Author Topic: System: Country is not accepting new pilots  (Read 2734 times)

Offline Murdr

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System: Country is not accepting new pilots
« Reply #30 on: August 04, 2004, 08:38:56 AM »
Has nothing to do with logging in, only switching sides after you're logged in.

Offline Jackal1

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System: Country is not accepting new pilots
« Reply #31 on: August 04, 2004, 08:42:25 AM »
Quote
Originally posted by Xargos
Never said it was a good idea Jackal, just an idea.  My favorite so far is having to pay perk points to move.  I have many more useless ideas if you want to hear them...lol.:D


LOL
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Offline simshell

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System: Country is not accepting new pilots
« Reply #32 on: August 04, 2004, 08:43:15 AM »
Quote
Originally posted by Xargos
How about this idea.  If the Bish, Knights and Rooks each have 100 players no one will get perk points for their time in the air.  But say if the Bish have only 50 players, the Knights 75 and the Rooks 100.  The Bish will get perk points, the Knights a little less and the Rooks none.  This would be updated every minute always changing for the amount of players on.  You don't have to do anything for these perks, just fight.  You would not get perk points for hanging out in tower.


no way

i dont just see perks as a way of geting perk planes i look at perks as my score for my last flight to and geting perk planes:D

im a Bish never going to move unless forced by squad even when were suffering and wining :cool:
known as Arctic in the main

Offline slimm50

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System: Country is not accepting new pilots
« Reply #33 on: August 04, 2004, 08:49:31 AM »
Quote
Originally posted by Xargos
Here's a radical idea.  Every week HT chooses what country a squad flies for.  These would be random.  One week your fighting a squad, the next week your working with them.  Every week the squad flies for a different country and you can't change it.  I know it will never happen it's just an idea.

What if you're not in a squad?

Offline Overlag

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System: Country is not accepting new pilots
« Reply #34 on: August 04, 2004, 08:58:58 AM »
Quote
Originally posted by Ohio330
I agree with the lock idea, except for one thing.  There are
people out there devoted to their countries, like me.  I am
a Rook, and if I end up logging on to play as a rook and get
a message it's locked, I'm not going to be happy.


someone isnt reading the thread :rolleyes:
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Polaris

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System: Country is not accepting new pilots
« Reply #35 on: August 04, 2004, 09:28:12 AM »
Quote
Originally posted by Jackal1
 When  it gets to the point to where you log on to find that dar is porked, numbers are ridiculously against your country and there is not  even a slim chance of enjoying some time in the game, then IMHO it`s time for some changes.
  I just hope the purist "furball only" crowd is satisfied.  This is what your whines has done to the game.


Heh...  You must have been flying Knights at around 8:00PM EST last night.  Cause that's exactly the way it was.  You couldn't go anywhere or do anything because there were vulchers at just about every field.  Score potatos GALORE!

Offline beet1e

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System: Country is not accepting new pilots
« Reply #36 on: August 04, 2004, 09:52:43 AM »




Figured the above was more polite than saying "It's the maps, Stupid" - comments not addressed to anyone in particular.

Offline BUG_EAF322

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System: Country is not accepting new pilots
« Reply #37 on: August 04, 2004, 09:57:10 AM »
not a bad idea

i can't see the cons of it

squads will learn how and when to chance.

that 15 dollar doesn't give the ability to fly the 262 either

we will live with it and gameplay will improve.



bigger maps that's what we need also

Offline Overlag

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System: Country is not accepting new pilots
« Reply #38 on: August 04, 2004, 10:00:46 AM »
Quote
Originally posted by beet1e




Figured the above was more polite than saying "It's the maps, Stupid" - comments not addressed to anyone in particular.


:aok :lol
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Offline airbumba

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System: Country is not accepting new pilots
« Reply #39 on: August 04, 2004, 10:34:20 AM »
Since the 'cost per plane' system already takes into account the sides numbers, couldn't that be used in deciding which country has too many or too little?
I used to be a fatalist,
but that part of me died.

Offline SlapShot

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System: Country is not accepting new pilots
« Reply #40 on: August 04, 2004, 10:37:31 AM »
Quote
Originally posted by Jackal1
...  I just hope the purist "furball only" crowd is satisfied.  This is what your whines has done to the game.


Get a grip. I would love to see your logic that backs this up and what "whines" in particular are responsible for the lopsided numbers.

There are furballers in all countries. If there weren't, then there would be no furballs. With that, every country is participating in furballs and for the most part, furballs are usually pretty balanced so the net effect is basically zero when it comes to having an effect on the numbers.

If your insinuating that the lopsidedness is do to the fact that "furballers" don't play "Capture the Flag" you couldn't be more wrong.

As far as the main thrust of this thread ...

I like Murdr's suggestion, but actually think that Furious's idea is probably a better and more simple solution to implement.

I would think that it would be very easy for HT to implement code that will look at the numbers of players in each country when a switch is requested and deny the switch if the chosen country has more players than the country you are currently in.

This approach has no hard coded time limit it. The "time" is only determined by how long other countries maintain numerical superiority over the others.

I also like the idea of getting perk points to switch to the lowest numbered country. I don't need the perks, but it just might be a good incentive for those that want/need perks.

And .... I have to also agree that this constant drubbing of one country would be lessened if we had the BIG maps back in rotation. I know that HTC is probably up to their arnoldes in alligators, but I only hope that they are converting the BIG map with great speed, cause their is going to be a massive explosion very soon.

I don't like the idea of having to pay perks to switch to a higher numbered country. I have over 17,000 perk points and with that logic, I could switch to any country without a problem for a long time. With Furious's idea, it doesn't matter how many perk points I have, I cannot switch to a numerically superior country, which is the way it should be.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Jackal1

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System: Country is not accepting new pilots
« Reply #41 on: August 04, 2004, 11:11:53 AM »
Quote
Originally posted by SlapShot
Get a grip. I would love to see your logic that backs this up and what "whines" in particular are responsible for the lopsided numbers.
 


If anyone needs to get a grip, it`s you. Also grab a pair of bifocals. That part has nothing to do with lopsided numbers.
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline Edbert

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System: Country is not accepting new pilots
« Reply #42 on: August 04, 2004, 11:27:02 AM »
FWIW...being on the side doing the gangbanging is not that much fun either. Try fighting with 6 or 8 other guys for a sinlge kill sometime. The other day I saw (from dot-dar) what must have been an actual 100v5 going on down on the southeastern tip. Me an others went and attacked at a place that was relatively quiet, well somebody noticed there was activity over where we moved to and about 30 others showed up. Needless to say the oponents left and it was boring again.

I don't know what the solution is, and am not even going to try and propose one,  but heavilly lopsided numbers make it unfun for almost everyone. I trust HTC's judgement here, if it doesn't work itself out (like it has repeatedly in the past) they'll figure out a good way to fix it.

Offline koda76

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System: Country is not accepting new pilots
« Reply #43 on: August 04, 2004, 11:36:16 AM »
How about adding another country or two....and setting a % factor within each country. Bigger maps like fester and oz could be used to their max then.
One thought is when a country is reduced to a certian number of bases the damage/porking ability could be configured so that you could not kill troops/supplies at zone bases, once the number of bases is regained then all are fair game.
This would help control the outnumbering issue and allow time for the numbers to reach a fair percentage.
It would make it harder to win the war but when you did you really have accomplished something verses just winning by numbers.....just a thought....Flame on!

Offline beet1e

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System: Country is not accepting new pilots
« Reply #44 on: August 04, 2004, 11:47:48 AM »
Edbert/Slapshot -

I think what Jackal was alluding to (see quote in my sig.) was that it was the furballers who cried for fields to be moved closer together, and bugger the strat. It was the furballers who hailed the concept of "more choices" - hence, all planes available at all fields at all times. Translation: Everyone is allowed to fly an LA7 from any field!! ;)

What we have now is the result of combining the furballer utopian parameters within a single arena, with a front line consisting of about 2 bases instead of 22 as, for example, on the pizza map.

We have had endless map debates in the past two years. What a pity that it's taken some people that long to realise that small maps/close fields = Vulcherama™. :rolleyes: