Author Topic: Scoring  (Read 455 times)

Offline Ohio330

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Scoring
« on: August 03, 2004, 07:49:46 AM »
I know other people have asked about scoring, and it made sense the replies they got.  BUT,  I just started the tour
and got 5 honest kills (no proximity kills), 4 from air to air,
and 1 on a GV.  The lower part of the scoring system shows those as kills, but the upper part lists only 1 kill vs. enemy.
I don't get this.

Offline seabat

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Scoring
« Reply #1 on: August 03, 2004, 09:03:35 AM »
The upper portion is a ratio not a count.    Under attack you have 4 kills, 2 deaths.    4 divided by 2+1=1.33 K/D ratio, not kills.   I guess it is just rounded off to 1.  I dont remember if the 1 bailed out counts in the death column or not.

Offline JB73

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Scoring
« Reply #2 on: August 03, 2004, 10:10:30 AM »
if you were sortied as "Fighter" and kill a GV is doen not count in your rank.

you have to be sortied as "Attack" when shooting buildings or any other ground object.

basically

fighter = air to air only

attack = anything at all

bomber = hard ground targets only

vehicle = all targets



there are some quirks in it. if in game in the tower you type .score you get your rank breakdown. there will be kills in bomber listed, if you have any.. but the do not effect your bomber rank. only hit% and damage/sortie damage/time make your bomber rank (and dropping bombs form a b17 onto GV's only lowers your bomber rank because the bombs are considered misses). to see that easiest goto the HTC website and community then scores then pilot score, and type in your name.

another quirk, in GV's to get a hit% vs. objects the only way is with ordinance. where do GV's carry bombs you ask??? PT boat rockets and torpedos. those are the only thing that effects the hit%/objects in vehicles.


dont forget in yout k/d ration there is 1 death automatically added so the mathemitical formula does not divide by zero (a math impossibility and would crash the server updating the score).


read the help files on rank it gives the full formulas used for calculating your rank.



lastly, if you go to the scores page you will also see an "expanded kill stats" this lists all your kills even GV's while in a bomber or fighter instead of just "attack".


oops forgot to mention, proxies (no rounds fired into the enemy) are NOT counted in actual kills for rank purposes. only objects you have actually fired at and hit.
I don't know what to put here yet.

Offline fuzeman

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Scoring
« Reply #3 on: August 03, 2004, 05:03:26 PM »
From the Help file:
Scoring in Aces High
Scores in Aces High II are logged in tours, with a new tour beginning on the first day of the month, or the Monday following the first.  When a tour is rolled over, all scores are reset and the Main Arena terrain is changed.  Perk points are not reset with a new tour.  

Scoring is broken down into five mission types:
Fighter
Bomber
Attack
Vehicle / Boat
Field Gunner

The attack mission type is somewhat different than the other types because many planes can fit into that category in addition to their main role.  For those planes that have a secondary attack role, you'll be able to designate how you want your sortie scored prior to launching.  So if you're loading up your fighter for some air-to-ground work, you'll probably want your sortie scored as an attack sortie rather than a fighter sortie and you'll be able to select between the two in the hangar.

The field gunner mission type is how your sortie is scored should you choose to man a gun on a fleet.  This type is not ranked nor included in the overall rank calculations.

Each player has a fighter rank, bomber rank, attack rank and vehicle/boat rank that is determined from each of ten categories described below.  Overall rank is calculated by adding up the ranks from the four mission types, and the player with the smallest sum is #1, next smallest #2, etc.

We have ten base categories that are scored at the end of each sortie depending upon your mission type.  Only air categories are scored for fighter mission types, ground categories only for bomber mission types, and both air and ground are scored for attack, vehicle, boat and field gunner mission types.
 

 Air Categories
Kills per Death
Kills per Sortie
Kills per Time
Hit percentage
Air points

 Ground Categories
Damage per Death
Damage per Sortie
Bombing percentage
Ground points
Field captures
 
Formulas

Air Categories
Kills per Death = TotalKills / ((Discos * 0.5) + Bails + Captures + Deaths + 1)

Kills per Sortie = TotalKills / TotalTourSorties
Kills per Time = TotalKills / TotalTourSortieTime
Hit percentage = TotalTourBullet**** / TotalTourBulletsUsed
Air points = PlaneDamageScore + KillScore
Ground Categories
Damage per Death = TotalDamage / ((Discos * 0.5) + Bails + Captures + Deaths + 1)
Damage per Sortie = TotalDamage / TotalTourSorties
Bombing percentage =
(TotalTourBomb**** + TotalTourRocket**** + TotalTourTorpedo****) /
(TotalTourBombsUsed + TotalTourRocketsUsed + TotalTourTorpedosUsed)
Ground points =
(DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
TotalTourDamagePointsScoredOn Objects +
(DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
TotalTourDestroyedPointsScore dOnObjects
Field captures = FieldCapturesThisSortie + TotalTourFieldCaptures
 
TotalKills are just air-to-air kills for fighter missions, air-to-air + air-to-ground kills for all other mission types.
 
PlaneDamageScore =
(DamagePointsScoredOnEnemiesTh isSortie * DeathMult) +
TotalTourPlaneDamageScoredOnE nemies
 
KillScore =
((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25) * DeathMult) +
TotalTourKillScore
 
TotalDamage =
(DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
TotalTourDamagePointsScoredOn Objects +
(DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
TotalTourDestroyedPointsScore dOnObjects
 
Death Multipliers
 Landed 1.0
Discoed 0.25
Bailed 0.5
Ditched 0.75
Captured 0.4
Killed 0.25
Crashed 0.25
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

"Masters of the Air" Scenario - JG54