Author Topic: It's not fine the way it is. . .  (Read 4113 times)

Offline Ack-Ack

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Re: It's not fine the way it is. . .
« Reply #15 on: August 06, 2004, 05:14:47 PM »
Quote
Originally posted by Dica
oops, didn't realize I started a new thread. . .

I meant to reply to this one

Just skimmed the thread, and found that I agree with those who think that something needs to be done to change the way AH is played.  I don't play this game because it isn't any fun for me anymore.  I sometimes logged on looking for a fight, but dar was porked and it was all about the hordes.  So I logged off.  Sometimes I logged on and my country was beating the snot out of another country.  No good battles, just lopsided hording all the time.

After a while, I just give up and cancel my account again.  Every so often I get the itch to come back and play some, but every time I get turned off by the lopsidedness.  It seems like I remember other similar games in other times that had this problem handled somehow.  I could be wrong, and even if I am right I don't know how to fix it.  But I won't be playing anymore unless things become fun again.  I think maybe one of the biggest equalizers would be always on RADAR.  Im sure plenty would hate to see it, but as a fighter jock I would consider coming back to AH.

Mike Yurich
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Just pretend it's like AW and C81 just got its tower bombed knocking out 'dar.  


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Offline X2Lee

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It's not fine the way it is. . .
« Reply #16 on: August 06, 2004, 05:24:05 PM »
Quote
Originally posted by GScholz
Knocking out radar coverage for an entire country is gamey. In WWII no country (that had radar networks) lost all radars due to a single bombing run. Even the Germans had some operational radar stations in 1945.

I say that radars should be able to be destroyed locally at each field, but the "bomb HQ - blind the entire country" must go. It is very bad for game play too since it is always the underdog with low numbers that get their HQ bombed, so it just adds to the effect of lopsided numbers.


Id say its more "Lamey" than "Gamey"

Offline X2Lee

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« Reply #17 on: August 06, 2004, 05:29:14 PM »
Now this  "why should I have to defend hq can't I just go say no more killing hq on bbs".



 Well rod, you are a dedicated HQ killer so I expected you to feel this way.
IMO 1 guy can screw up a whole countries fun. its a stupid way to handle the radar situation. But hey gamey lamey is the word.


pfft the mA is horse hockey...

Offline Morpheus

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It's not fine the way it is. . .
« Reply #18 on: August 06, 2004, 05:57:27 PM »
Really its a part of the game, HQ killing. I know Rod loves doing it. Errr um killing HQ that is. :o

Best way to stop it from happening is to deffend the dam thing when you see a con inbound. If you need it that much to fly, then it's a good idea to deffend it.

Do I like it when our dar is knocked out? uhh, NO! Will I deffend our HQ? I'll normaly auger for the chance to ruin a players long flight to MY HQ.
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Offline simshell

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« Reply #19 on: August 06, 2004, 06:06:09 PM »
Quote
Originally posted by X2Lee
Now this  "why should I have to defend hq can't I just go say no more killing hq on bbs".



 Well rod, you are a dedicated HQ killer so I expected you to feel this way.
IMO 1 guy can screw up a whole countries fun. its a stupid way to handle the radar situation. But hey gamey lamey is the word.


pfft the mA is horse hockey...


so 1 guy can destory it and 1 guy can stop him right>?
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Offline GScholz

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« Reply #20 on: August 07, 2004, 03:29:24 AM »
The problem with this game is that there are too many players that enjoy ruining other players fun without even fighting them. HQ raiders, suicidedweebs, gangbangers ... and of course the game actually accomodates these people and even encourage them with the scoring system.
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Offline beet1e

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It's not fine the way it is. . .
« Reply #21 on: August 07, 2004, 05:03:53 AM »
I agree - porking dar for an entire country is gamey. But I still think that a bomb run on a target deep behind enemy lines is a valid strategy. Perhaps a better way would be for local radars on each field to have a certain range and to be porkable, and for destruction of HQ to simply slow down radar rebuilds for that country.

Offline Xargos

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« Reply #22 on: August 07, 2004, 05:30:46 AM »
The thing about killing HQ is that in real life it would not effect all fields the way it does in this game.  All it would do is hurt the communication between the fields and the organization within that country.  Many times I log on and HQ was already dead, I never had the chance to defend it, so why should I suffer because others did not want to defend it!  The problem with loosing DarBar is you end up flying into a sector with 20-30 cons and your by your self, no fun at all.  But killing HQ should account for something.  So maybe, like someone said earlier, things should remain the same and just increase the amount of damage it takes to kill HQ.  That way it takes several groups of bombers to kill it.
« Last Edit: August 07, 2004, 06:00:55 AM by Xargos »
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Offline Zanth

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It's not fine the way it is. . .
« Reply #23 on: August 07, 2004, 08:00:56 AM »
Quote
Originally posted by GScholz
Knocking out radar coverage for an entire country is gamey. In WWII no country (that had radar networks) lost all radars due to a single bombing run. Even the Germans had some operational radar stations in 1945.

I say that radars should be able to be destroyed locally at each field, but the "bomb HQ - blind the entire country" must go. It is very bad for game play too since it is always the underdog with low numbers that get their HQ bombed, so it just adds to the effect of lopsided numbers.


Agreed and I have suggested same thing many times.  HQ= All Radar has always been a sore spot for me as one of the worst features of AH - it just doesn't make sense.  But it ain't gonna happen, the person who's opinion counts loves it just the way it is.

Offline anton

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It's not fine the way it is. . .
« Reply #24 on: August 07, 2004, 10:28:24 AM »
I must agree w/ Dica/Acid, the current style of play addopted by the AH majority is boring at best.

The hordes are ridiculous, all 3 countries do it.  Due to lopsided numbers, some countries do it more than others-

Seeing as how I just renewed, I have the leasure of having faith that SOMTHING will change the hordes ways  BEFORE next billing cycle. Or this will be my last month as well.


Horde=Bored

Anton
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Offline beet1e

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« Reply #25 on: August 07, 2004, 02:43:46 PM »
Zanth - I love your posts. ;)

Offline Murdr

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« Reply #26 on: August 07, 2004, 02:51:48 PM »
Well destroying HQ does take out the C&C center, so I can see losing sector counters.  The force strengths for the entire theater would be consolidated and tracked at HQ.
But like others have said, it doesnt make sence to take out local radar.  The loss of ability to know what is going on at the other end of the map doesnt mean you wouldnt know whats going on in your back yard.

Offline Dica

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It's not fine the way it is. . .
« Reply #27 on: August 08, 2004, 01:51:26 AM »
The only thing I know is radar coverage helps to ease the lopsided numbers.  Knowing where the enemy planes are helps the outnumbered country respond better.  To log on and find out radar was out just meant I would play a couple sorties.  I would end up gangbanging or get gangbanged, then get bored and log off.  And logging on to find radar AND counters were off just prompted me to log right back off again without even looking to see if my squad mates were on lol.

One might argue that I just have crappy SA; that I could fly around scouting first; or that I should ask for position reports on VOX.  All three might be accurate, but no thank you I'll just go play something else that doesn't feel like a second job.  I'm not knocking AH, I think its a great game for a certain niche croud.  Unfortunately for me, I fall just outside of that niche.  It *could* be a great game for a lot of folks, but IMO it places far too much emphasis on recreating an air war that happened 60 years ago as opposed to creating a cool air combat sim with planes from an air war that happened 60 years ago.

At some point realism starts detracting from the fun.  I'm all about fun games, I could care less if they are realistic as long as I have a blast playing them.  As for comments about me basing my subscriber status on silly things like game mechanics; I guess everyone is entitled to their own opinion. :)

Mike Yurich / Acid
479th Raiders

Offline Ghosth

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It's not fine the way it is. . .
« Reply #28 on: August 08, 2004, 09:35:35 AM »
Dica

Flying without radar is a good thing once & a while.  It forces you to treat every dot as a hostile till proven otherwise.

It vastly increases the pucker factor AND immersion.

It makes you THINK about where you are, where you are most likely to find the enemy.

Plus, Bases under attack STILL FLASH!

DUH, must be a bad guy there eh? So take off from one thats not flashing, go to one that is. How hard is that?

Its mostly mindset, accepting that your country is being beaten into submisison, yet finding the will to fight
for it anyway.

Yes its harder, good challenges always are.

Offline Warp

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It's not fine the way it is. . .
« Reply #29 on: August 08, 2004, 10:09:11 AM »
Realistic?  There's lots in this game that's not "realistic" to the way things were in WWII, or real life in general for that matter.  If this game were truely realistic most of the players here wouldn't even be able to get their planes off the ground, much less bomb anything.

If taking out radar for the entire country bugs you, then consider that in WWII most areas, countries didn't even have radar.  Be glad we even have it.  Actually, the radar is HT's way of making the game more playable.  In the real world, every single base would have people stationed at them, in the game we don't have enough people to do that, so we need a mechanism to keep track of what's happenening so we can at least respond and make the game playable.  Otherwise, we'd lose fields left and right to raids we never had a clue was coming, or fields that we never even knew were being attacked.