Author Topic: Request - Probably the 10,000th time  (Read 3601 times)

Offline TalonX

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Request - Probably the 10,000th time
« on: August 11, 2004, 08:43:32 AM »
Add more gunners to the buffs.

In another life, we used to launch "Death Stars" with up to 10 on board.    It was a riot.....given we are unlikely to fly huge box formations, a few more guns won't hurt.   (We still got shot down by serious defenders).

You could grab a beer, sit back, and shoot the breeze with squaddies as you made your run on strategic targets.....

BTW, the gunner should get the same perks and points as the pilot, to make it worth making the ride........(likewise, the pilot should get fighter kill points earned by the gunner).

Hitech?  What do ya think?

-TalonX

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Offline hitech

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Request - Probably the 10,000th time
« Reply #1 on: August 11, 2004, 10:34:08 AM »
It is not worth what you give up. In that other life you were talking about how often was a bomber with out gunners at all vs a full load of gunners.

There are drastic differences how ah gunners work vs the old AW system. Such as I do not belive AW showed tracers.

The things you would give up, is controlying mutliple guns with just 2 on board. Seeing tracers from the bombers, ability to jump around instantly.

I agree with you is was fun to load up a bomber on occasion, but it realy didn't happen very often, so the tradeoffs just made it not worth it.


HiTech

Offline sullie363

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Request - Probably the 10,000th time
« Reply #2 on: August 11, 2004, 01:57:48 PM »
Warbirds did it, and I assume still do.  Although in Warbirds, the gunner were on auto unless you jumped into one.  

The only thing I could think of to deal with this issue would be the bombers guns stayed linked like it is now.  But when you get multiple people, just that specific position the gunner is in are linked together.  For this, when one guy is in the tail for example, all the other tail positions read as occupied and only the tail guns will fire for that person.  It would be a trade off for anybody wanting to do this.  While you would loose the advantage of having all the guns that can see the enemy be able to fire, you would gain having all the angles of attack covered at all times.
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Offline bustr

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Request - Probably the 10,000th time
« Reply #3 on: August 11, 2004, 03:36:15 PM »
In AW2 my squad took up a B17 to duel with another B17 over A land. Both planes had all positions manned. Lotta fun, and after we killed the b17, we were so crippled we stayed and shot up all the fighters from its feild before a flack panzy finished us off. That was 15 minutes of pure fun. Wish we could do that here.
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Offline hitech

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Request - Probably the 10,000th time
« Reply #4 on: August 12, 2004, 10:24:38 AM »
In the warbirds system, btw wrote that system also, you could not control multiple guns. Also where you saw the bomber shoot was not related to what the gunner was realy doing.


HiTech

Offline doc1kelley

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Request - Probably the 10,000th time
« Reply #5 on: August 12, 2004, 10:27:11 AM »
Quote
Originally posted by hitech
It is not worth what you give up. In that other life you were talking about how often was a bomber with out gunners at all vs a full load of gunners.

There are drastic differences how ah gunners work vs the old AW system. Such as I do not belive AW showed tracers.

The things you would give up, is controlying mutliple guns with just 2 on board. Seeing tracers from the bombers, ability to jump around instantly.

I agree with you is was fun to load up a bomber on occasion, but it realy didn't happen very often, so the tradeoffs just made it not worth it.


HiTech


Actually it was a great number of times that you ran into  gunned buffs and it was great fun!  I actually started out in AW as a buff gunner.  In AW a gunner could be shot out of the plane and yes you could jump to any open position.  The current system is  giving  several folks the ability to imitate a fully gunned buff but lacks the great interaction of multiple gunners.  There was an added bonus if you had to go AFK as you could jump to the navigator position and free up your gun position for someone to jump to if needed.  Buffing was really great fun for me in AW and it is NOT fun for me in AH.  There is more substance for me in AH in the fighter/vehicle mode than AW but I sure do miss having a whole bunch of drunken fools interacting on a long flight to bomb a strat target in here.  There is the rub so to speak.  AH was supposed to be more realistic than AW and in the fighter and vehicle aspects of the game it ihas achieved it hands down but in the buffing aspect, it  clearly is lacking!  I've personally spoken to buff crewmen from WWII and found their experiences to be just minutes of pure terror on missions with hours of pure boredom in between and they killed the time by bull****ting and pulling pranks on their fellow crewmembers with occasional admonishments from the pilot or co-pilot.  I realize that it isn't possible to program the pranks part of a mission but you could enable the bull**** aspect with a buff that was capable to be fully manned.

All the Best...
Jay
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Offline TalonX

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Request - Probably the 10,000th time
« Reply #6 on: August 12, 2004, 12:04:54 PM »
Hitech,

Yes, you make valid points...no argument....  And the ability to move around in guns in Aces High is mandatory, since you don't have gunners...

I will challenge you on this - it happened all the time (Death Stars - many gunners on board)...   Heck, we often had navigators just along for the ride  -  the camaraderie.

I wouldn't sell this part of the game short.
-TalonX

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Offline sullie363

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Request - Probably the 10,000th time
« Reply #7 on: August 12, 2004, 01:32:27 PM »
Quote
Originally posted by hitech
In the warbirds system, btw wrote that system also, you could not control multiple guns. Also where you saw the bomber shoot was not related to what the gunner was realy doing.


HiTech


Very correct.  I didn't become the #1 bomber pilot in WBIII beta testing by using gunners anyway, just leave them on automatic.  What I was suggesting for AH was as long as you only have one gunner, two if the pilot gets involved, everything stays to same.  If the pilot accepts more, then special restrictions kick in.  In this case, if one player is in one tail position, all the tail position read as occupied to the others.  In this situation, only the tail guns are tied together.  This would go for any of the other positions.  What this leaves you with is a system which stays exactly the same as it is currently, but allows for those who want multiple gunners to have them.  In reality, it may not be a big plus to have multiple gunners, but that's the players foolish decision to make.  This system would allow for both multiple gunners and control over two other guns.
« Last Edit: August 13, 2004, 03:25:16 PM by sullie363 »
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Offline Elfie

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Request - Probably the 10,000th time
« Reply #8 on: August 30, 2004, 06:36:06 PM »
I lost count of the number of times I was on a *Deathstar*, fully manned buffs happened alot when I played (at least in RR Big Pac ). The pilot would call out on the radio for gunners for a Deathstar, had to be fast or all gun positions would be filled....or even worse....you would end up on a side gun in a B-17 :rofl
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Offline dragoon

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Request - Probably the 10,000th time
« Reply #9 on: August 31, 2004, 12:26:48 AM »
man i wish i could have seen WB.  the deathstar sounds like a blast. ya got my vote talon cause id be drinkin a beer with ya

Offline B17Skull12

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Request - Probably the 10,000th time
« Reply #10 on: August 31, 2004, 01:11:21 AM »
just what we need.  AH's AC 130 Gunship.:rolleyes:
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Offline BGBMAW

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Request - Probably the 10,000th time
« Reply #11 on: August 31, 2004, 01:27:11 AM »
the b-25s waist guns could shoot straight up and straight down...dam those were nice

the b-17s waists...arghhhh..

Offline dragoon

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Request - Probably the 10,000th time
« Reply #12 on: September 01, 2004, 02:18:37 AM »
how many of you would say for sure you would NEVER take part in a death star? would be the shiznit

Offline Jackal1

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Request - Probably the 10,000th time
« Reply #13 on: September 07, 2004, 10:39:16 AM »
Not to be dragging this up again, but I have to agree on the fully loaded bomber gunner`s positions.
  I think this was used a lot more than you recall HT. I know we would do it on a regualr basis. At least two or three times a night. It was a blast to get Crank at the stick of a 17 and go on a terror run.
  BTW.... whatever happened to Crank? Is he playing AH?
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Offline koda76

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Request - Probably the 10,000th time
« Reply #14 on: September 10, 2004, 11:08:26 AM »
Have a set of Bombers that are "death Stars" to pick from and then the current set......easy for someone to coad....let us use those worthless bomber perks!