Author Topic: New idea what do you ladies and gentlemen think.  (Read 22324 times)

Offline flakbait

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New idea what do you ladies and gentlemen think.
« Reply #300 on: August 11, 2004, 05:51:01 PM »
HT, that isn't what I said or what I meant. You're reading something into it that doesn't exist. I quote

Quote

Originally posted by flakbait:
I still think it's the worst idea in the long, sad history of bad ideas


No where in there does it say "the worst idea in the long, sad history of bad ideas from HTC." The long, sad history of bad ideas includes such things as the gas-powered potato peeler and the plutonium car battery. I did not mean, imply, or say every idea coming from your office sucked. A lot of the ideas that come out of HTC are great ones. Player controlled carriers, mannable AA guns, movable head views, supply convoys/trains, excellent bomb sight calibration, bomb dispersion, swing-out clipboard menus, right-click support for additional options, and a whole host of other ones too numerous to count!

I think the idea you cooked up to deal with a very serious problem stinks. Which is why I said that and gave a list of reasons I believe make it unworkable. If you feel otherwise, post a list of reasons why you think it will work. Don't just take all this as a personal attack because it isn't one. I'm attacking your idea because I don't like it, I'm not attacking you. If you can't see the difference between the two, perhaps you need to hop in your RV-8 and blow off a little steam. Smell the gas fumes, pull Gs until the wings groan, and master the Avalanche. Then come back clear headed and we can go round and round as to why it can or can't work.



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« Last Edit: August 11, 2004, 05:54:13 PM by flakbait »

Offline hitech

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New idea what do you ladies and gentlemen think.
« Reply #301 on: August 11, 2004, 05:53:45 PM »
If that is what you ment, then except my apologies.


HiTEch

Offline flyingaround

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« Reply #302 on: August 11, 2004, 05:55:55 PM »
Quote
Originally posted by hitech
Flackbait, ignor mode went on when you opened with this line.
HiTech


I'm getting the impression that this has already been decided upon, and the only thing your "feeling" out is the length of time the player has to wait.

Unfortunate, myself and many, many, many, many others think it's a horrible idea.  SEVERAL (tooting own horn here) have pointed out the obvious solution (imho) of changing the strat reup times.  I would now be posting (again) how that could be effectively implemented, but it would only be ignored (sorry ignor ), so I won't bother.

Just PLEASE keep it as small a wait time as possible. What might work for 2-4 hours during prime time, will get totally out of whack during the other 20 hours in the day.

Please re-read the last paragraph.  It's VERY important.

For exp.  Early this morning (5am cent. ish) I logged on for a couple quick hops.  The Rooks were down to only 3-5 fields, and most had logged.  The numbers were @ like this

Knit 40
Bish 40
Rook 15

With the system you are propsing, I would have to wait 10-20 min (plug it into the spread sheet for exact #'s)  to reup after my sorties.  Let's see...would I wait 20min or log in frustration?  Yup. i'd just log.  This happens enough, and BOOM you just lost a customer.  Nobody would log on during odd times, or their lunch break for a few quick hops, only to have to wait 10 min. between them.  You would end up with just one sortie, and it would stop being worth it.  Many just wouldn't bother anymore.  Ok sure, I would keep the account open for a bit, and you would still get your 14.95, but I would start looking elsewhere for my "fix"

This is a terrible idea.  Period.  Your are trying to set up a system based on only a limited time frame (i.e. prime time)  that get's totally out of whack during other times (i.e. the 100 pilots flying at 4am cent)  You are looking at this with a very narrow scope/focus.  Bottom line here is that in NO way this could possible work out to be a GOOD thing.  Expect the numbers to even out somewhat due to your newly lost customer base that also will not wait 20min to fly a sortie.

While I applaud your efforts on trying to find a solution, I also do not think it's broken.  I am a Knight, and I am usually outnumbered.  I LOVE the fact that last couple sundays, we were able to STOP the Rooks dead in their tracks.  Last sunday knit's only lost 4 bases to the Rook #'s (they had us by 100pilots at one time) and the Sund. b4 we also held them down.  At one time or another, each country has been out numbered.  Big deal.  That is the way it is. (insert Circle of Life song here)  This will sort itself out just fine.
« Last Edit: August 11, 2004, 05:59:01 PM by flyingaround »
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Offline AKFokerFoder+

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New idea what do you ladies and gentlemen think.
« Reply #303 on: August 11, 2004, 05:56:27 PM »
I still believe that skewing the perks for planes will work.

Right now say you are outnumbered 2 to 1 by the Rooks (not usual for Bish),  The Knights are hammering at one side, and the Rooks are swarming all over.

You check out the perk rides:  ME-262 is about 100 points.  You may take off with it, but you may get vulched landing (has happened to me, we had 2 airfields left (3 when I took off) , I was out of fuel and an A20 got me.  I lost a 100 points.

If the jet had been about 25, there would have been enough of my buddies in jets to push back the hordes.

7 point 163's, 5 point Tempests, and 2 point F4U-4s.  Keep the dar up no matter what, and see if the Bish can't take the fight to the neme.

I believe that one of the reasons the perk system doesn't work is the Please attack me first, I'm a perk icons, make the Spit 14 a Spit, and the F4U-4 a F4U (like the F4U-C), etc, and I am sure more people will want to fly the perk rides.  

And then maybe more people will want perk points, and will switch sides to get the points and the rides.

Such a strategy would be non-invasive.

Offline flakbait

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New idea what do you ladies and gentlemen think.
« Reply #304 on: August 11, 2004, 05:58:40 PM »
Quote
Originally posted by hitech
If that is what you ment, then except my apologies.


HiTech

quote edited for a typo



Readily accepted, HT! Thanks for being a stand-up guy about all this. But to get back to the point, why do you think a respawn time limit will work as opposed to the other ideas folks have posted?


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Offline Redd

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New idea what do you ladies and gentlemen think.
« Reply #305 on: August 11, 2004, 06:01:59 PM »
Quote
Originally posted by Grits
The Perk system would work as it was originally intended if you could use the perk rides without the neon tag. The only perk rides who's performance is worth the tag is the 262 and Tiger. Everything else, like the Spit 14, Ta152 and the F4U-4 would get used a lot more if your enemy didnt know what version they were. You dont know when you first see a 109 if its an E-4 or a G-10, or a Spit if its a Mk I or a  Mk 9, accordingly, you should not know that a person is flying an F4U-4 or a Spit 14 until you get really close.

If that was done, perks (and the modifier) would have a meaningful effect and you wouldn't have to have a respawn timer.



Agree 100%
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Offline Captain Virgil Hilts

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New idea what do you ladies and gentlemen think.
« Reply #306 on: August 11, 2004, 06:02:52 PM »
Quote
Originally posted by simshell
any person that cant wait 3 mins for up to 10 mins to 40 mins of flight time needs help


i would never leave this game over a 4 min wait when my country is huge in numbers


what you all fear is that the rooks wont leave there huge country and you wont ether so you may have to wait 4 mins to fly for 35 mins

but if you cant stand the wait why not move to the nights or bishops easy as that

if its about the its my 15$ thing well should i whine about not flying my tempest all the time because its my 15$

this is the best online flight sim iv ever played and im not leaving for such a dumb thing nor should anybody

and why cant you meet new people on other countrys?


There is a big difference you are missing. See, when I signed up, there was no rule requiring me to sit through a waiting period between flights. But the Tempest was already perked. Meaning the agreement changes after the "contract was signed".

And no, it is NOT "that easy" to switch sides. And I don't WANT to switch sides, neither does my squad.
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Offline Redd

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« Reply #307 on: August 11, 2004, 06:05:53 PM »
Quote
Originally posted by flyingaround

For exp.  Early this morning (5am cent. ish) I logged on for a couple quick hops.  The Rooks were down to only 3-5 fields, and most had logged.  The numbers were @ like this

Knit 40
Bish 40
Rook 15

With the system you are propsing, I would have to wait 10-20 min (plug it into the spread sheet for exact #'s)  to reup after my sorties.  Let's see...would I wait 20min or log in frustration?  Yup. i'




This is a very important point, in PAC prime time the numbers can be low , and the %'s could be very  lopsided.

The numbers/horde are not a factor in this time zone -  no fix is needed
I come from a land downunder

Offline Redd

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New idea what do you ladies and gentlemen think.
« Reply #308 on: August 11, 2004, 06:09:45 PM »
Quote
Originally posted by Mugzeee
On a negative note. The participants represent a very small portion of the subscribers.
I really wish more players would frequent the BBS to partake in such important issues.



HT should have posted it in the Voss mega-thread   ;)
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Offline Karnak

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New idea what do you ladies and gentlemen think.
« Reply #309 on: August 11, 2004, 06:16:08 PM »
Quote
Originally posted by Captain Virgil Hilts
There is a big difference you are missing. See, when I signed up, there was no rule requiring me to sit through a waiting period between flights. But the Tempest was already perked. Meaning the agreement changes after the "contract was signed".

And no, it is NOT "that easy" to switch sides. And I don't WANT to switch sides, neither does my squad.

The solution to that is for HTC to do what Sony does and have you agree to the licensing agreement everytime you log on and thus to any changes they may have done.

That is annoying and HTC is unusual in that they do not have you do so.
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Offline Rolex

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New idea what do you ladies and gentlemen think.
« Reply #310 on: August 11, 2004, 07:18:16 PM »
Remember not to tell anyone of our secret plan for everyone to log on and switch to Bish so they have to wait in the tower everytime we want to cut our grass or go out for dinner. :eek:

Offline Grizzly

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« Reply #311 on: August 11, 2004, 07:19:09 PM »
Quote
Originally posted by hitech
If that is what you ment, then except my apologies.


HiTEch


Wuss... you shoulda kicked him a few more times. Ya gonna spoil them this way >=o|

Offline Dawggus

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New idea what do you ladies and gentlemen think.
« Reply #312 on: August 11, 2004, 07:29:42 PM »
Quote
Originally posted by flyingaround
I'm getting the impression that this has already been decided upon, and the only thing your "feeling" out is the length of time the player has to wait.


Ewe, I hope this isn't true!  My quick review of the over three hundred responses to this thread show many more nays than yeas to the idea.  I'm sure this will be taken into account.

I think some of the other suggested ideas such as max airborne per base, etc. have more merit.  I know Flakbait got off on the wrong foot, but the first two items on his list were right on the money from my standpoint.

Cya Up!

Dawg

Offline humble

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New idea what do you ladies and gentlemen think.
« Reply #313 on: August 11, 2004, 07:31:05 PM »
Since I'm not flying anymore my 2 cents aren't worth much (if they ever were) but I'd suggest limiting the plane set instead of limiting the ability to fly. Start limiting the top 4 or 5 planes by popularity and you'll force the side with the #'s to either fly an alternate plane or fly perks at a high "multiplier". I'd guess those pilots will be a little less aggressive (cept for the hog drivers maybe). Now you give guys a choice, fly the side they like...or fly the plane they like...works better if you have options instead of dicatating change log or sit...just my 1/2 cent:)

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Offline Toad

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Carrot or Stick?
« Reply #314 on: August 11, 2004, 07:32:31 PM »
I’ve always preferred encouraging something rather than discouraging something.

Right now, this “numbers imbalance” has generated a discussion on ways to “balance” the sides by giving people “timeouts” to persuade them to switch countries or delay their return to the fight if the won't switch.

It’s pretty clear that switching countries isn’t a desirable outcome for lots of folks, particularly those in a squad. Nor do people want to sit around doing nothing waiting for a timer to run down.

To me, these are “stick” approaches to solving the problem.

So, here’s a “carrot” proposal. Take it for what it’s worth, just an idea. Maybe it’ll cause someone else to think and come up with a better idea.

Let’s say the three countries are X, Y and Z so we don’t offend anyone. Let’s say on Sunday night, Country X has 200 players. Country Y with 135 players is getting absolutely hammered by Country X. As usual, Country Z’s players are fight both Country X and Y, not really bothering X much and just adding to already serious problem for Y.

Country Y needs some help. It just doesn’t have the numbers to withstand this attack from both sides.

First off, give Country Y free perk planes. Yep, free. Not free all nite, but use HT’s formula or something like it to trip the switch on the “Free Perk Planes in Y-land” lamp. It might go on and off several times during the night. This gives Y players a bit of help using aircraft technology and something to interest other folks in switching sides VOLUNTARILY.

Now, accepting the assumption that some players “will fly for perks” (because we know there are some that don’t care about either perks or score), program a “perk awards” feature that will encourage Country Z’s players to hit Country X and leave Country Y alone for a bit.

This can also be triggered by HT’s formula. When Country Z takes a Country X base, all Z players are immediately awarded 5 perks. Heck, make it 10 intially; it can always be fine tuned as actual MA experience dictates. Or, to reward those actually performing the capture, give all of the Z players in the same sector as the captured base the perks.

This feature should encourage Z players to hit Country X instead of already beleaguered Country Y. In effect, you have brought more players to Country Y by redirecting Z’s attacks onto Country X. An alliance as it were. Again, this wouldn’t have to last all night. It would be turned on and off by player number parameters or even total number of bases per team.

Anyway, the thrust here is ENCOURAGING players to negate the numbers imbalance without the need for a timeout or semi-forcing folks to switch sides.

It’s just an idea to get folks thinking. Lots of room for improvement, so go ahead and improve it.
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