Author Topic: New Rash of Dweebery  (Read 2863 times)

Offline DipStick

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New Rash of Dweebery
« Reply #15 on: August 11, 2004, 11:46:20 AM »
Quote
Originally posted by B17Skull12
zazen and his coutry 'Know it all':rolleyes: .

teh furball ist dying.  mars the solution is find a way to make him fight.  if that means come out of your dog hose and get alt do it!  Most of them are easy kills anyways.

You haven't read the posts. This is not a furballer vs alt-monkey thread.

We have all witnessed this alot lately. An enemy (usually an La7 or P-51) will fly through all enemy's not engaging just to try and vulch somebody landing/taking off.

They can have every reason, advantage in alt, speed, etc... to engage and don't. They usually don't even have ord, they only want to get an easy vulch kill or 2 before they die.

It has to be noobs with no skills. Just not sure how we can let them know we'd help them learn (or begin the journey anyway) to fight.

Offline mars01

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« Reply #16 on: August 11, 2004, 11:57:57 AM »
LOL Zazen that's twice you got me with the edit.

But filth these guys are passing up better targets, where they have the advantage to make futile passes in a sure suicide.

Skull, I went up to alt to get some good fights but the problem was these guys would go screaming by and strait for the runway.  I would give chase and end up on the deck after said noob augered.  Very frustrating lol.

Cooly RIF ( Reading Is Fundamental) lol

Dipstick nailed it.:aok

Offline Shane

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« Reply #17 on: August 11, 2004, 12:09:40 PM »
This is nothing new, really.  I can't count how many times i've flown toward an enema base, solo, and had multiple hamstards overfly me otw to their impending vulch/bomb-auger deaths at the base I just snuck out of.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
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Offline 68DevilM

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« Reply #18 on: August 11, 2004, 12:49:44 PM »
i like seeing the text say 68devilm landed so many kills in a whatever, i think most people are doing it just to stack thier kill stats up, and lower thier scores.

Offline SirLoin

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Re: Solution
« Reply #19 on: August 11, 2004, 12:50:28 PM »
Quote
Originally posted by TalonX
I have an idea....

Create a mandatory wait period for pilots killed or captured....Say, 5 minutes before you re-up.

If you ditch or bail, you have a 1 minute wait to re-up.

If you land, you re-up at once.


:D



That is a good idea.:aok
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Offline Edbert

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Re: Re: Solution
« Reply #20 on: August 11, 2004, 01:03:23 PM »
Quote
Originally posted by SirLoin
That is a good idea.:aok

I like it too sirloin, but I don't think it will do much to prevent what Mars started this thread about.

Death; you wait 4 minutes till next sortie
Capture; 3
Bail; 2
Ditch; 1
Land; 0

The penalty/benefit of all these outcomes is modeled in the way points and perks are given/taken now, but I'll wager half of the arean doesn't give a rat's arse about points or perks.

Offline mars01

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« Reply #21 on: August 11, 2004, 01:07:14 PM »
The problem with the time penalty is that it might have the affect of people being more sheepish about fighting and dying.

It might reduce the number of suiciders but might increase the number of runners.

Offline DipStick

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« Reply #22 on: August 11, 2004, 01:12:50 PM »
Quote
Originally posted by mars01
The problem with the time penalty is that it might have the affect of people being more sheepish about fighting and dying.

It might reduce the number of suiciders but might increase the number of runners.

Yup. If they get any more sheepish they'll never leave the hanger. ;)

Offline B17Skull12

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« Reply #23 on: August 11, 2004, 01:13:52 PM »
hum, well them make them fight.  this is the attitude of what happens when small maps are ran.  "Bases are so close, i can vulch, then reup and vulch fast.

anyway,  HT thing would work.  and all the whines would be very entertaining.
II/JG3 DGS II

Offline RTR

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« Reply #24 on: August 11, 2004, 01:14:59 PM »
Zazen, pay attention here because I'm only going to post this once, and will not further reply to it.

The numbers you spout and the conclusions you draw from them are wrong. You twist and wrend them until they fit your ideal of what the modus operandi of each chess piece is.

You drive a  deep wedge, creating a distasteful and bass ackwards concept of superiority, that is wholly unfounded and in fact harmfull.

You assign a personality trait to real people on the basis of which chess piece they affiliate with in a game.

You persist in this even though it has been said time and time again by just about all, that it is in the least, offensive.

What you hope to gain with this persistence,I have no idea, but I hope you are getting at least some sort of satisfaction with the derisiveness you are creating.

As for me, I really don't care about your opinions. I am more concerned with the new people coming to the game, and perhaps buying into this sort of tripe.

In short, instead of spouting misplaced "wisdom" about what you "see" and determine by #'s, try shutting your yap and fly with your eyes open. There is a pretty diverse community of real people that fly here. Some of them may surprise you even though they are affiliated with a different chess piece than you.

Knock it off.

RTR
The Damned

Offline Morpheus

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« Reply #25 on: August 11, 2004, 01:14:59 PM »
Quote
Originally posted by DipStick
Yup. If they get any more sheepish they'll never leave the hanger. ;)


Is it posible for them to be anymore sheepish than they are already?
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Offline Shane

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« Reply #26 on: August 11, 2004, 01:17:37 PM »
Quote
Originally posted by MoRphEuS
Is it posible for them to be anymore sheepish than they are already?


mmbaaaaaarely, but yes.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline SlapShot

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« Reply #27 on: August 11, 2004, 01:18:12 PM »
Skull ... the "furball(er)" is not dying and nobody said that they weren't easy kills ... if they live past the compression suicide auger.

Mars ... they aren't passing up better targets. Think about it. They have no A2A skills so they would surely lose if they engaged ... that is not as good as a target that is stationary on the runway ... no chance of someone shooting back at them.

Shane ... that is SO TRUE. I have even gone as far as to try the "wounded duck" manouver to try and bait them down, but still they fly by.

DevilM ... these guys are lucky if they get 1 kill on the vulch and extremely lucky if they get 2 kills before they are sent back to the tower under their own power or by gunfire. These types don't usually land so their "name in lights" nor score is a consideration.

Edbert ... the "sit in the tower cause you died" scenario will only make more people timid and avoid engagments at all costs. We have too much of that going on around here. I don't think that we need to increase it IMHO.

Yes ... all countries are guilty of having timid non-engaging pilots.

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« Last Edit: August 11, 2004, 01:22:25 PM by SlapShot »
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Offline B17Skull12

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« Reply #28 on: August 11, 2004, 01:29:10 PM »
slapshot please tell what your idea on how to stop this is.  The time is is the only logical way to stop this.  what increase ack leethality next?:rolleyes:
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Offline Edbert

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« Reply #29 on: August 11, 2004, 01:37:22 PM »
Quote
Originally posted by SlapShot

Edbert ... the "sit in the tower cause you died" scenario will only make more people timid and avoid engagments at all costs. We have too much of that going on around here. I don't think that we need to increase it IMHO.
 

I see your point, but the timer thing WOULD help slow down the pork and auger crowd. So on top of the time we make you wait after a death/capt/bail/ditch/land scenario there would be an additional modifier. Say someting like a "minus one minute" for every kill and "minus 20 seconds" for every assist. That way, if you get 5 kills (or 4 kills and 3 assists) you can re-up immediately even though you died. We could also have a penalty of waiting a minute if you land with less than 2 kills in the bag, I mean, why fly home if you haven't killed anything? But  landing with parts missing,  or less than 5-10% fuel would be excused of course.