In AH the cockpit is actually a part of the ac model. Unlike FB or WBs where they have "cockpit art". Go external in AH and you can see the gauges working through the canopy. In Il2 this is different. This is why AH can have its head positions the way the are.
AH2 planes (the one that are redone for AH2; most people don’t realize this. Most planes haven’t been updated to AH2 yet and as such are same as AH1) are at a much higher res then Il2’s. It AH the wing of the g6 is 4 times the res of il2s and as such skinners can really do more and make them look better.
The models however are at a lower poly count in AH. Having 500 guys on an Il2 server would lag most folks out.
There's a lot you don’t really get. It’s not a matter of them not wanting higher end graphics. They can do that. It’s the impact it will have in terms of work in relation to gain.
AH’s trees are the same as Il2s. The only real difference is in the water (depending on the settings), the cockpits and the ac models.
The only real difference any of those will make is in the cockpits. The more detailed the cockpits the worse fps players will have. Even in Il2 you can check this by switching between cockpit on /off.
Oleg has even said this on cockpit res.
However I promise you that in our next sim after the PF you will be able to read all digits on indicators that are neccessary to read (if you cant currently, I'm sorry Smile, but that is limit with the compromise of you RAM and speed of PC. We was able to make greater resolution of texture, but you will loose the dynamic FPS beeing in a cockpit. That is a limit and rule that we need to use. Its a dogfight of compromises).
HT knows it’s a dogfight of compromises as well.
My issues with AH aren’t graphic related but stall game play. That won’t change regardless of graphics.