Hi,
I set up an account a few weeks back to try out AH again since the beta which did not impress me at all but since then IMHO Aces High has matured so well so fast..well it just seems to good to be true

Anyway's apart from me getting closer and closer to closing my four year old Warbirds account what I wondered is that in the next terrain for the next version with tanks what kind of obstacles will we have for tanks. I think the current terrain is a bit featureless for tanks and if the next terrain is similar then this will lead to tanks just having a boring one-route 'A-B' appraoch when driving from point to point, right now planes have a choice when down low to zip through valleys etc so I wondered ifthere will be large forests for tanks to navigate and give the tank commander a choice of path to the desired target? this would not need 100's of polygons for individual trees but maybe use the approach used by the Razorworks team in Apache-Havoc and have a polygon 'slab' textured to look like a dense forest (and the quality of the AH textures so far would not make this such a hard thing to do

) this way you could have narrow forest pathways and maybe help tanks hid in amongst these narrow pathways so they would not feel so vunerable and make themselves Typhoon fodder

Well thats enough from me for now, just the ramblings of an increasingly restless longtime Warbirds fan.
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Revvin
617 Squadron 'Dambusters'
Tangmere Wing