Author Topic: Simmer or Gameboy  (Read 1037 times)

Offline Darkish

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« on: August 12, 2004, 12:22:46 AM »
Just a quick post saying that I feel many concessions have been given to the instant action furballer clientelle of this fine game.  We had a kick bellybutton icon system in beta - which got ditched, once beautiful and tactical nights (short though they were)  - which got ditched and I can see sun glare going the same way, the means to hamper the enemy's ability to fight (fuel porkage) - which got ditched.  I mean selecting "attack" in the hanger loadout makes you a virtual pariah according to this BBS.

Ok, a whinge so far, here's the kicker: fine, have the MA like this and even tune it further to the furballers side but give the simmers TOD.  You quake boys can do what you want with the MA, just keep your grubby whinging hands of this next instalment from HTC.

Just so you know where I'm coming from, I want more from AHII than killing more guys that kill me.  I want tactics, team effort, cost (in terms of dying), attrition - Man I want war, and I want it to be bloody difficult!

There.. that's better.

Offline Ack-Ack

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« Reply #1 on: August 12, 2004, 01:04:23 AM »
Why not leave the MA how it is now?   If someone wants to furball, let them.  If someone want to bomb strat targets, let them.  



ack-ack
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Offline Jackal1

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« Reply #2 on: August 12, 2004, 02:17:03 AM »
Quote
Originally posted by Ack-Ack
Why not leave the MA how it is now?   If someone wants to furball, let them.  If someone want to bomb strat targets, let them.  



ack-ack


Yep, agreed. TOD is going to be aimed more at the"box gamer" than at MA addicts.
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Offline LYNX

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« Reply #3 on: August 12, 2004, 07:22:05 AM »
Posted bt Jackal1...................... ............................. ..........

Yep, agreed. TOD is going to be aimed more at the"box gamer" than at MA addicts. ............................. ...........

Do I have a problem with my command of English?  Do I misunderstand this reply with relation to the thread?

TOD is going to be Strat as I'm lead to believe.  I really feel the "click, fly, die"  crew are already infesting err established in MA.

Bring on the TOD.  Bring on a game where organisation, stratigy and THINKING are key eliments.  Other than "Up, point, fire, die".

As to ACK ACK reply.  I think you'll find Darkish said leave it (MA) or tune it (MA) to the furballers.  What Darkish refers to as the "Gamboy" eliment.

MA suits the "Want it now" personality where as TOD will be for the more "patient" personality.   Take this as you will:rolleyes:
« Last Edit: August 12, 2004, 07:38:19 AM by LYNX »

Offline SlapShot

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« Reply #4 on: August 12, 2004, 07:48:43 AM »
We had a kick bellybutton icon system in beta - which got ditched

Prove that is was the "furballers" than got it changed. From what I remember, both sides of the fence were pretty vocal about it.

once beautiful and tactical nights (short though they were) - which got ditched

Prove that is was the "furballers" than got it changed. From what I remember, both sides of the fence were pretty vocal about it.

I can see sun glare going the same way

Might as well turn up the volume.

the means to hamper the enemy's ability to fight (fuel porkage) - which got ditched.

Prove that is was the "furballers" than got it changed. From what I remember, it was the "early war" crowd that was most vocal about it along with both sides of the fence (fur / strat).

just keep your grubby whinging hands of this next instalment from HTC.

Don't worry ... the Strat and Realism boys will be lobbying for changes over there once it's in action ... wait and see. Then who will you have to blame.

Nothing really has changed in the MA outside of making things more difficult ... err Realistic ... too hard for ya I guess.
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Offline DipStick

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« Reply #5 on: August 12, 2004, 08:21:42 AM »
BIG YAWN

Offline SlapShot

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« Reply #6 on: August 12, 2004, 08:31:09 AM »
Other than "Up, point, fire, die".

As opposed to ... "Up, get alt, dive, auger, die" ... sounds like a real man's THINKing game to me.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Jackal1

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« Reply #7 on: August 12, 2004, 09:34:25 AM »
Quote
Originally posted by LYNX
Posted bt Jackal1...................... ............................. ..........

Yep, agreed. TOD is going to be aimed more at the"box gamer" than at MA addicts. ............................. ...........

Do I have a problem with my command of English?  Do I misunderstand this reply with relation to the thread?

TOD is going to be Strat as I'm lead to believe.  

Bring on the TOD.  Bring on a game where organisation, stratigy and THINKING are key eliments.  /B]


 In TOD you WILL have organisation, strategy  and thinking allright, but it will be done for you nor BY you.
  It will lean more to the "box gamer" in the fact that it will be based on what I call the "jump through a hoop for a bone" format. It will not be a fly anytime you want to setup.
  It , I think, will encourage and promote a new type of online player in the flight sim world. It will interest the "box gamer". I`m not saying that is a bad thing, but quite the reverse. It will accomplish two things IMO. It will open up a whole new online world for the "box gamer" and will also relieve AH Classic of the "box gamer" frame of mind.
« Last Edit: August 12, 2004, 10:13:33 AM by Jackal1 »
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Offline Adogg

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« Reply #8 on: August 12, 2004, 09:44:55 AM »
...5.0? maybe 6.0?

Seems to be enough room for everyone.

Offline jaxxo

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« Reply #9 on: August 12, 2004, 10:28:00 AM »
Hate to say it but the game, strategy wise, is pretty worthless now. Sad thing is its not even the games fault. Hitech, just make sure you include some coding for human nature in the next version.

Offline Darkish

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« Reply #10 on: August 12, 2004, 11:30:33 AM »
Quote
Nothing really has changed in the MA outside of making things more difficult ... err Realistic ... too hard for ya I guess.


Slapshot, this conclusion is the polar opposite of my whinge - I would love to know how you equate instant AC ident at 6k, an inexhaustible supply of planes and field capacity, no night and a min fuel porkage with making things more difficult/realistic (not to mention a radar system far advanced in years than that of the planeset).

All I'm hoping for is that TOD will go some way to model the playing environment that WILL make it all the more harder and challenging.

Offline hitech

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« Reply #11 on: August 12, 2004, 12:05:42 PM »
Darkish: Making things harder does not equate to making things more challaging.

When a game is based on fighting other people, changing things always effects everyone equaly. So eveone one has the same choices, and hence the real challeng of doing it better then the other guy does not change.


Things we change are not based on furball or strat type choices, they are normaly based on realism and what creates fun game play.

The only change we made with the icon system, was adding the + - . This was done to add more information that we belive would be percieved in a real plane.

The fuel change was do to an original design problem. From the start the strat system was designed to limit a countries offensive abilities, not its ability to fight. The fuel was changed because it was out of balance, and gave one person to much ability to change a battle.


HiTech

Offline airbumba

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« Reply #12 on: August 12, 2004, 12:25:44 PM »
Quote
Originally posted by hitech

The fuel change was do to an original design problem. From the start the strat system was designed to limit a countries offensive abilities, not its ability to fight. The fuel was changed because it was out of balance, and gave one person to much ability to change a battle.


HiTech


I wonder then HT if fuel porking for jabos and bombers shouldn't be able to go down to 25%, even tho they can go quite a ways on 25%. Just wonderin.
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Offline SlapShot

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« Reply #13 on: August 12, 2004, 12:27:27 PM »
Quote
Originally posted by Darkish
Slapshot, this conclusion is the polar opposite of my whinge - I would love to know how you equate instant AC ident at 6k, an inexhaustible supply of planes and field capacity, no night and a min fuel porkage with making things more difficult/realistic (not to mention a radar system far advanced in years than that of the planeset).

All I'm hoping for is that TOD will go some way to model the playing environment that WILL make it all the more harder and challenging.


Slapshot, this conclusion is the polar opposite of my whine (note: no 'g' in whine)

Ya know ... your right about my conclusion about the "difficult" statement ... my apologies.

But, you haven't addressed the rest of my post. Prove to me how you can blame all these changes on the "furballers".
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Offline airbumba

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« Reply #14 on: August 12, 2004, 12:33:12 PM »
Quote
Originally posted by airbumba
I wonder then HT if fuel porking for jabos and bombers shouldn't be able to go down to 25%, even tho they can go quite a ways on 25%. Just wonderin.


...actually , now that I think of it, thats what hitting ammo is all about....ok ignore this...carry on...as you were....don't mind me..
I used to be a fatalist,
but that part of me died.