Oleg's not worried about massive online. From survey's he has stated that only around 10% of the people who bought FB fly online regularly. He makes more selling the game and the add-ons then he would from online subscriptions.
HTC has been able to keep cost down and keep the min requirements low enough to fill the online vacuum.
With FA, WBs 200X, and AH the competition for online subscription play is tight anyway. I guess Oleg could come up with a scheme to license a 250 man server to folks and let them run their own.
It would require a user friendly terrain editor that would allow the server side to place the objects (towns, buildings etc) as needed. This would help reduce the sys and bandwidth requirements but they would still be high. Right now the large Leningrad map has over 1 million objects on it. Most of the other maps are too small to have over 100 people on. Some are crowed with 32 (Tunisia).
Oleg is busy with BoB anyway and will make quite a bit without massive online capability.
That said even with 32 folks on a DF server with small maps is terrific fun. No one blows up your fuel or hangars and there no dweebs in gv's rolling up to vulch you as you spawn.
Even the scripted DF servers do a better job providing fun then the CT or main in AH could do. Hell, on those type servers I even do a little jabo now and again...
http://www.onpoi.net/ah/pics/users/334_1090096841_ss3.jpgSo the ah main may have 500 folks online but 90% are pork and auger with the other 10% spread out over the map. The smaller 256 x 256 maps help keep the fight close but once the 512 x 512s come back in rotation that 10% will be hard to find.
I just gave up on AH all together. The game play is just capture the flag with planes and not much of an air combat game. Even with wwiiol’s FM that type of game is better played over there. It’s more in depth and more immersive with all aspects covered (land, sea, air). All these games have their problems but as I said before fighting p51 in AH is just boring in FB/AEP it’s a lot of fun.