Author Topic: Perk Planes: Extra Implementation Idea  (Read 241 times)

Offline Sundog

  • Silver Member
  • ****
  • Posts: 1781
Perk Planes: Extra Implementation Idea
« on: November 28, 2000, 09:02:00 PM »
I was just discussing with some of my Squad m8s another way in which to use the perk planes. I was wondering if HTC would consider enabling perk planes for teams which only have two or three airfields remaining (Which usually means they are getting gang banged). The main reason I ask this is that the ultimate perk plane, not that we will ever get it, could be considered the Me-262. Now, consider Germany had these when they were on the ropes. Along the same lines, I just thought it would be cool if the `wonder weapons' became available to a country in AH under those circumstances. Let me know what you guys (AH players & HTC) think about this idea (Not that I could do anything about it..hehe..Just want to know what everyone thinks of it).

SD

[This message has been edited by Sundog (edited 11-28-2000).]

Offline SKurj

  • Gold Member
  • *****
  • Posts: 3630
Perk Planes: Extra Implementation Idea
« Reply #1 on: November 29, 2000, 07:39:00 AM »
Ooohhh yes give them 262's!! then we can all hover above those 2-3 fields waiting for the free vulches as they attempt to land or takeoff +)

AKSKurj

Offline straffo

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 10029
Perk Planes: Extra Implementation Idea
« Reply #2 on: November 29, 2000, 08:11:00 AM »
punt !
Good idea for me at least  

Offline Dusky

  • Zinc Member
  • *
  • Posts: 10
Perk Planes: Extra Implementation Idea
« Reply #3 on: November 29, 2000, 01:51:00 PM »
Just concider how that would decrease the spirit of defending and capturing fields.

Otherwise a good idea but I think it would increase the furball to even a higher level than it is now.

Offline RAM

  • Parolee
  • Zinc Member
  • *
  • Posts: 38
Perk Planes: Extra Implementation Idea
« Reply #4 on: November 29, 2000, 02:15:00 PM »
that would end in a lot of people changing countries towards the banged one...interesting gameplay results.

But, I dont like the idea. In fact rewards the lack of agressive defence of fields, and perk planes should be given for a good work, not a bad one.

Offline JimBear

  • Nickel Member
  • ***
  • Posts: 677
Perk Planes: Extra Implementation Idea
« Reply #5 on: November 29, 2000, 02:22:00 PM »
I think you miss the point, its not a matter of rewarding bad work, it gives a side that is totally outnumbered with its back against the wall a few "V" weapons that might help turn the tide. Very rarely have I seen a country down to 2-3 bases because of "bad" play, more than likely its because they are facing a two sided attack from 100+ enemys. And if players from the otherside switch just to make use of the new planes, well that speaks for itself. I could be wrong, usually am, but its my $0.02  

Offline hazed-

  • Gold Member
  • *****
  • Posts: 2467
      • http://combatarena.users.btopenworld.com
Perk Planes: Extra Implementation Idea
« Reply #6 on: November 29, 2000, 05:18:00 PM »
Sundog EXCELLENT idea  

It even satisfies my 'historicaly correct' tendancies  
I hope they implement this idea at least for 1 day a week or something  

<S>

hazed

Offline hazed-

  • Gold Member
  • *****
  • Posts: 2467
      • http://combatarena.users.btopenworld.com
Perk Planes: Extra Implementation Idea
« Reply #7 on: November 29, 2000, 05:20:00 PM »
just had a thought...if you want agression to be rewarded with perk planes how about you have to capture 1/2 the bases to enable the production of perk planes? just a thought.

hazed