel is completely down, the field is capped so it is going to be extremely hard to take off from it anyway.


So then fuel porking shouldn't matter to you as a stratter, right?

Offline Karnak

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Air field Fuel Targets (Porking fuel)
« Reply #99 on: July 22, 2004, 10:34:52 AM »
Quote
Originally posted by straffo
I thought of killing drone over an enemy field !

Not over the take off field.

Well then.  I doubt I would get many.  It seemed that the Yak-9U had 9 minutes of fuel using max cruise settings after taking off with 25%.

If I found a base that I could fly down from to get to an enemy base, I might get some.  There are bases like that on AKDesert, but that is kinda gaming the test.  Assuming bases at equal altitude with no mountain in the way and 25 miles between them I think I might get a drone or three, but there is no way I'd make it back.  There is also a decent chance that at those power settings I'd be slow enough not to get any.
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Offline Karnak

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Air field Fuel Targets (Porking fuel)
« Reply #100 on: July 22, 2004, 10:45:38 AM »
For those of you fixated on the idea that the strat model used to be more realistic, answer this.  What part of kamikaze 'Stangs and Tiffes destroying an entire front's fuel was realistic?


Thousands of heavy bombers hitting the real vulnerable points, production and mass storage, had vastly less effect that a few dozen suicide 'Stangs and Tiffies had in AH1.

Have you guys actually ever spent time in AH1 on anti-Diver patrol?  I have.  It is tedious and if the guy(s) doing it are at all skilled it is almost impossible to stop.  Even another P-51D has an extremely difficult time intercepting a Diver.  Futher, the resourses dedicated to anti-Diver patrols need to be at a minimum three pilots for ever Kamikaze pilot.  One on one it is too easy for the Kamikaze to avoid.

Bluntly, the affect was far, far beyond reasonable for the ammount of effort it took to accomplish.
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Offline Kweassa

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Air field Fuel Targets (Porking fuel)
« Reply #101 on: July 22, 2004, 11:31:05 AM »
Quote
Bluntly, the affect was far, far beyond reasonable for the ammount of effort it took to accomplish.


 Yup. 100% agree,

Offline JRCrow

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Air field Fuel Targets (Porking fuel)
« Reply #102 on: July 22, 2004, 09:01:35 PM »
Quote
Originally posted by mars01
Are you talking about the Snapshots and such?

I have flown a few of them.  The problem is that the action is either all or nothing and doesn't out weigh the time spent flying.

There is no reward for flying like a squadron or even an emphasis on it.

I think there is alot that can be done here, but you have to have it all coordinate to maximize the action.  I find that the current TOD duplicates closely what it must have been like in real life.  Alot of boring flying around and seldom spirts of hair raising action.  The problem is I want the action not the boredom.  I'll watch TV for that.

As for the AI, it would take some work, but that would set this game heads and shoulders apart from everything else out there.


     Don't know about snap shots.  What I was refering to is actually called Squd Ops now.  I still Call it TOD (Tour of duty) because it use to be called that and I am just use to it.  Three frames in succession, with one life and a specific mission.  In a way it is simlar to what you described but not quite.  

    Enjoy

Offline JRCrow

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Air field Fuel Targets (Porking fuel)
« Reply #103 on: July 22, 2004, 09:07:46 PM »
Quote
Originally posted by DipStick
This statement has the Furball Underground's "Seal of Approval".

Carry on...


:rofl

:rofl ROMLMAO :rofl  


:rofl

Offline JRCrow

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Air field Fuel Targets (Porking fuel)
« Reply #104 on: July 22, 2004, 09:10:28 PM »
Quote
Originally posted by phookat
Ask yourself why these things have to be changed.  Why not make it so you can't come back when you die?


Now lets not get extream here, keep an open mind.