Author Topic: Track IR users.. question for you.  (Read 1112 times)

Offline SunKing

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Track IR users.. question for you.
« on: August 13, 2004, 01:34:39 AM »
How long in game did it take you to get used to the unit?

I'm getting a headache and competely disoriented with the device running.

Lost my Dora to an A20 fighting my view instead of the con tonight , I'm getting fed up with it.  I really hope It clicks for me soon.

Offline Edbert

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Track IR users.. question for you.
« Reply #1 on: August 13, 2004, 07:21:24 AM »
I think the answer varies based on the individual, and more importantly on how long you've been using whatever it is you use now for a view system. It is similar to trying to use rudders if you are used to a twisty stick or vice versa, although maybe a little more pronounced. I have no problems with vertigo or motion sickness as others have seen. I am finding it hard to get used to and without the "Linda Blair" 6-view, or even the straight-up view (waiting on new drivers) there is a disadvantage for now.

Have you tried using "Tracker_snap" instead of "Tracker-pan"? I find it less distracting, since the views more accurately correlate to the ones I am used to. I'm not having much trouble with it in a 1v1 situation, but trying to maintain SA with  6-10 bandits is nearly impossible and I find myself turning it off when the fighting gets heavy.

My advice would be to keep trying and give yourself more time to get used to it. Nothing that is new about AH ever seems easy, but that is one thing I like in a game...a challenge :D

Offline Eagler

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« Reply #2 on: August 13, 2004, 08:08:34 AM »
sunking, most of us turn it off in the actual dogfight

Edbert
try this suggestion from another thread for 6 & up views:

"Guys I want to apologias to everyone. My rear view problem was the registry fix for the IL2 Linda Blair problem. I have forgotten battles and the expansion pack loaded and TrackIR set its view range to 1 instead of 2.

If any of you are having problems seeing full back with a clear 6 view, go to the TrackIR web site and find the registry fix under the IL2 game tab.

HTC sorry for sounding foolish. Ive done my home work and understand we are just waiting on the next mini update from Natural Point to enable the 90 deg. up. Sorry for the trouble. "

HT then suggested to change the value to 3 instead of 2 - works great.


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Offline Edbert

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Track IR users.. question for you.
« Reply #3 on: August 13, 2004, 10:47:14 AM »
Quote
Originally posted by Eagler
sunking, most of us turn it off in the actual dogfight

Edbert
try this suggestion from another thread for 6 & up views:

"Guys I want to apologias to everyone. My rear view problem was the registry fix for the IL2 Linda Blair problem. I have forgotten battles and the expansion pack loaded and TrackIR set its view range to 1 instead of 2.

If any of you are having problems seeing full back with a clear 6 view, go to the TrackIR web site and find the registry fix under the IL2 game tab.

HTC sorry for sounding foolish. Ive done my home work and understand we are just waiting on the next mini update from Natural Point to enable the 90 deg. up. Sorry for the trouble. "

HT then suggested to change the value to 3 instead of 2 - works great.


__________________


I did that last week and it DID help, but the head position during the 6-view is slewed to be up against the headrest, it does not snap into the saved position yet.

I've been trying to leave mine on during some fights, the biggest handicap is the shakey gunsight. Some of use more body english than others, I had no idea how bad I was at it either :D

Saved hat views override the TIR (for me) and I can use my forward view to lock into place for firing, but since I have my primary and secondary weapons on two different buttons that requires some dexterity to use three simultaneously.

Offline bustr

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Track IR users.. question for you.
« Reply #4 on: August 13, 2004, 01:25:32 PM »
It takes time to get used to. I contort my body in the heat of battle to adjust to the horizon and unconciously bracing to gravity that is not there.;)

If you fly level and look level around you get your six view and then some. But if your plane is out of level in a manuver, looking back for a six view is now looking back to a 30-45deg back up view. Bet you are charlie horseing your neck at this point and going blind peaking out of the corner of blurred left or right eye.:) Then if you go level on purpose to get a good six view, your trackIr center is out.

When you are attacking and cannot get a visual lineup with your site, this means you need to pull your planes nose into line. Trackir will not lock your forward view into place like with a hat switch. This is like real flying. The bouncing around you experience is as much your system as it is your self make small head adjustments trying to get the pipper on the con to shoot him. I bet many times your E is to high and you dont get the planes nose line'd up until the very last moment.

I have placed tape markers on the four boarders of my monitor at each center to create a visual reference for my body and recentering the trackir. It helps. Also you will find when manuvering and holding rearward views alot, they start getting un-responsive. You have to recenter to get control of that full six view.

When you used your hat switch, you created a tactile memory refrence for flying your plane in the virtical or inverted while looking back or 90 deg up. You could control the plane and hold a steady track because your thumb locked a view in place. Now with trackir, you tend fly to where you are are looking. Bet when you go virtical and want to look down and back, you wind up pulling up and around before you are ready.:) You are relearing how to fly with out your original visual tactile refrence.

If your trackir is having tracking problems, in the motion control menu, adjust the sensitivity down. Set the smoothing to 120.  Set your bands something like 0, 2, 3, 5, 7. I had similar problems and had to play with it.

Most of all I'm aware of the tendancy to lose track of where my plane's nose is going while I'm not "LOOKING" forward. Right now I compensate by looking forward a bit more to check my planes attitiud and speed. This constant moving your head will strain your neck. With time you will adapt.

Hope some of this helps. :)
bustr - POTW 1st Wing


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Offline SunKing

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Track IR users.. question for you.
« Reply #5 on: August 13, 2004, 02:16:22 PM »
Thanks for the settings I'm going to try them. I think my issue was not toggling off trackir when engaged.

Offline Edbert

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« Reply #6 on: August 13, 2004, 02:25:47 PM »
I strongly recommend doing a custom profile too. Mine has large deadbands and is as slow panning as I could make it. Here's the text from the profile I am using:
85,15,15,0,0,1,1,0,0,0,0,0.000000,0.000000,2.000000,0.000000,19.000000,19.000000,19.000000,20.000000,20.000000,0.000000,0.000000,2.000000,16.000000,19.000000,19.000000,19.000000,20.000000,20. 000000,1,1,1,1,2,15,3,15,1,1,1,1,1,0,1,0,0,0,91,92
,19,44,0,119,145,91,92,0,0,0,66,0,,0,English,AH2. tir,1,,1,0,0,25,0,0,1,0,0,1,0,1,1,1,1,0,1,0,200,0,
1,

Offline Dennis

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Track IR users.. question for you.
« Reply #7 on: August 13, 2004, 02:36:09 PM »
Took me maybe a dozen sorties in IL2 to get perfectly comfortable with it. No more than that.

Took only a few sorties in AH2 once enhanced mode was supported.  I had been getting along with it using the tir2joy utility for some time, although it was really too sensitive and un-scalable.

I've completely ditched hatswitch views.  Never found it realistic enough to begin with.  Looking with your thumb?  Gimme a break.  But then I didn't grow up playing vid games, either.  

I don't turn mine off during dogfights.  Eagler says most people do.  I'm not so sure.  But if you can make it work switching back and forth, more power to ya.

I do keep my thumb near the enable/disable toggle, (which is on the same hat as all my TrackIR commands -- the thumb hat on my Pro Throttle).  I disengage the tracker anytime i need to look away from the monitor or sometimes when I'm pulling up the map.  It works kind of like a 'pause'.  The rest of the time it stays on and active.

I find no need to shut it off to aim.  I have a good deadband set,  much like edbert's. And some movement won't throw off your aim, anyway.  The gunsight doesn't move with your tracker view.  You can put the pipper on the target accurately even when you're not looking directly at it.  Go ahead, try it with the .target command.

Long answer to a short question:  Takes some practice, sure.  I'd suggest upping offline and following drones with it as you barrel roll around them, etc.  Kind of the same thing I'm sure most of us did to learn hatswitch views.

Splash1
« Last Edit: August 13, 2004, 02:43:21 PM by Dennis »

Offline Balsy

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Track IR users.. question for you.
« Reply #8 on: August 13, 2004, 02:42:48 PM »
Im using edberts profile and TIR2 in PAN mode. It took me 3 days to get to feeling positive about it.

1. Day ONe  This is cool, but now I suck (and I feel sick)
2. Day Two This sucks and should I really have done this?
3. Day Three  Holy SHEET, this is great I can track enemy and fly the plane to get a solution!

My SA is way better now, and flying is much more natural on a 1versus 1.

The negatives are definitely holding head still for shooting  ( im now a bad shot), but the positive is once I get on a guys 6, hes not getting away, no matter what.

The problem is you get so damn good and sticking on someone tail, you could care less if somebodys behind ya in a furball.

Definitely a relearning process, but my advice is JUMP IN with both feet, go PAN view and learn to fly again. :)

Balsy

Offline Biggles

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« Reply #9 on: August 15, 2004, 05:01:09 PM »
I am one of the few who do not turn of trackIR in a dogfight. In a multiple plane dogfight I might use my old keypad views a little bit--they override the trackIR, then as soon as you let go, trackIR takes over again. I only resort to the keypad if I'm in an obviously serious predicament.

The really cool thing about leaving it on during dogfights is your ability to merge with enemy planes in better ways. Like following a faster plane who doesn't see you as he flies up behind you (you're merging from the side, so that's why he doesn't notice you yet), then along your side, then out in front of you, right in your sites. Before, without trackIR, I would have to make jerky corrections as soon as the plane moved out front, because I'd rarely be lined up. Now, with trackIR, you follow them as they blast by you right into your gunsight. Perfect!

Also, landings, both land-based and carrier, are a lot more fun now, because you can keep your eyes on the rwy threshhold all the way from the "key" position until touchdown. Much smoother, lifelike.

-AlgyFT

Offline Balsy

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« Reply #10 on: August 16, 2004, 07:39:38 AM »
Biggles,

This is where I have found myself lacking with TIR, in a multiple con dogfight, where quick head movements make me lose track of "flying the plane".

As far as a one on one, it cant me beat and I love it.  I dont turn it off either, but Im hopeful that with more time, these furballs will become more natural.

Im concerned that if I go back to my hat switch I will never learn to compensate.

Any thoughts?

Offline Edbert

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« Reply #11 on: August 16, 2004, 08:17:21 AM »
I use the hat to lock the forward view for firing and dead-6. now that the new TIR software is out i am hoping to stop my use for 6, but I nave not been able to try it out yet.

Offline Balsy

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« Reply #12 on: August 16, 2004, 10:05:38 AM »
Edbert,

I tried this forward view thing, but I found I cant "unzoom" the view.  It seems that TIR utilizes the default views with the hat switch.  I'd like to use this approach, but I want to customize the forward view to be not so zoomed in.

Any ideas besides shutting off TIR in this situation?

Offline Edbert

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« Reply #13 on: August 16, 2004, 10:13:31 AM »
Try getting a foward view you like and 'saving' it (F10 I think). The saved view is what I get snapped to in mine.

Have you tried 3.12 yet? What do you think?

Offline Balsy

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« Reply #14 on: August 16, 2004, 02:45:20 PM »
Quote
Try getting a foward view you like and 'saving' it (F10 I think). The saved view is what I get snapped to in mine.

Have you tried 3.12 yet? What do you think?


Exactly my problem Edbert.  The view will save, but when I push my stick hat forward with TIR2 on it reverts back to the "default" view forward which is zoomed in.

Am I missing something?