I understand both sides of this argument.
Some think that loyalty to a "chess piece" as they call it is dumb.
Others think that the bonds grown over years of flying with the same people are a reason to fly (for 1 country especially)
My questions about the numbers thing are plentiful. When you mention 20% is that from the "lowest" to the "highest" country? Example:
Knights have 125 online
Bishops have 135 online
Rooks have 151 online
Those numbers are not way out of whack, but the math says the rooks have 20.8% more than the knights. In that scenario the rooks (though without overwhelming numbers) would be held from flying for the determined time.
Another issue I thought of is spawn campers in GV's. If in the above scenario the limit is opposed, and I spawn to a base not knowing someone is camping, I suddenly die and can not "fly".
Unfortunately, the only way sometime to clear a "spawn camper" is to spawn multiple people in quick succession so that someone gets a turret around to kill or disable said camper.
Another scenario includes a NOE base attack. In the current situation a base far behind lines can be attacked, and many miss it. The few that do go to defend try as they might sometimes get killed. If they are unable to take off again in an attempt to save the base, it is possible the base could be lost.
I don’t want to bring up the ugly topic of HO's, but this scenario I believe would only encourage poor tactics by the attackers. Take a few cannon planes HO every plane that tries to get up, and then soon no one will be able to defend. That is an unrealistic tactic, that I thing would adversely affect game play in a bad way.
Another question about this is would the time limit between changing countries be changed? If I don’t want to be limited, and change to knights, but a bunch also change, I could be limited again. Unfortunately with the current time limit I would not be able to change again. If the limit is changed too short you could run into the problems we have had in the past with country hoppers.
I understand that the problem is what it is. I personally see no overwhelming "quick" or "easy" solution. My thoughts are this has possibilities, but the exact details would need some serious consideration. I also see loopholes in this idea where what someone like myself would call “unsavory” players would take advantage of the above examples and “game the game” to use a bad expression.
These quick thoughts I came up with at work are just that. I hope you can find a way to work this out, while keeping the whole community happy. Personally I would have to say that I am not in favor of this possibility. I am sorry.
<> HiTechCreations Staff, please do not take my opinion on this matter as directed at any fo yourselves.