MiniD,
We may have had disagreements in the past about other matters, but not AH gameplay. On the subject of AH gameplay, I would even go to say that your views are my views. (Not just saying this because it's Mr. Toad with whom you are disagreeing) So can I ask you a question about maps? My current point of view, which I have held for a year or two, is that large maps go some way to dissipate the hordes. As you know, there is a large slice of the subscribership which belongs to the "it's MY $14.95" squadron, and does not want to coordinate in organised team effort with base capture as the goal. I have always felt that on some of the large maps like Pizza, that horde of 50+ guys cannot agree upon where to take off and which enemy airfield to fly to. So they get spread out along the front line. On the small maps, the front "line" might consist of only one green base and one red one, so that "where do we fly from" decision is made for them.
Mr. Toad, as for HTC not designing in new players, I don't entirely agree. Hitech and Pyro wrote a game for which the fee payable by players was $2/hour. Funked was the first guy to record his observation that "$2/hour kept the tardz out".

The new regime is the $14.95 flat rate pricing plan. Clearly that is affordable to many more people, but for HTC to recover sufficient gameplay revenues, they have to take on all comers, and make the game attractive to the masses.
I was even a little surprised when they did away with the 800yd spray hizooka shots (at an upward angle of more than 40° by Cod

), and it has to be said that they did receive account cancellations, and whine posts along the lines of "AH is half the fun it used to be". Maybe they now feel that the player base is strong enough to lose a bunch of pain-in-the-neck whining dweebs in order to make the gunnery more realistic, but that price plan, and the reduction from $30/month to $14.95/month was sure as hell designed to attract the masses, without which AH could not survive.